Merge branch 'master' into feature/model-opacity

* Solve conflict in iss.asset
This commit is contained in:
Malin E
2023-02-16 12:07:12 +01:00
239 changed files with 3820 additions and 7906 deletions
@@ -121,6 +121,8 @@ struct SpecificationError : public ghoul::RuntimeError {
TestResult result;
};
void logError(const SpecificationError& error, std::string component = "");
struct Verifier;
/**
@@ -129,9 +129,18 @@ public:
bool hasZoomFriction() const;
bool hasRollFriction() const;
double minAllowedDistance() const;
glm::dvec3 anchorNodeToCameraVector() const;
glm::quat anchorNodeToCameraRotation() const;
/**
* Compute a camera position that pushed the camera position to
* a valid position over the anchor node, accounting for the
* minimal allowed distance
*/
glm::dvec3 pushToSurfaceOfAnchor(const glm::dvec3& cameraPosition) const;
private:
struct CameraRotationDecomposition {
glm::dquat localRotation = glm::dquat(1.0, 0.0, 0.0, 0.0);
@@ -328,11 +337,11 @@ private:
/**
* Push the camera out to the surface of the object.
*
* \return a position vector adjusted to be at least minHeightAboveGround meters
* \return a position vector adjusted to be at least _minimumAllowedDistance meters
* above the actual surface of the object
*/
glm::dvec3 pushToSurface(double minHeightAboveGround,
const glm::dvec3& cameraPosition, const glm::dvec3& objectPosition,
glm::dvec3 pushToSurface(const glm::dvec3& cameraPosition,
const glm::dvec3& objectPosition,
const SurfacePositionHandle& positionHandle) const;
/**
@@ -351,7 +360,7 @@ private:
* Calculates a SurfacePositionHandle given a camera position in world space.
*/
SurfacePositionHandle calculateSurfacePositionHandle(const SceneGraphNode& node,
const glm::dvec3 cameraPositionWorldSpace);
const glm::dvec3& cameraPositionWorldSpace) const;
void resetIdleBehavior();
+1 -1
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@@ -52,7 +52,7 @@ public:
virtual glm::vec2 size() const = 0;
protected:
properties::BoolProperty _isEnabled;
properties::BoolProperty _enabled;
};
} // openspace
+3
View File
@@ -33,6 +33,7 @@
#include <openspace/properties/stringproperty.h>
#include <openspace/scene/scenegraphnode.h>
#include <ghoul/misc/managedmemoryuniqueptr.h>
#include <string_view>
namespace ghoul { class Dictionary; }
namespace ghoul::opengl {
@@ -80,6 +81,8 @@ public:
double boundingSphere() const;
double interactionSphere() const;
std::string_view typeAsString() const;
virtual void render(const RenderData& data, RendererTasks& rendererTask);
virtual void update(const UpdateData& data);
+3
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@@ -139,6 +139,8 @@ public:
double reachFactor() const;
double approachFactor() const;
bool supportsDirectInteraction() const;
SceneGraphNode* childNode(const std::string& identifier);
const Renderable* renderable() const;
@@ -204,6 +206,7 @@ private:
properties::DoubleProperty _distFromCamToNode;
properties::DoubleProperty _screenSizeRadius;
properties::FloatProperty _visibilityDistance;
properties::BoolProperty _supportsDirectInteraction;
// This variable is used for the rate-limiting of the screenspace positions (if they
// are calculated when _computeScreenSpaceValues is true)