Cleanup - remove unused variables and highlight

This commit is contained in:
Ylva Selling
2022-05-03 10:51:00 -04:00
parent 7c3e47df09
commit 00cc4fc0f1
7 changed files with 5 additions and 45 deletions
@@ -46,9 +46,7 @@ public:
// Target & Browser
void initialize();
// Highlighting
void removeHighlight(const glm::ivec3& color);
void highlight(const glm::ivec3& color);
// Animation
void startAnimation(glm::dvec3 coordsEnd, double fovEnd);
void incrementallyAnimateToCoordinate();
@@ -126,10 +124,6 @@ private:
// Dragging
glm::dvec3 _startTargetPosition = glm::dvec3(0.0);
glm::dvec2 _equatorialAim = glm::dvec2(0.0);
glm::ivec3 _borderColor = glm::ivec3(255);
glm::vec2 _dimensions = glm::vec2(0.5f);
};
} // namespace openspace
@@ -67,9 +67,6 @@ public:
void setBorderColor(glm::ivec3 color);
void setTargetRoll(double roll);
void highlight(const glm::ivec3& addition) const;
// The removal parameter decides what will be removed from the border color
void removeHighlight(const glm::ivec3& removal) const;
void updateBorderColor() const;
void updateAim() const;