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improvement on unit test
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@@ -71,10 +71,11 @@ struct FunctionData {
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std::vector<glm::dvec2> screenPoints;
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int nDOF;
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glm::dvec2(*castToNDC)(glm::dvec3, Camera&, SceneGraphNode*, double);
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double(*distToMinimize)(double* par, int x, void* fdata);
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double(*distToMinimize)(double* par, int x, void* fdata, LMstat* lmstat);
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Camera* camera;
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SceneGraphNode* node;
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double aspectRatio;
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LMstat stats;
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};
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#define ROT 0
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