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Enable Screenspace renderable to have a multiplicative color; Add new asset to show a target marker (closes #85); Fix bug with wrong documentation shown in RenderablePlane
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@@ -104,11 +104,12 @@ protected:
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properties::Vec3Property _localRotation;
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properties::FloatProperty _scale;
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properties::Vec3Property _multiplyColor;
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properties::FloatProperty _opacity;
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properties::TriggerProperty _delete;
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glm::ivec2 _objectSize = glm::ivec2(0);
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UniformCache(alpha, modelTransform, viewProj, texture) _uniformCache;
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UniformCache(color, alpha, modelTransform, viewProj, texture) _uniformCache;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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};
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