Solve merge conflicts.

This commit is contained in:
Kalle Bladin
2016-06-07 12:54:52 -04:00
234 changed files with 262157 additions and 2398 deletions

View File

@@ -22,106 +22,58 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// open space includes
#include <modules/newhorizons/rendering/renderableplanetprojection.h>
#include <modules/base/rendering/planetgeometry.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/time.h>
#include <openspace/engine/configurationmanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureconversion.h>
//#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/factorymanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/rendering/renderengine.h>
#include <iomanip>
#include <string>
#include <thread>
#define _USE_MATH_DEFINES
#include <math.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderablePlanetProjection";
const std::string keyProjObserver = "Projection.Observer";
const std::string keyProjTarget = "Projection.Target";
const std::string keyProjAberration = "Projection.Aberration";
const std::string keyInstrument = "Instrument.Name";
const std::string keyInstrumentFovy = "Instrument.Fovy";
const std::string keyInstrumentAspect = "Instrument.Aspect";
const std::string keyInstrumentNear = "Instrument.Near";
const std::string keyInstrumentFar = "Instrument.Far";
const std::string keySequenceDir = "Projection.Sequence";
const std::string keySequenceType = "Projection.SequenceType";
const std::string keyPotentialTargets = "PotentialTargets";
const std::string keyTranslation = "DataInputTranslation";
const std::string keyFrame = "Frame";
const std::string keyGeometry = "Geometry";
const std::string keyShading = "PerformShading";
const std::string keyBody = "Body";
const std::string _mainFrame = "GALACTIC";
const std::string sequenceTypeImage = "image-sequence";
const std::string sequenceTypePlaybook = "playbook";
const std::string sequenceTypeHybrid = "hybrid";
}
namespace openspace {
//#define ORIGINAL_SEQUENCER
RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath("planetTexture", "RGB Texture")
, _heightMapTexturePath("heightMap", "Heightmap Texture")
, _normalMapTexturePath("normalMap", "Normalmap Texture")
, _projectionTexturePath("projectionTexture", "RGB Texture")
, _rotation("rotation", "Rotation", 0, 0, 360)
//, _fadeProjection("fadeProjections", "Image Fading Factor", 0.f, 0.f, 1.f)
, _performProjection("performProjection", "Perform Projections", true)
, _clearAllProjections("clearAllProjections", "Clear Projections", false)
, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 100.f)
, _enableNormalMapping("enableNormalMapping", "Enable Normal Mapping", true)
, _debugProjectionTextureRotation("debug.projectionTextureRotation", "Projection Texture Rotation", 0.f, 0.f, 360.f)
, _programObject(nullptr)
, _fboProgramObject(nullptr)
, _texture(nullptr)
, _textureOriginal(nullptr)
, _textureProj(nullptr)
, _textureWhiteSquare(nullptr)
, _baseTexture(nullptr)
, _heightMapTexture(nullptr)
, _normalMapTexture(nullptr)
, _geometry(nullptr)
, _capture(false)
, _hasHeightMap(false)
, _hasNormalMap(false)
, _clearingImage(absPath("${OPENSPACE_DATA}/scene/common/textures/clear.png"))
{
std::string name;
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
ghoul_assert(success, "");
_defaultProjImage = absPath("textures/defaultProj.png");
ghoul::Dictionary geometryDictionary;
success = dictionary.getValue(
keyGeometry, geometryDictionary);
if (success) {
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geometryDictionary);
using planetgeometry::PlanetGeometry;
_geometry = std::unique_ptr<PlanetGeometry>(
PlanetGeometry::createFromDictionary(geometryDictionary)
);
}
dictionary.getValue(keyFrame, _frame);
@@ -129,38 +81,9 @@ RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary&
if (_target != "")
setBody(_target);
bool b1 = dictionary.getValue(keyInstrument, _instrumentID);
bool b2 = dictionary.getValue(keyProjObserver, _projectorID);
