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Introduction of new Dictionary class (#1446)
* Adapting to introduction of new Dictionary class in Ghoul * Mainly replacing usage of float instead of doubles as expected * Adjust to the lack of the hasKeyAndValue function
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@@ -144,7 +144,7 @@ RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
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}
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if (dictionary.hasKey(LineColorInfo.identifier)) {
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_lineColor = dictionary.value<glm::vec3>(LineColorInfo.identifier);
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_lineColor = dictionary.value<glm::dvec3>(LineColorInfo.identifier);
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}
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if (dictionary.hasKey(LineWidthInfo.identifier)) {
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_lineWidth = static_cast<float>(
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