Correctly set child nodes for SceneGraphNode%s

This commit is contained in:
Alexander Bock
2016-04-04 20:26:10 +02:00
parent 90f3193236
commit 019092e98e
4 changed files with 13 additions and 5 deletions

View File

@@ -71,6 +71,7 @@ public:
//void addNode(SceneGraphNode* child);
void addChild(SceneGraphNode* child);
void setParent(SceneGraphNode* parent);
//bool abandonChild(SceneGraphNode* child);