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Using log2 for calculating desired split level, but have to fake earth radius in ChunkLodGlobe
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@@ -25,6 +25,7 @@
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#include <modules/globebrowsing/rendering/patchrenderer.h>
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// open space includes
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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@@ -103,10 +104,12 @@ namespace openspace {
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// TODO : Model transform should be fetched as a matrix directly.
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mat4 modelTransform = translate(mat4(1), data.position.vec3());
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mat4 modelViewProjectionTransform = data.camera.projectionMatrix()
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* viewTransform * modelTransform;
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LatLon swCorner = patch.southWestCorner();
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_programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform);
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_programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
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_programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon));
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_programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize.lat, patch.halfSize.lon));
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_programObject->setUniform("globeRadius", float(radius));
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