bool b3 = dictionary.getValue(keyProjTarget, _projecteeID);
std::string a = "NONE";
bool b4 = dictionary.getValue(keyProjAberration, a);
_aberration = SpiceManager::AberrationCorrection(a);
bool b5 = dictionary.getValue(keyInstrumentFovy, _fovy);
bool b6 = dictionary.getValue(keyInstrumentAspect, _aspectRatio);
bool b7 = dictionary.getValue(keyInstrumentNear, _nearPlane);
bool b8 = dictionary.getValue(keyInstrumentFar, _farPlane);
ghoul_assert(b1, "");
ghoul_assert(b2, "");
ghoul_assert(b3, "");
ghoul_assert(b4, "");
ghoul_assert(b5, "");
ghoul_assert(b6, "");
ghoul_assert(b7, "");
ghoul_assert(b8, "");
// @TODO copy-n-paste from renderablefov ---abock
ghoul::Dictionary potentialTargets;
success = dictionary.getValue(keyPotentialTargets, potentialTargets);
success = initializeProjectionSettings(dictionary);
ghoul_assert(success, "");
_potentialTargets.resize(potentialTargets.size());
for (int i = 0; i < potentialTargets.size(); ++i) {
std::string target;
potentialTargets.getValue(std::to_string(i + 1), target);
_potentialTargets[i] = target;
}
// TODO: textures need to be replaced by a good system similar to the geometry as soon
// as the requirements are fixed (ab)
std::string texturePath = "";
@@ -168,239 +91,111 @@ RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary&
if (success){
_colorTexturePath = absPath(texturePath);
}
success = dictionary.getValue("Textures.Project", texturePath);
if (success){
_projectionTexturePath = absPath(texturePath);
}
std::string heightMapPath = "";
success = dictionary.getValue("Textures.Height", heightMapPath);
if (success) {
if (success)
_heightMapTexturePath = absPath(heightMapPath);
_hasHeightMap = true;
}
std::string normalMapPath = "";
success = dictionary.getValue("Textures.NormalMap", normalMapPath);
if (success) {
_normalMapTexturePath = absPath(normalMapPath);
_hasNormalMap = true;
}
addPropertySubOwner(_geometry);
addProperty(_rotation);
//addProperty(_fadeProjection);
addPropertySubOwner(_geometry.get());
addProperty(_performProjection);
addProperty(_clearAllProjections);
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTexture, this));
_colorTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTextures, this));
addProperty(_heightMapTexturePath);
_heightMapTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTexture, this));
addProperty(_normalMapTexturePath);
_normalMapTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTexture, this));
addProperty(_projectionTexturePath);
_projectionTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadProjectionTexture, this));
_heightMapTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTextures, this));
addProperty(_projectionFading);
addProperty(_heightExaggeration);
addProperty(_enableNormalMapping);
addProperty(_debugProjectionTextureRotation);
SequenceParser* parser;
// std::string sequenceSource;
bool _foundSequence = dictionary.getValue(keySequenceDir, _sequenceSource);
if (_foundSequence) {
_sequenceSource = absPath(_sequenceSource);
_foundSequence = dictionary.getValue(keySequenceType, _sequenceType);
//Important: client must define translation-list in mod file IFF playbook
if (dictionary.hasKey(keyTranslation)){
ghoul::Dictionary translationDictionary;
//get translation dictionary
dictionary.getValue(keyTranslation, translationDictionary);
if (_sequenceType == sequenceTypePlaybook) {
parser = new HongKangParser(name,
_sequenceSource,
_projectorID,
translationDictionary,
_potentialTargets);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else if (_sequenceType == sequenceTypeImage) {
parser = new LabelParser(name,
_sequenceSource,
translationDictionary);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else if (_sequenceType == sequenceTypeHybrid) {
//first read labels
parser = new LabelParser(name,
_sequenceSource,
translationDictionary);
openspace::ImageSequencer::ref().runSequenceParser(parser);
std::string _eventFile;
bool foundEventFile = dictionary.getValue("Projection.EventFile", _eventFile);
