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Fix rendering of RenderablePrism
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@@ -75,8 +75,9 @@ private:
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const GLuint _locVertex = 0;
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GLuint _vaoId = 0;
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GLuint _vboId = 0;
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std::vector<float> _vertexArray;
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glm::dvec3 _startPos = glm::dvec3(0.0);
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std::vector<float> _baseVertexArray;
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std::vector<float> _topVertexArray;
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std::vector<float> _linesVertexArray;
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bool _prismIsDirty = false;
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};
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