mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-09 14:58:37 -05:00
Layers can be turned on and off during runtime and shaders will be recompiled accordingly.
This commit is contained in:
@@ -10,32 +10,20 @@ return {
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Textures = {
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ColorTextures = {
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{
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Name = "ESRI Imagery World 2D",
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FilePath = "map_service_configs/ESRI_Imagery_World_2D.wms",
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Name = "VIIRS_SNPP_CorrectedReflectance_TrueColor",
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FilePath = "map_service_configs/VIIRS_SNPP_CorrectedReflectance_TrueColor.xml"
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},
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--[[
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{
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Name = "Coastlines",
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FilePath = "map_service_configs/Coastlines.xml",
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},
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{
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Name = "VIIRS_SNPP_CorrectedReflectance_TrueColor",
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FilePath = "map_service_configs/VIIRS_SNPP_CorrectedReflectance_TrueColor.xml"
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},
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{
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Name = "ESRI Imagery World 2D",
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FilePath = "map_service_configs/ESRI_Imagery_World_2D.wms",
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},
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{
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Name = "MODIS_Terra_CorrectedReflectance_TrueColor",
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FilePath = "map_service_configs/MODIS_Terra_CorrectedReflectance_TrueColor.xml",
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},
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--]]
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},
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HeightMaps = {
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{
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Name = "Terrain tileset",
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@@ -130,7 +130,10 @@ namespace openspace {
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std::shared_ptr<TileProvider> colorTextureProvider = std::shared_ptr<TileProvider>(
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new TileProvider(tileReader, cacheSize, frameUntilFlushRequestQueue));
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_tileProviderManager->addColorTexture(name, colorTextureProvider);
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_tileProviderManager->addColorTexture(name, colorTextureProvider, true);
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// Create property for this tile provider
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_activeColorLayers.push_back(properties::BoolProperty(name, name, true));
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}
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ghoul::Dictionary heightMapsDictionary;
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@@ -158,8 +161,20 @@ namespace openspace {
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new TileProvider(tileReader, cacheSize, frameUntilFlushRequestQueue));
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_tileProviderManager->addHeightMap(name, heightMapProvider);
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_tileProviderManager->addHeightMap(name, heightMapProvider, true);
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// Create property for this tile provider
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_activeHeightMapLayers.push_back(properties::BoolProperty(name, name, true));
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}
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// Add properties for the tile providers
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for (auto it = _activeColorLayers.begin(); it != _activeColorLayers.end(); it++) {
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addProperty(*it);
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}
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for (auto it = _activeHeightMapLayers.begin(); it != _activeHeightMapLayers.end(); it++) {
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addProperty(*it);
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}
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_chunkedLodGlobe = std::shared_ptr<ChunkedLodGlobe>(
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new ChunkedLodGlobe(_ellipsoid, patchSegments, _tileProviderManager));
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@@ -198,17 +213,31 @@ namespace openspace {
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_chunkedLodGlobe->setSaveCamera(nullptr);
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}
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}
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_chunkedLodGlobe->doFrustumCulling = doFrustumCulling.value();
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_chunkedLodGlobe->doHorizonCulling = doHorizonCulling.value();
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_chunkedLodGlobe->mergeInvisible = mergeInvisible.value();
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_chunkedLodGlobe->lodScaleFactor= lodScaleFactor.value();
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_chunkedLodGlobe->initChunkVisible = initChunkVisible.value();
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_distanceSwitch.render(data);
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}
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void RenderableGlobe::update(const UpdateData& data) {
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_time = data.time;
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_distanceSwitch.update(data);
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_chunkedLodGlobe->doFrustumCulling = doFrustumCulling.value();
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_chunkedLodGlobe->doHorizonCulling = doHorizonCulling.value();
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_chunkedLodGlobe->mergeInvisible = mergeInvisible.value();
