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Cleanup - remove unused variables and highlight
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@@ -46,9 +46,7 @@ public:
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// Target & Browser
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void initialize();
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// Highlighting
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void removeHighlight(const glm::ivec3& color);
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void highlight(const glm::ivec3& color);
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// Animation
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void startAnimation(glm::dvec3 coordsEnd, double fovEnd);
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void incrementallyAnimateToCoordinate();
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@@ -126,10 +124,6 @@ private:
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// Dragging
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glm::dvec3 _startTargetPosition = glm::dvec3(0.0);
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glm::dvec2 _equatorialAim = glm::dvec2(0.0);
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glm::ivec3 _borderColor = glm::ivec3(255);
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glm::vec2 _dimensions = glm::vec2(0.5f);
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};
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} // namespace openspace
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@@ -67,9 +67,6 @@ public:
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void setBorderColor(glm::ivec3 color);
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void setTargetRoll(double roll);
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void highlight(const glm::ivec3& addition) const;
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// The removal parameter decides what will be removed from the border color
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void removeHighlight(const glm::ivec3& removal) const;
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void updateBorderColor() const;
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void updateAim() const;
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