/*****************************************************************************************
 *                                                                                       *
 * OpenSpace                                                                             *
 *                                                                                       *
 * Copyright (c) 2014-2020                                                               *
 *                                                                                       *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this  *
 * software and associated documentation files (the "Software"), to deal in the Software *
 * without restriction, including without limitation the rights to use, copy, modify,    *
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 * permit persons to whom the Software is furnished to do so, subject to the following   *
 * conditions:                                                                           *
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 * The above copyright notice and this permission notice shall be included in all copies *
 * or substantial portions of the Software.                                              *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,   *
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A         *
 * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT    *
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 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                                         *
 ****************************************************************************************/

#version __CONTEXT__

#include "PowerScaling/powerScaling_vs.hglsl"

in vec3 in_position;
in vec4 in_bvLumAbsMagAppMag;
in vec3 in_velocity;
in float in_speed;

out vec4 vs_bvLumAbsMagAppMag;
out vec3 vs_velocity;
out float vs_speed;

void main() {
    vs_bvLumAbsMagAppMag = in_bvLumAbsMagAppMag;
    vs_velocity          = in_velocity;
    vs_speed             = in_speed;

    gl_Position = vec4(in_position, 1.0);
}