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_chunkedLodGlobe->lodScaleFactor = lodScaleFactor.value();
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_chunkedLodGlobe->initChunkVisible = initChunkVisible.value();
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std::vector<TileProviderManager::TileProviderWithName>& colorTextureProviders =
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_tileProviderManager->colorTextureProviders();
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std::vector<TileProviderManager::TileProviderWithName>& heightMapProviders =
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_tileProviderManager->heightMapProviders();
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for (size_t i = 0; i < colorTextureProviders.size(); i++) {
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colorTextureProviders[i].isActive = _activeColorLayers[i].value();
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}
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for (size_t i = 0; i < heightMapProviders.size(); i++) {
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heightMapProviders[i].isActive = _activeHeightMapLayers[i].value();
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}
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}
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glm::dvec3 RenderableGlobe::geodeticSurfaceProjection(glm::dvec3 position) {
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@@ -88,6 +88,9 @@ private:
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properties::BoolProperty _saveOrThrowCamera;
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std::vector<properties::BoolProperty> _activeColorLayers;
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std::vector<properties::BoolProperty> _activeHeightMapLayers;
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DistanceSwitch _distanceSwitch;
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};
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@@ -44,29 +44,57 @@ namespace openspace {
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void TileProviderManager::addHeightMap(
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std::string name,
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std::shared_ptr<TileProvider> tileProvider)
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std::shared_ptr<TileProvider> tileProvider,
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bool isActive)
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{
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_heightMapProviders.push_back(tileProvider);
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_heightMapProviders.push_back({ name , tileProvider, isActive});
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}
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void TileProviderManager::addColorTexture(
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std::string name,
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std::shared_ptr<TileProvider> tileProvider)
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std::shared_ptr<TileProvider> tileProvider,
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bool isActive)
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{
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_colorTextureProviders.push_back(tileProvider);
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_colorTextureProviders.push_back({ name , tileProvider, isActive });
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}
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const std::vector<std::shared_ptr<TileProvider> >&
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std::vector<TileProviderManager::TileProviderWithName>&
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TileProviderManager::heightMapProviders()
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{
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return _heightMapProviders;
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}
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const std::vector<std::shared_ptr<TileProvider> >&
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std::vector<TileProviderManager::TileProviderWithName>&
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TileProviderManager::colorTextureProviders()
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{
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return _colorTextureProviders;
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}
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const std::vector<std::shared_ptr<TileProvider> >
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TileProviderManager::getActiveHeightMapProviders()
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{
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std::vector<std::shared_ptr<TileProvider> > tileProviders;
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for (auto it = _heightMapProviders.begin(); it != _heightMapProviders.end(); it++)
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{
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if (it->isActive) {
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tileProviders.push_back(it->tileProvider);
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}
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}
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return tileProviders;
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}
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const std::vector<std::shared_ptr<TileProvider> >
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TileProviderManager::getActiveColorTextureProviders()
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{
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std::vector<std::shared_ptr<TileProvider> > tileProviders;
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for (auto it = _colorTextureProviders.begin(); it != _colorTextureProviders.end(); it++)
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{
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if (it->isActive) {
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tileProviders.push_back(it->tileProvider);
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}
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}
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return tileProviders;
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}
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} // namespace openspace
