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Some more cleanup
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@@ -252,12 +252,14 @@ private:
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} _downscaleVolumeRendering;
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struct ShadowMap {
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std::map<std::string, std::vector<std::string>> shadowGroups;
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std::map<std::string, GLuint> depthMaps;
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std::map<std::string, GLuint> fbos;
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std::map<std::string, glm::dmat4> viewports;
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const SceneGraphNode* lightsource = nullptr;
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std::vector<std::string> shadowGroups;
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GLuint depthMap = 0;
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glm::ivec2 depthMapResolution = glm::ivec2(0);
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GLuint fbo = 0;
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glm::dmat4 viewProjectionMatrix = glm::dmat4(1.0);
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};
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std::map<const SceneGraphNode*, ShadowMap> _shadowMaps;
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std::map<std::string, ShadowMap> _shadowMaps;
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unsigned int _pingPongIndex = 0u;
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