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Remove EnableOpacityBlending property for models (unused)
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@@ -98,7 +98,6 @@ private:
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properties::Vec3Property _rotationVec;
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properties::BoolProperty _disableDepthTest;
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properties::BoolProperty _enableOpacityBlending;
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properties::OptionProperty _blendingFuncOption;
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std::string _vertexShaderPath;
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@@ -124,7 +123,7 @@ private:
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// Opacity program
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ghoul::opengl::ProgramObject* _quadProgram = nullptr;
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UniformCache(opacity, opacityBlending, colorTexture, depthTexture, positionTexture,
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UniformCache(opacity, colorTexture, depthTexture, positionTexture,
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normalTexture) _uniformOpacityCache;
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// Store the original RenderBin
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