Layers can be turned on and off during runtime and shaders will be recompiled accordingly.

This commit is contained in:
Kalle Bladin
2016-05-31 19:26:42 -04:00
parent aa5e64c31b
commit 0202828c73
7 changed files with 112 additions and 236 deletions
+4 -16
View File
@@ -10,32 +10,20 @@ return {
Textures = {
ColorTextures = {
{
Name = "ESRI Imagery World 2D",
FilePath = "map_service_configs/ESRI_Imagery_World_2D.wms",
Name = "VIIRS_SNPP_CorrectedReflectance_TrueColor",
FilePath = "map_service_configs/VIIRS_SNPP_CorrectedReflectance_TrueColor.xml"
},
--[[
{
Name = "Coastlines",
FilePath = "map_service_configs/Coastlines.xml",
},
{
Name = "VIIRS_SNPP_CorrectedReflectance_TrueColor",
FilePath = "map_service_configs/VIIRS_SNPP_CorrectedReflectance_TrueColor.xml"
},
{
Name = "ESRI Imagery World 2D",
FilePath = "map_service_configs/ESRI_Imagery_World_2D.wms",
},
{
Name = "MODIS_Terra_CorrectedReflectance_TrueColor",
FilePath = "map_service_configs/MODIS_Terra_CorrectedReflectance_TrueColor.xml",
},
--]]
},
HeightMaps = {
{
Name = "Terrain tileset",