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Introduction of new Dictionary class (#1446)
* Adapting to introduction of new Dictionary class in Ghoul * Mainly replacing usage of float instead of doubles as expected * Adjust to the lack of the hasKeyAndValue function
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@@ -126,7 +126,7 @@ public:
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SceneGraphNode* parent() const;
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std::vector<SceneGraphNode*> children() const;
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float boundingSphere() const;
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double boundingSphere() const;
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SceneGraphNode* childNode(const std::string& identifier);
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@@ -177,7 +177,7 @@ private:
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glm::dmat4 _modelTransformCached = glm::dmat4(1.0);
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properties::FloatProperty _boundingSphere;
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properties::DoubleProperty _boundingSphere;
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properties::BoolProperty _computeScreenSpaceValues;
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properties::IVec2Property _screenSpacePosition;
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properties::BoolProperty _screenVisibility;
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