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Layers can be turned on and off during runtime and shaders will be recompiled accordingly.
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@@ -10,32 +10,20 @@ return {
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Textures = {
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ColorTextures = {
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{
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Name = "ESRI Imagery World 2D",
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FilePath = "map_service_configs/ESRI_Imagery_World_2D.wms",
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Name = "VIIRS_SNPP_CorrectedReflectance_TrueColor",
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FilePath = "map_service_configs/VIIRS_SNPP_CorrectedReflectance_TrueColor.xml"
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},
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--[[
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{
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Name = "Coastlines",
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FilePath = "map_service_configs/Coastlines.xml",
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},
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{
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Name = "VIIRS_SNPP_CorrectedReflectance_TrueColor",
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FilePath = "map_service_configs/VIIRS_SNPP_CorrectedReflectance_TrueColor.xml"
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},
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{
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Name = "ESRI Imagery World 2D",
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FilePath = "map_service_configs/ESRI_Imagery_World_2D.wms",
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},
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{
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Name = "MODIS_Terra_CorrectedReflectance_TrueColor",
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FilePath = "map_service_configs/MODIS_Terra_CorrectedReflectance_TrueColor.xml",
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},
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--]]
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},
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HeightMaps = {
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{
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Name = "Terrain tileset",
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