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@@ -37,23 +37,38 @@ namespace openspace {
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class TileProviderManager {
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public:
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struct TileProviderWithName {
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std::string name;
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std::shared_ptr<TileProvider> tileProvider;
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bool isActive;
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};
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TileProviderManager();
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~TileProviderManager();
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static ThreadPool tileRequestThreadPool;
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void addHeightMap(std::string name, std::shared_ptr<TileProvider> tileProvider);
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void addColorTexture(std::string name, std::shared_ptr<TileProvider> tileProvider);
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void addHeightMap(
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std::string name,
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std::shared_ptr<TileProvider> tileProvider,
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bool isActive);
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void addColorTexture(
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std::string name,
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std::shared_ptr<TileProvider> tileProvider,
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bool isActive);
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/*
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std::shared_ptr<TileProvider> getHeightMap(std::string name);
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std::shared_ptr<TileProvider> getColorTexture(std::string name);
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*/
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const std::vector<std::shared_ptr<TileProvider> >& heightMapProviders();
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const std::vector<std::shared_ptr<TileProvider> >& colorTextureProviders();
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const std::vector<std::shared_ptr<TileProvider> > getActiveHeightMapProviders();
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const std::vector<std::shared_ptr<TileProvider> > getActiveColorTextureProviders();
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std::vector<TileProviderWithName>& heightMapProviders();
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std::vector<TileProviderWithName>& colorTextureProviders();
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private:
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std::vector<std::shared_ptr<TileProvider> > _heightMapProviders;
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std::vector<std::shared_ptr<TileProvider> > _colorTextureProviders;
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std::vector<TileProviderWithName> _heightMapProviders;
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std::vector<TileProviderWithName> _colorTextureProviders;
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};
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} // namespace openspace
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@@ -107,6 +107,9 @@ namespace openspace {
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textureTypes[i].keyNumLayers, textureTypes[i].numLayers);
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}
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// Remove old program
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_programObject.release();
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_programObject = OsEng.renderEngine().buildRenderProgram(
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_shaderName,
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_vsPath,
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@@ -69,12 +69,12 @@ namespace openspace {
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}
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void PatchRenderer::update() {
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
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for (auto iter = heightMapProviders.begin(); iter != heightMapProviders.end(); iter++)
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{
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iter->get()->prerender();
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}
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
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for (auto iter = colorTextureProviders.begin(); iter != colorTextureProviders.end(); iter++)
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{
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iter->get()->prerender();
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@@ -101,24 +101,6 @@ namespace openspace {
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"LocalChunkedLodPatch",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_fs.glsl"));
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/*
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_programObjectGlobalRendering = OsEng.renderEngine().buildRenderProgram(
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"GlobalChunkedLodPatch",
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"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_fs.glsl");
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ghoul_assert(_programObjectGlobalRendering != nullptr, "Failed to initialize programObject!");
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_programObjectLocalRendering = OsEng.renderEngine().buildRenderProgram(
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"LocalChunkedLodPatch",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_fs.glsl");
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ghoul_assert(_programObjectLocalRendering != nullptr, "Failed to initialize programObject!");
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_programObjectGlobalRendering->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_programObjectLocalRendering->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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*/
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}
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void ChunkRenderer::renderChunk(const Chunk& chunk, const RenderData& data) {
