Introduction of new Dictionary class (#1446)

* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
This commit is contained in:
Alexander Bock
2021-01-02 15:07:11 +01:00
committed by GitHub
parent 7bf7a25401
commit 067c0f4b27
121 changed files with 2299 additions and 2160 deletions

View File

@@ -282,8 +282,7 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
addProperty(_fadeInThreshold);
}
if (dictionary.hasKey(FadeOutThresholdInfo.identifier) ||
dictionary.hasKey(FadeInThresholdInfo.identifier)) {
if (dictionary.hasKey(FadeInThresholdInfo.identifier)) {
_disableFadeInDistance.set(false);
addProperty(_disableFadeInDistance);
}