Replacing void Renderable::render(const RenderData&) with Renderable::render(const RenderData&, RendererTasks&)

This commit is contained in:
Alexander Bock
2017-07-18 15:47:48 -04:00
parent 0963184293
commit 008ab4e613
47 changed files with 61 additions and 53 deletions
@@ -239,7 +239,7 @@ bool RenderableFieldlines::deinitialize() {
return true;
}
void RenderableFieldlines::render(const RenderData& data) {
void RenderableFieldlines::render(const RenderData& data, RendererTasks&) {
_program->activate();
_program->setUniform("modelViewProjection", data.camera.viewProjectionMatrix());
_program->setUniform("modelTransform", glm::mat4(1.0));
@@ -50,7 +50,7 @@ public:
bool isReady() const override;
void render(const RenderData& data) override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
private: