Fix debugging with Clang

Removed include of vertex operations in fragment shader
This commit is contained in:
Alexander Bock
2016-08-02 11:39:57 +02:00
parent 73e3c71b9a
commit 06a5336961
2 changed files with 2 additions and 2 deletions

View File

@@ -33,7 +33,7 @@
// The heightmaps is only used in the fragment shader visually debugging
// the alignment and resolution of the heightmaps
#include <${MODULE_GLOBEBROWSING}/shaders/tilevertexheight.hglsl>
// #include <${MODULE_GLOBEBROWSING}/shaders/tilevertexheight.hglsl>

View File

@@ -54,7 +54,7 @@ namespace openspace {
struct TileProviderGroup {
void update();
const std::vector<std::shared_ptr<TileProvider>> TileProviderGroup::getActiveTileProviders() const;
const std::vector<std::shared_ptr<TileProvider>> getActiveTileProviders() const;
std::vector<NamedTileProvider> tileProviders;