Add a hidden "Fade" property that modifies the effective opacity to enable other functionality (closes #1970)

This commit is contained in:
Alexander Bock
2022-04-05 23:53:33 +02:00
parent 73292ee54c
commit 02adcf570e
32 changed files with 79 additions and 36 deletions

View File

@@ -451,7 +451,7 @@ void RenderableOrbitalKepler::render(const RenderData& data, RendererTasks&) {
}
_programObject->activate();
_programObject->setUniform(_uniformCache.opacity, _opacity);
_programObject->setUniform(_uniformCache.opacity, opacity());
_programObject->setUniform(_uniformCache.inGameTime, data.time.j2000Seconds());
glm::dmat4 modelTransform =