Add a hidden "Fade" property that modifies the effective opacity to enable other functionality (closes #1970)

This commit is contained in:
Alexander Bock
2022-04-05 23:53:33 +02:00
parent 73292ee54c
commit 02adcf570e
32 changed files with 79 additions and 36 deletions
+1 -1
View File
@@ -155,7 +155,7 @@ void RenderableDisc::render(const RenderData& data, RendererTasks&) {
data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
);
_shader->setUniform(_uniformCache.width, _width);
_shader->setUniform(_uniformCache.opacity, _opacity);
_shader->setUniform(_uniformCache.opacity, opacity());
ghoul::opengl::TextureUnit unit;
unit.activate();