if (foundEventFile){
//then read playbook
_eventFile = absPath(_eventFile);
parser = new HongKangParser(name,
_eventFile,
_projectorID,
translationDictionary,
_potentialTargets);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else{
LWARNING("No eventfile has been provided, please check modfiles");
}
}
}
else{
LWARNING("No playbook translation provided, please make sure all spice calls match playbook!");
}
}
success = initializeParser(dictionary);
ghoul_assert(success, "");
}
RenderablePlanetProjection::~RenderablePlanetProjection() {
deinitialize();
}
RenderablePlanetProjection::~RenderablePlanetProjection() {}
bool RenderablePlanetProjection::initialize() {
bool completeSuccess = true;
if (_programObject == nullptr) {
// projection program
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("projectiveProgram",
"${MODULE_NEWHORIZONS}/shaders/projectiveTexture_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/projectiveTexture_fs.glsl"
);
if (!_programObject)
return false;
}
_programObject = OsEng.renderEngine().buildRenderProgram("projectiveProgram",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanet_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanet_fs.glsl"
);
_fboProgramObject = ghoul::opengl::ProgramObject::Build("fboPassProgram",
"${MODULE_NEWHORIZONS}/shaders/fboPass_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/fboPass_fs.glsl"
"${MODULE_NEWHORIZONS}/shaders/renderablePlanetProjection_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanetProjection_fs.glsl"
);
loadTexture();
loadProjectionTexture();
completeSuccess &= (_texture != nullptr);
completeSuccess &= (_textureOriginal != nullptr);
completeSuccess &= (_textureProj != nullptr);
completeSuccess &= (_textureWhiteSquare != nullptr);
completeSuccess &= loadTextures();
completeSuccess &= ProjectionComponent::initialize();
completeSuccess &= _geometry->initialize(this);
if (completeSuccess)
completeSuccess &= auxiliaryRendertarget();
if (completeSuccess) {
//completeSuccess &= auxiliaryRendertarget();
// SCREEN-QUAD
const GLfloat size = 1.f;
const GLfloat w = 1.f;
const GLfloat vertex_data[] = {
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
};
return completeSuccess;
}
glGenVertexArrays(1, &_quad);
glBindVertexArray(_quad);
glGenBuffers(1, &_vertexPositionBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
bool RenderablePlanetProjection::auxiliaryRendertarget() {
bool completeSuccess = true;
if (!_texture) return false;
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
// setup FBO
glGenFramebuffers(1, &_fboID);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *_texture, 0);
// check FBO status
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
completeSuccess &= false;
// switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
// SCREEN-QUAD
const GLfloat size = 1.f;
const GLfloat w = 1.f;
const GLfloat vertex_data[] = {
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
};
glGenVertexArrays(1, &_quad);
glBindVertexArray(_quad);
glGenBuffers(1, &_vertexPositionBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
glBindVertexArray(0);
glBindVertexArray(0);
}
return completeSuccess;
}
bool RenderablePlanetProjection::deinitialize() {
_texture = nullptr;
_textureProj = nullptr;
_textureOriginal = nullptr;
_textureWhiteSquare = nullptr;
delete _geometry;
ProjectionComponent::deinitialize();
_baseTexture = nullptr;
_geometry = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_programObject) {
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
glDeleteVertexArrays(1, &_quad);
glDeleteBuffers(1, &_vertexPositionBuffer);
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
_fboProgramObject = nullptr;
return true;
}
bool RenderablePlanetProjection::isReady() const {
return _geometry && _programObject && _texture && _textureWhiteSquare;
return _geometry && _programObject && _baseTexture && _projectionTexture;
}
void RenderablePlanetProjection::imageProjectGPU() {
glDisable(GL_DEPTH_TEST);
void RenderablePlanetProjection::imageProjectGPU(
std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
{
imageProjectBegin();
// keep handle to the current bound FBO
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
GLint m_viewport[4];
glGetIntegerv(GL_VIEWPORT, m_viewport);
//counter = 0;
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
// set blend eq
glEnable(GL_BLEND);
glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ZERO);
glViewport(0, 0, static_cast<GLsizei>(_texture->width()), static_cast<GLsizei>(_texture->height()));
_fboProgramObject->activate();
ghoul::opengl::TextureUnit unitFbo;
unitFbo.activate();
_textureProj->bind();
_fboProgramObject->setUniform("texture1" , unitFbo);
projectionTexture->bind();
_fboProgramObject->setUniform("projectionTexture", unitFbo);
ghoul::opengl::TextureUnit unitFbo2;
unitFbo2.activate();
_textureOriginal->bind();
_fboProgramObject->setUniform("texture2", unitFbo2);
//_fboProgramObject->setUniform("projectionFading", _fadeProjection);
_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
_fboProgramObject->setUniform("ModelTransform" , _transform);
_fboProgramObject->setUniform("_scaling" , _camScaling);
@@ -426,49 +221,34 @@ void RenderablePlanetProjection::imageProjectGPU() {
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_fboProgramObject->deactivate();
//glDisable(GL_BLEND);
//bind back to default
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(m_viewport[0], m_viewport[1],
m_viewport[2], m_viewport[3]);
glEnable(GL_DEPTH_TEST);
}
glm::mat4 RenderablePlanetProjection::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up) {
//rotate boresight into correct alignment
_boresight = _instrumentMatrix*aim;
glm::vec3 uptmp(_instrumentMatrix*glm::dvec3(up));
// create view matrix
glm::vec3 e3 = glm::normalize(_boresight);
glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
glm::mat4 projViewMatrix = glm::mat4(e1.x, e2.x, e3.x, 0.f,
e1.y, e2.y, e3.y, 0.f,
e1.z, e2.z, e3.z, 0.f,
-glm::dot(e1, loc), -glm::dot(e2, loc), -glm::dot(e3, loc), 1.f);
// create perspective projection matrix
glm::mat4 projProjectionMatrix = glm::perspective(glm::radians(_fovy), _aspectRatio, _nearPlane, _farPlane);
// bias matrix
glm::mat4 projNormalizationMatrix = glm::mat4(0.5f, 0, 0, 0,
0, 0.5f, 0, 0,
0, 0, 0.5f, 0,
0.5f, 0.5f, 0.5f, 1);
return projNormalizationMatrix*projProjectionMatrix*projViewMatrix;
imageProjectEnd();
}
void RenderablePlanetProjection::attitudeParameters(double time) {
// precomputations for shader
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, _mainFrame, time);
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(_instrumentID, _mainFrame, time);
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
_instrumentID, _mainFrame, time
);
_transform = glm::mat4(1);
//90 deg rotation w.r.t spice req.
glm::mat4 rot = glm::rotate(_transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(_transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotProp = glm::rotate(_transform, static_cast<float>(glm::radians(static_cast<float>(_rotation))), glm::vec3(0, 1, 0));
glm::mat4 rot = glm::rotate(
_transform,
static_cast<float>(M_PI_2),
glm::vec3(1, 0, 0)
);
glm::mat4 roty = glm::rotate(
_transform,
static_cast<float>(M_PI_2),
glm::vec3(0, -1, 0)
);
glm::mat4 rotProp = glm::rotate(
_transform,
static_cast<float>(glm::radians(static_cast<float>(_rotation))),
glm::vec3(0, 1, 0)
);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
@@ -487,7 +267,10 @@ void RenderablePlanetProjection::attitudeParameters(double time) {
return;
}
glm::dvec3 p = SpiceManager::ref().targetPosition(_projectorID, _projecteeID, _mainFrame, _aberration, time, lightTime);
double lightTime;
glm::dvec3 p = SpiceManager::ref().targetPosition(
_projectorID, _projecteeID, _mainFrame, _aberration, time, lightTime
);
psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
//change to KM and add psc camera scaling.
@@ -495,89 +278,24 @@ void RenderablePlanetProjection::attitudeParameters(double time) {
//position[3] += 3;
glm::vec3 cpos = position.vec3();
_projectorMatrix = computeProjectorMatrix(cpos, bs, _up);
}
void RenderablePlanetProjection::textureBind() {
ghoul::opengl::TextureUnit unit[4];
unit[0].activate();
_texture->bind();
_programObject->setUniform("texture1", unit[0]);
unit[1].activate();
_textureWhiteSquare->bind();
_programObject->setUniform("texture2", unit[1]);
if (_hasHeightMap) {
unit[2].activate();
_heightMapTexture->bind();
_programObject->setUniform("heightTex", unit[2]);
}
if (_hasNormalMap) {
unit[3].activate();
_normalMapTexture->bind();
_programObject->setUniform("normalTex", unit[3]);
}
}
void RenderablePlanetProjection::project(){
// If high dt -> results in GPU queue overflow
// switching to using a simple queue to distribute
// images 1 image / frame -> projections appear slower
// but less viewable lagg for the sim overall.
// Comment out if not using queue and prefer old method -------------
// + in update() function
//if (!imageQueue.empty()){
// Image& img = imageQueue.front();
// RenderablePlanetProjection::attitudeParameters(img.startTime);
// // if image has new path - ie actual image, NOT placeholder
// if (_projectionTexturePath.value() != img.path){
// // rebind and upload
// _projectionTexturePath = img.path;
// }
// imageProjectGPU(); // fbopass
// imageQueue.pop();
//}
// ------------------------------------------------------------------
//---- Old method --- //
// @mm
for (const Image& img : _imageTimes) {
RenderablePlanetProjection::attitudeParameters(img.startTime);
if (_projectionTexturePath.value() != img.path){
_projectionTexturePath = img.path; // path to current images
}
imageProjectGPU(); // fbopass
}
_capture = false;
}
void RenderablePlanetProjection::clearAllProjections() {
//float tmp = _fadeProjection;
//_fadeProjection = 1.f;
_projectionTexturePath = _clearingImage;
imageProjectGPU();
//_fadeProjection = tmp;
_clearAllProjections = false;
_projectorMatrix = computeProjectorMatrix(cpos, bs, _up, _instrumentMatrix,
_fovy, _aspectRatio, _nearPlane, _farPlane, _boresight
);
}
void RenderablePlanetProjection::render(const RenderData& data) {
if (!_programObject)
return;
if (!_textureProj)
return;
if (_clearAllProjections)
clearAllProjections();
_camScaling = data.camera.scaling();
if (_capture && _performProjection)
project();
if (_capture && _performProjection) {
for (const Image& img : _imageTimes) {
RenderablePlanetProjection::attitudeParameters(img.startTime);
imageProjectGPU(loadProjectionTexture(img.path));
}
_capture = false;
}
attitudeParameters(_time);
_imageTimes.clear();
@@ -588,103 +306,66 @@ void RenderablePlanetProjection::render(const RenderData& data) {
// Main renderpass
_programObject->activate();
// setup the data to the shader
_programObject->setUniform("sun_pos", sun_pos.vec3());
_programObject->setUniform("ProjectorMatrix", _projectorMatrix);
_programObject->setUniform("ViewProjection" , data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform" , _transform);
_programObject->setUniform("boresight" , _boresight);
_programObject->setUniform("_hasHeightMap", _hasHeightMap);
_programObject->setUniform("_hasHeightMap", _heightMapTexture != nullptr);
_programObject->setUniform("_heightExaggeration", _heightExaggeration);
_programObject->setUniform("_enableNormalMapping", _enableNormalMapping && _hasNormalMap);
_programObject->setUniform("_projectionFading", _projectionFading);
//_programObject->setUniform("debug_projectionTextureRotation", glm::radians(_debugProjectionTextureRotation.value()));
setPscUniforms(*_programObject.get(), data.camera, data.position);
textureBind();
ghoul::opengl::TextureUnit unit[3];
unit[0].activate();
_baseTexture->bind();
_programObject->setUniform("baseTexture", unit[0]);
unit[1].activate();
_projectionTexture->bind();
_programObject->setUniform("projectionTexture", unit[1]);
if (_heightMapTexture) {
unit[2].activate();
_heightMapTexture->bind();
_programObject->setUniform("heightTexture", unit[2]);
}
// render geometry
_geometry->render();
// disable shader
_programObject->deactivate();
}
void RenderablePlanetProjection::update(const UpdateData& data) {
//if (data.isTimeJump) {
if (_time >= Time::ref().currentTime()) {
// if jump back in time -> empty queue.
