Quick fix of issue with enabling colormap. Changed data structure in syncabledatastorage.

This commit is contained in:
Victor Lindquist
2022-05-25 03:01:16 -06:00
parent 83379d481c
commit 033800ff58
13 changed files with 546 additions and 353 deletions

View File

@@ -26,10 +26,9 @@
#include <modules/softwareintegration/utils.h>
#include <openspace/util/syncbuffer.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/logging/logmanager.h>
namespace {
constexpr const char* _loggerCat = "SyncableFloatDataStorage";
} // namespace
@@ -40,164 +39,188 @@ using namespace softwareintegration;
/* ============== SyncEngine functions ============== */
void SyncableFloatDataStorage::encode(SyncBuffer* syncBuffer) {
// ZoneScoped
ZoneScopedN("SyncableFloatDataStorage::encode")
std::lock_guard guard(_mutex);
syncBuffer->encode(_storageDirty);
if (!_storageDirty) return;
size_t nDataEntries = _storage.size();
syncBuffer->encode(nDataEntries);
size_t nSGNs = _storage.size();
syncBuffer->encode(nSGNs);
for (auto& [key, value] : _storage) {
syncBuffer->encode(value.syncDirty);
// Only encode data if it is dirty, to save bandwidth
if (!value.syncDirty) continue;
for (auto& [identifier, sgnStorage] : _storage) {
syncBuffer->encode(identifier.size());
syncBuffer->encode(identifier);
syncBuffer->encode(key);
size_t nStorageEntries = sgnStorage.size();
syncBuffer->encode(nStorageEntries);
// Go trough all data in data entry.
// Sequentially structured as: x1, y1, z1, x2, y2, z2...
size_t nItemsInDataEntry = value.data.size();
syncBuffer->encode(nItemsInDataEntry);
// syncBuffer->encode(value.data);
for (auto& [key, storageEntry] : sgnStorage) {
bool isSyncDirty = storageEntry.syncDirty;
syncBuffer->encode(isSyncDirty);
if (!isSyncDirty) continue;
for (auto val : value.data) {
syncBuffer->encode(val);
syncBuffer->encode(static_cast<uint32_t>(key));
size_t nValues = storageEntry.data.size();
syncBuffer->encode(nValues);
// Go trough all data in data entry.
// Sequentially structured as: x1, y1, z1, x2, y2, z2...
for (auto val : storageEntry.data) {
syncBuffer->encode(val);
}
}
value.syncDirty = false;
}
}
void SyncableFloatDataStorage::decode(SyncBuffer* syncBuffer) {
ZoneScopedN("SyncableFloatDataStorage::encode")
std::lock_guard guard(_mutex);
bool storageDirty;
syncBuffer->decode(storageDirty);
if (!storageDirty) return;
size_t nDataEntries;
syncBuffer->decode(nDataEntries);
size_t nSGNs;
syncBuffer->decode(nSGNs);
for (size_t i = 0; i < nDataEntries; ++i) {
bool dirty;
syncBuffer->decode(dirty);
if (!dirty) continue;
for (size_t i = 0; i < nSGNs; ++i) {
size_t identifierLength;
syncBuffer->decode(identifierLength);
std::string key;
syncBuffer->decode(key);
std::string identifier;
identifier.resize(identifierLength);
syncBuffer->decode(identifier);
size_t nItemsInDataEntry;
syncBuffer->decode(nItemsInDataEntry);
std::vector<float> dataEntry{};
// dataEntry.resize(nItemsInDataEntry);
// syncBuffer->decode(dataEntry);
dataEntry.reserve(nItemsInDataEntry);
for (size_t j = 0; j < nItemsInDataEntry; ++j) {
float value;
syncBuffer->decode(value);
dataEntry.push_back(std::move(value));
size_t nStorageEntries;
syncBuffer->decode(nStorageEntries);
for (size_t j = 0; j < nStorageEntries; ++j) {
bool isSyncDirty;
syncBuffer->decode(isSyncDirty);
if (!isSyncDirty) continue;
uint32_t keyRaw;
syncBuffer->decode(keyRaw);
auto key = static_cast<storage::Key>(keyRaw);
size_t nValues;
syncBuffer->decode(nValues);
std::vector<float> dataEntry{};
dataEntry.reserve(nValues);
for (size_t k = 0; k < nValues; ++k) {
float value;
syncBuffer->decode(value);
dataEntry.push_back(std::move(value));
}
insertAssign(identifier, key, Value{ dataEntry });
}
insertAssign(key, Value{ dataEntry });
}
}
void SyncableFloatDataStorage::postSync(bool isMaster) {
std::lock_guard guard(_mutex);
if (isMaster) {
bool nothingDirty = true;
for (auto& [key, value] : _storage) {
if (value.syncDirty) {
nothingDirty = false;
break;
std::lock_guard guard(_mutex);
for (auto& sgnStorage : _storage) {
for (auto& storageEntry : sgnStorage.second) {
if (storageEntry.second.syncDirty) {
storageEntry.second.syncDirty = false;
}
}
}
if (nothingDirty) {
_storageDirty = false;
}
}
}
/* ================================================== */
