Files
2023-07-15 10:51:25 +02:00

47 lines
1.3 KiB
C#

using System;
namespace InfectedRose.Interface.Templates;
[ModType("item")]
public class ItemMod : ModType
{
public override void Apply(Mod mod)
{
if (mod.Action != "add")
{
throw new Exception("ItemMod can only be used with the add action");
}
mod.Default("nametag", false);
mod.Default("placeable", false);
mod.Default("localize", true);
mod.Default("locStatus", 2);
mod.Default("offsetGroupID", 78);
mod.Default("itemInfo", 0);
mod.Default("fade", true);
mod.Default("fadeInTime", 1);
mod.Default("shader_id", 23);
mod.Default("audioEquipMetaEventSet", "Weapon_Hammer_Generic");
if (mod.HasValue("icon"))
{
var iconId = ModContext.AddIcon(mod.GetValue<string>("icon"), out var path);
mod.Values["icon_asset"] = path;
mod.Values["IconID"] = iconId;
}
var obj = ObjectMod.CreateObject(mod, false);
obj["type"].Value = "Loot";
ObjectMod.AddComponent(mod, obj, ComponentId.RenderComponent);
ObjectMod.AddComponent(mod, obj, ComponentId.ItemComponent);
if (mod.HasValue("icon"))
{
mod.Values.Remove("icon_asset");
mod.Values.Remove("IconID");
}
}
}