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@@ -134,8 +116,8 @@ namespace openspace {
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using namespace glm;
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// All providers of tiles
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
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auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
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int numHeightMapProviders = heightMapProviders.size();
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int numColorTextureProviders = colorTextureProviders.size();
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@@ -261,73 +243,6 @@ namespace openspace {
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// disable shader
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programObject->deactivate();
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/*
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// activate shader
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_programObjectGlobalRendering->activate();
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// For now just pick the first one from height maps
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//auto heightMapProviders = _tileProviderManager->heightMapProviders();
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//auto tileProviderHeight = heightMapProviders.begin()->second;
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// Get the textures that should be used for rendering
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Tile heightTile = tileProviderHeight->getHighestResolutionTile(chunk.index());
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// Bind and use the texture
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ghoul::opengl::TextureUnit texUnitHeight;
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texUnitHeight.activate();
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heightTile.texture->bind();
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_programObjectGlobalRendering->setUniform("heightTile.textureSampler", texUnitHeight);
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_programObjectGlobalRendering->setUniform("heightTile.uvTransform.uvScale", heightTile.uvTransform.uvScale);
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_programObjectGlobalRendering->setUniform("heightTile.uvTransform.uvOffset", heightTile.uvTransform.uvOffset);
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TileDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
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_programObjectGlobalRendering->setUniform("heightTile.depthTransform.depthScale", depthTransformHeight.depthScale);
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_programObjectGlobalRendering->setUniform("heightTile.depthTransform.depthOffset", depthTransformHeight.depthOffset);
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// Pick the first color texture
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto tileProviderColor = colorTextureProviders.begin()->second;
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Tile colorTile = tileProviderColor->getHighestResolutionTile(chunk.index());
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// Bind and use the texture
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ghoul::opengl::TextureUnit texUnitColor;
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texUnitColor.activate();
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colorTile.texture->bind();
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_programObjectGlobalRendering->setUniform("colorTile.textureSampler", texUnitColor);
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_programObjectGlobalRendering->setUniform("colorTile.uvTransform.uvScale", colorTile.uvTransform.uvScale);
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_programObjectGlobalRendering->setUniform("colorTile.uvTransform.uvOffset", colorTile.uvTransform.uvOffset);
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Geodetic2 swCorner = chunk.surfacePatch().southWestCorner();
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auto patchSize = chunk.surfacePatch().size();
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const Ellipsoid& ellipsoid = chunk.owner()->ellipsoid();
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_programObjectGlobalRendering->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
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_programObjectGlobalRendering->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
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_programObjectGlobalRendering->setUniform("lonLatScalingFactor", vec2(patchSize.toLonLatVec2()));
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_programObjectGlobalRendering->setUniform("radiiSquared", vec3(ellipsoid.radiiSquared()));
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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// render
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_grid->geometry().drawUsingActiveProgram();
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// disable shader
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_programObjectGlobalRendering->deactivate();
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*/
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}
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void ChunkRenderer::renderChunkLocally(const Chunk& chunk, const RenderData& data)
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@@ -335,8 +250,8 @@ namespace openspace {
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using namespace glm;
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// All providers of tiles
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
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auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
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int numHeightMapProviders = heightMapProviders.size();
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int numColorTextureProviders = colorTextureProviders.size();
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@@ -434,12 +349,6 @@ namespace openspace {
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||||
}
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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// Calculate other uniform variables needed for rendering
|
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// TODO : Model transform should be fetched as a matrix directly.