imageQueue = std::queue<Image>();
if (_fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
}
//_time = data.time;
if (_programObject->isDirty())
_programObject->rebuildFromFile();
_time = Time::ref().currentTime();
_capture = false;
if (openspace::ImageSequencer::ref().isReady() && _performProjection){
openspace::ImageSequencer::ref().updateSequencer(_time);
_capture = openspace::ImageSequencer::ref().getImagePaths(_imageTimes, _projecteeID, _instrumentID);
_capture = openspace::ImageSequencer::ref().getImagePaths(
_imageTimes, _projecteeID, _instrumentID
);
}
if (_fboProgramObject && _fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
}
// remove these lines if not using queue ------------------------
// @mm
//_capture = true;
//for (auto img : _imageTimes){
// imageQueue.push(img);
//}
//_imageTimes.clear();
// --------------------------------------------------------------
if (_programObject->isDirty())
_programObject->rebuildFromFile();
}
void RenderablePlanetProjection::loadProjectionTexture() {
_textureProj = nullptr;
if (_colorTexturePath.value() != "") {
_textureProj = ghoul::io::TextureReader::ref().loadTexture(absPath(_projectionTexturePath));
if (_textureProj) {
if (_textureProj->format() == ghoul::opengl::Texture::Format::Red)
_textureProj->setSwizzleMask({ GL_RED, GL_RED, GL_RED, GL_ONE });
_textureProj->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_textureProj->setWrapping(ghoul::opengl::Texture::WrappingMode::ClampToBorder);
}
}
}
void RenderablePlanetProjection::loadTexture() {
bool RenderablePlanetProjection::loadTextures() {
using ghoul::opengl::Texture;
_texture = nullptr;
_baseTexture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath);
if (_texture) {
ghoul::opengl::convertTextureFormat(Texture::Format::RGB, *_texture);
_texture->uploadTexture();
_texture->setFilter(Texture::FilterMode::Linear);
}
}
_textureOriginal = nullptr;
if (_colorTexturePath.value() != "") {
_textureOriginal = ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath);
if (_textureOriginal) {
ghoul::opengl::convertTextureFormat(Texture::Format::RGB, *_textureOriginal);
_textureOriginal->uploadTexture();
_textureOriginal->setFilter(Texture::FilterMode::Linear);
}
}
_textureWhiteSquare = nullptr;
if (_colorTexturePath.value() != "") {
_textureWhiteSquare = ghoul::io::TextureReader::ref().loadTexture(_defaultProjImage);
if (_textureWhiteSquare) {
_textureWhiteSquare->uploadTexture();
_textureWhiteSquare->setFilter(Texture::FilterMode::Linear);
_baseTexture = ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath);
if (_baseTexture) {
ghoul::opengl::convertTextureFormat(Texture::Format::RGB, *_baseTexture);
_baseTexture->uploadTexture();
_baseTexture->setFilter(Texture::FilterMode::Linear);
}
}
@@ -698,14 +379,8 @@ void RenderablePlanetProjection::loadTexture() {
}
}
_normalMapTexture = nullptr;
if (_normalMapTexturePath.value() != "") {
_normalMapTexture = ghoul::io::TextureReader::ref().loadTexture(_normalMapTexturePath);
if (_normalMapTexture) {
_normalMapTexture->uploadTexture();
_normalMapTexture->setFilter(Texture::FilterMode::Linear);
}
}
return _baseTexture != nullptr;
}
} // namespace openspace