const SyncableFloatDataStorage::ValueData& SyncableFloatDataStorage::fetch(const Key& key) {
LDEBUG(fmt::format("Loading data from float data storage: {} ms", key));
const SyncableFloatDataStorage::ValueData& SyncableFloatDataStorage::fetch(
const Identifier& identifier, const storage::Key key
) {
LDEBUG(fmt::format("Loading data from float data storage: {}-{}", identifier, storage::getStorageKeyString(key)));
std::lock_guard guard(_mutex);
auto it = find(key);
if (it == end()) {
if (!count(identifier)) {
LERROR(fmt::format(
"Could not find data with key '{}' in the centralized data storage", key
"Could not find any data for SceneGraphNode '{}' in the centralized data storage", identifier
));
return ValueData{};
}
it->second.dirty = false;
if (!count(identifier, key)) {
LERROR(fmt::format(
"SceneGraphNode {} has no data with key '{}' in the centralized data storage",
identifier,
storage::getStorageKeyString(key)
));
return ValueData{};
}
return it->second.data;
auto& value = _storage.find(identifier)->second.find(key)->second;
value.dirty = false;
return value.data;
}
bool SyncableFloatDataStorage::isDirty(const Key& key) {
auto it = find(key);
if (it == end()) {
bool SyncableFloatDataStorage::isDirty(
const Identifier& identifier, const storage::Key key
) {
if (!count(identifier, key)) {
return false;
}
return it->second.dirty;
return _storage.find(identifier)->second.find(key)->second.dirty;
}
bool SyncableFloatDataStorage::isSyncDirty(const Key& key) {
auto it = find(key);
if (it == end()) {
return false;
bool SyncableFloatDataStorage::isSyncDirty(
const Identifier& identifier, const storage::Key key
) {
if (!count(identifier, key)) {
return true;
}
return it->second.syncDirty;
return _storage.find(identifier)->second.find(key)->second.syncDirty;
}
void SyncableFloatDataStorage::store(const Key& key, const ValueData& data) {
LDEBUG(fmt::format("Storing data in float data storage: {}", key));
void SyncableFloatDataStorage::store(
const Identifier& identifier, const storage::Key key, const ValueData& data
) {
LDEBUG(fmt::format("Storing data in float data storage: {}-{}", identifier, storage::getStorageKeyString(key)));
std::lock_guard guard(_mutex);
insertAssign(key, { data });
_storageDirty = true;
insertAssign(identifier, key, { data });
}
/* =============== Utility functions ================ */
size_t SyncableFloatDataStorage::erase(const SyncableFloatDataStorage::Key& key) {
return _storage.erase(key);
bool SyncableFloatDataStorage::erase(const Identifier& identifier, const storage::Key key) {
if (count(identifier, key) == 0) return false;
auto nErased = _storage.find(identifier)->second.erase(key);
return nErased > 0;
}
void SyncableFloatDataStorage::insertAssign(Key key, const Value& value) {
auto it = find(key);
if (it == end()) {
_storage.emplace(key, value);
void SyncableFloatDataStorage::insertAssign(const Identifier& identifier, const storage::Key key, const Value& value) {
if (count(identifier)) {
if (count(identifier, key)) {
_storage.find(identifier)->second.find(key)->second = value;
}
else {
_storage.find(identifier)->second.emplace(key, value);
}
}
else {
it->second = value;
SceneStorage newSceneStorage{ { key, value } };
_storage.emplace(identifier, std::move(newSceneStorage));
}
}
SyncableFloatDataStorage::Value& SyncableFloatDataStorage::at(const Key& key) {
return _storage.at(key);
size_t SyncableFloatDataStorage::count(const Identifier& identifier) {
return _storage.count(identifier);
}
SyncableFloatDataStorage::Iterator SyncableFloatDataStorage::find(const Key& key) {
return _storage.find(key);
}
/* ================================================== */
size_t SyncableFloatDataStorage::count(const Identifier& identifier, const storage::Key key) {
auto sceneIt = _storage.find(identifier);
if (sceneIt == _storage.end()) return 0;
/* =================== Iterators ==================== */
SyncableFloatDataStorage::Iterator SyncableFloatDataStorage::end() noexcept {
return _storage.end();
}
SyncableFloatDataStorage::Iterator SyncableFloatDataStorage::begin() noexcept {
return _storage.begin();
return sceneIt->second.count(key);
}
/* ================================================== */
} // namespace openspace