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@@ -499,105 +408,6 @@ namespace openspace {
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||||
// disable shader
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programObject->deactivate();
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
using namespace glm;
|
||||
|
||||
// TODO : Model transform should be fetched as a matrix directly.
|
||||
mat4 modelTransform = translate(mat4(1), data.position.vec3());
|
||||
mat4 viewTransform = data.camera.combinedViewMatrix();
|
||||
mat4 modelViewTransform = viewTransform * modelTransform;
|
||||
|
||||
// activate shader
|
||||
_programObjectLocalRendering->activate();
|
||||
|
||||
|
||||
// For now just pick the first one from height maps
|
||||
auto heightMapProviders = _tileProviderManager->heightMapProviders();
|
||||
auto tileProviderHeight = heightMapProviders.begin()->second;
|
||||
|
||||
// Get the textures that should be used for rendering
|
||||
Tile heightTile = tileProviderHeight->getHighestResolutionTile(chunk.index());
|
||||
|
||||
// Bind and use the texture
|
||||
ghoul::opengl::TextureUnit texUnitHeight;
|
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texUnitHeight.activate();
|
||||
heightTile.texture->bind();
|
||||
_programObjectLocalRendering->setUniform("heightTile.textureSampler", texUnitHeight);
|
||||
_programObjectLocalRendering->setUniform("heightTile.uvTransform.uvScale", heightTile.uvTransform.uvScale);
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||||
_programObjectLocalRendering->setUniform("heightTile.uvTransform.uvOffset", heightTile.uvTransform.uvOffset);
|
||||
|
||||
TileDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
|
||||
_programObjectLocalRendering->setUniform("heightTile.depthTransform.depthScale", depthTransformHeight.depthScale);
|
||||
_programObjectLocalRendering->setUniform("heightTile.depthTransform.depthOffset", depthTransformHeight.depthOffset);
|
||||
|
||||
// Pick the first color texture
|
||||
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
|
||||
auto tileProviderColor = colorTextureProviders.begin()->second;
|
||||
Tile colorTile = tileProviderColor->getHighestResolutionTile(chunk.index());
|
||||
|
||||
|
||||
// Bind and use the texture
|
||||
ghoul::opengl::TextureUnit texUnitColor;
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||||
texUnitColor.activate();
|
||||
colorTile.texture->bind();
|
||||
_programObjectLocalRendering->setUniform("colorTile.textureSampler", texUnitColor);
|
||||
_programObjectLocalRendering->setUniform("colorTile.uvTransform.uvScale", colorTile.uvTransform.uvScale);
|
||||
_programObjectLocalRendering->setUniform("colorTile.uvTransform.uvOffset", colorTile.uvTransform.uvOffset);
|
||||
|
||||
|
||||
Geodetic2 sw = chunk.surfacePatch().southWestCorner();
|
||||
Geodetic2 se = chunk.surfacePatch().southEastCorner();
|
||||
Geodetic2 nw = chunk.surfacePatch().northWestCorner();
|
||||
Geodetic2 ne = chunk.surfacePatch().northEastCorner();
|
||||
|
||||
const Ellipsoid& ellipsoid = chunk.owner()->ellipsoid();
|
||||
|
||||
// Get model space positions of the four control points
|
||||
Vec3 patchSwModelSpace = ellipsoid.cartesianSurfacePosition(sw);
|
||||
Vec3 patchSeModelSpace = ellipsoid.cartesianSurfacePosition(se);
|
||||
Vec3 patchNwModelSpace = ellipsoid.cartesianSurfacePosition(nw);
|
||||
Vec3 patchNeModelSpace = ellipsoid.cartesianSurfacePosition(ne);
|
||||
|
||||
// Transform all control points to camera space
|
||||
Vec3 patchSwCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchSwModelSpace, 1));
|
||||
Vec3 patchSeCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchSeModelSpace, 1));
|
||||
Vec3 patchNwCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchNwModelSpace, 1));
|
||||
Vec3 patchNeCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchNeModelSpace, 1));
|
||||
|
||||
// Send control points to shader
|
||||
_programObjectLocalRendering->setUniform("p00", vec3(patchSwCameraSpace));
|
||||
_programObjectLocalRendering->setUniform("p10", vec3(patchSeCameraSpace));
|
||||
_programObjectLocalRendering->setUniform("p01", vec3(patchNwCameraSpace));
|
||||
_programObjectLocalRendering->setUniform("p11", vec3(patchNeCameraSpace));
|
||||
|
||||
vec3 patchNormalCameraSpace = normalize(
|
||||
cross(patchSeCameraSpace - patchSwCameraSpace,
|
||||
patchNwCameraSpace - patchSwCameraSpace));
|
||||
|
||||
_programObjectLocalRendering->setUniform(
|
||||
"patchNormalCameraSpace",
|
||||
patchNormalCameraSpace);
|
||||
|
||||
_programObjectLocalRendering->setUniform(
|
||||
"projectionTransform",
|
||||
data.camera.projectionMatrix());
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
// render
|
||||
_grid->geometry().drawUsingActiveProgram();
|
||||
|
||||
// disable shader
|
||||
_programObjectLocalRendering->deactivate();
|
||||
*/
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -692,7 +502,7 @@ namespace openspace {
|
||||
|
||||
|
||||
// For now just pick the first one from height maps
|
||||
auto heightMapProviders = _tileProviderManager->heightMapProviders();
|
||||
auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
|
||||
auto tileProviderHeight = heightMapProviders[0];
|
||||
PatchCoverage patchCoverageHeight = _patchCoverageProvider.getCoverage(newPatch, tileProviderHeight);
|
||||
|
||||
@@ -747,7 +557,7 @@ namespace openspace {
|
||||
|
||||
|
||||
// Pick the first color texture
|
||||
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
|
||||
auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
|
||||
auto tileProviderColor = colorTextureProviders[0];
|
||||
PatchCoverage patchCoverageColor = _patchCoverageProvider.getCoverage(newPatch, tileProviderColor);
|
||||
|
||||
@@ -879,7 +689,7 @@ namespace openspace {
|
||||
_programObjectLocalRendering->setUniform("patchNormal", patchNormal);
|
||||
|
||||
// For now just pick the first one from height maps
|
||||
auto heightMapProviders = _tileProviderManager->heightMapProviders();
|
||||
auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
|
||||
auto tileProviderHeight = heightMapProviders[0];
|
||||
PatchCoverage patchCoverageHeight = _patchCoverageProvider.getCoverage(newPatch, tileProviderHeight);
|
||||
|
||||
@@ -935,7 +745,7 @@ namespace openspace {
|
||||
|
||||
|
||||
// Pick the first color texture
|
||||
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
|
||||
auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
|
||||
auto tileProviderColor = colorTextureProviders[0];
|
||||
PatchCoverage patchCoverageColor = _patchCoverageProvider.getCoverage(newPatch, tileProviderColor);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user