Properly fix useCaching for point cloud colormaps

Forgot the update function in 1092948518, oops
This commit is contained in:
Emma Broman
2024-05-02 13:56:48 +02:00
parent 436eb0d195
commit 075f6c8f65
3 changed files with 4 additions and 4 deletions
@@ -71,7 +71,7 @@ public:
*/
void initializeTexture();
void update(const dataloader::Dataset& dataset);
void update(const dataloader::Dataset& dataset, bool useCaching = true);
static documentation::Documentation Documentation();
@@ -1384,7 +1384,7 @@ void RenderablePointCloud::update(const UpdateData&) {
preUpdate();
if (_hasColorMapFile) {
_colorSettings.colorMapping->update(_dataset);
_colorSettings.colorMapping->update(_dataset, _useCaching);
}
if (_spriteTextureIsDirty) {
+2 -2
View File
@@ -396,9 +396,9 @@ void ColorMappingComponent::initializeTexture() {
_texture->uploadTexture();
}
void ColorMappingComponent::update(const dataloader::Dataset& dataset) {
void ColorMappingComponent::update(const dataloader::Dataset& dataset, bool useCaching) {
if (_colorMapFileIsDirty) {
initialize(dataset);
initialize(dataset, useCaching);
_colorMapTextureIsDirty = true;
_colorMapFileIsDirty = false;
}