Using log2 for calculating desired split level, but have to fake earth radius in ChunkLodGlobe

This commit is contained in:
Erik Broberg
2016-04-11 20:52:08 -04:00
parent 459633c0d3
commit 0784fe22f8
4 changed files with 18 additions and 9 deletions

View File

@@ -25,6 +25,7 @@
#include <modules/globebrowsing/rendering/patchrenderer.h>
// open space includes
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
@@ -103,10 +104,12 @@ namespace openspace {
// TODO : Model transform should be fetched as a matrix directly.
mat4 modelTransform = translate(mat4(1), data.position.vec3());
mat4 modelViewProjectionTransform = data.camera.projectionMatrix()
* viewTransform * modelTransform;
LatLon swCorner = patch.southWestCorner();
_programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform);
_programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
_programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon));
_programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize.lat, patch.halfSize.lon));
_programObject->setUniform("globeRadius", float(radius));