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Minor changes for targeting.
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@@ -62,6 +62,7 @@ public:
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psc checkForIntercept(glm::dvec3 ray);
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glm::dvec3 bisection(glm::dvec3 p1, glm::dvec3 p2, double tolerance);
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glm::dvec3 _previousHalf;
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@@ -69,6 +70,7 @@ public:
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void fovProjection(bool H[], std::vector<glm::dvec3> bounds);
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psc pscInterpolate(psc p0, psc p1, float t);
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glm::dvec3 interpolate(glm::dvec3 p0, glm::dvec3 p1, float t);
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psc sphericalInterpolate(glm::dvec3 p0, glm::dvec3 p1, float t);
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int _nrInserted = 0;
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bool _rebuild = false;
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@@ -79,6 +81,10 @@ public:
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std::string _spacecraft;
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std::string _observer;
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std::string _frame;
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std::string _instrumentID;
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std::string _method;
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std::string _aberrationCorrection;
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std::string _fovTarget;
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// color
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