Introduction of new Dictionary class (#1446)

* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
This commit is contained in:
Alexander Bock
2021-01-02 15:07:11 +01:00
committed by GitHub
parent 7bf7a25401
commit 067c0f4b27
121 changed files with 2299 additions and 2160 deletions
+2 -2
View File
@@ -126,7 +126,7 @@ public:
SceneGraphNode* parent() const;
std::vector<SceneGraphNode*> children() const;
float boundingSphere() const;
double boundingSphere() const;
SceneGraphNode* childNode(const std::string& identifier);
@@ -177,7 +177,7 @@ private:
glm::dmat4 _modelTransformCached = glm::dmat4(1.0);
properties::FloatProperty _boundingSphere;
properties::DoubleProperty _boundingSphere;
properties::BoolProperty _computeScreenSpaceValues;
properties::IVec2Property _screenSpacePosition;
properties::BoolProperty _screenVisibility;