Introduction of new Dictionary class (#1446)

* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
This commit is contained in:
Alexander Bock
2021-01-02 15:07:11 +01:00
committed by GitHub
parent 7bf7a25401
commit 067c0f4b27
121 changed files with 2299 additions and 2160 deletions

View File

@@ -144,7 +144,7 @@ RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
}
if (dictionary.hasKey(LineColorInfo.identifier)) {
_lineColor = dictionary.value<glm::vec3>(LineColorInfo.identifier);
_lineColor = dictionary.value<glm::dvec3>(LineColorInfo.identifier);
}
if (dictionary.hasKey(LineWidthInfo.identifier)) {
_lineWidth = static_cast<float>(