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Fix debugging with Clang
Removed include of vertex operations in fragment shader
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@@ -33,7 +33,7 @@
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// The heightmaps is only used in the fragment shader visually debugging
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// the alignment and resolution of the heightmaps
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#include <${MODULE_GLOBEBROWSING}/shaders/tilevertexheight.hglsl>
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// #include <${MODULE_GLOBEBROWSING}/shaders/tilevertexheight.hglsl>
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@@ -54,7 +54,7 @@ namespace openspace {
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struct TileProviderGroup {
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void update();
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const std::vector<std::shared_ptr<TileProvider>> TileProviderGroup::getActiveTileProviders() const;
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const std::vector<std::shared_ptr<TileProvider>> getActiveTileProviders() const;
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std::vector<NamedTileProvider> tileProviders;
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