mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 11:39:49 -06:00
Remove unused RenderablePath
Add documentations to base module classes Change RenderableSphere to not use power scaled coordinates
This commit is contained in:
@@ -28,7 +28,6 @@ set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/modelgeometry.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/multimodelgeometry.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablemodel.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.h
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@@ -47,7 +46,6 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/modelgeometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/multimodelgeometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablemodel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.cpp
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@@ -32,7 +32,6 @@
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#include <ghoul/misc/assert.h>
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#include <modules/base/rendering/renderablemodel.h>
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#include <modules/base/rendering/renderablepath.h>
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#include <modules/base/rendering/renderablesphere.h>
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#include <modules/base/rendering/renderablesphericalgrid.h>
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#include <modules/base/rendering/renderabletrailorbit.h>
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@@ -77,7 +76,6 @@ void BaseModule::internalInitialize() {
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ghoul_assert(fRenderable, "Renderable factory was not created");
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fRenderable->registerClass<RenderableModel>("RenderableModel");
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fRenderable->registerClass<RenderablePath>("RenderablePath");
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fRenderable->registerClass<RenderablePlane>("RenderablePlane");
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fRenderable->registerClass<RenderableSphere>("RenderableSphere");
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fRenderable->registerClass<RenderableSphericalGrid>("RenderableSphericalGrid");
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@@ -107,13 +105,15 @@ void BaseModule::internalInitialize() {
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std::vector<documentation::Documentation> BaseModule::documentations() const {
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return {
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RenderableModel::Documentation(),
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RenderablePlane::Documentation(),
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RenderableSphere::Documentation(),
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RenderableTrailOrbit::Documentation(),
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RenderableTrailTrajectory::Documentation(),
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ScreenSpaceFramebuffer::Documentation(),
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ScreenSpaceImage::Documentation(),
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StaticRotation::Documentation(),
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StaticScale::Documentation(),
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StaticTranslation::Documentation(),
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RenderableTrailOrbit::Documentation(),
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RenderableTrailTrajectory::Documentation(),
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modelgeometry::ModelGeometry::Documentation(),
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};
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}
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@@ -1,269 +0,0 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderablepath.h>
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#include <openspace/util/time.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/interaction/interactionhandler.h>
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#include <fstream>
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/* TODO for this class:
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* In order to add geometry shader (for pretty-draw),
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* need to pack each consecutive point pair into a vec2
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* in order to draw quad between them.
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*/
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namespace {
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const std::string _loggerCat = "RenderableTrail";
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//constants
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const char* keyName = "Name";
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const char* keyBody = "Body";
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const char* keyObserver = "Observer";
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const char* keyFrame = "Frame";
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const char* keyPathModule = "ModulePath";
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const char* keyColor = "RGB";
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const char* keyTimeSteps = "TimeSteps";
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const char* keyPointSteps = "PointSteps";
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const char* keyDrawLine = "DrawLine";
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const char* keRenderDistanceInterval = "RenderDistanceInterval";
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}
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namespace openspace {
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RenderablePath::RenderablePath(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _lineWidth("lineWidth", "Line Width", 2.f, 1.f, 20.f)
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, _drawLine("drawline", "Draw Line", false)
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, _programObject(nullptr)
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, _successfullDictionaryFetch(true)
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, _vaoID(0)
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, _vBufferID(0)
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, _needsSweep(true)
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, _start(0.0)
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, _stop(0.0)
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{
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_successfullDictionaryFetch &= dictionary.getValue(keyBody, _target);
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_successfullDictionaryFetch &= dictionary.getValue(keyObserver, _observer);
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_successfullDictionaryFetch &= dictionary.getValue(keyFrame, _frame);
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_successfullDictionaryFetch &= dictionary.getValue(keyTimeSteps, _increment);
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float fPointSteps; // Dictionary can not pick out ints...
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if (!dictionary.getValue(keyPointSteps, fPointSteps))
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fPointSteps = 4;
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_pointSteps = static_cast<int>(fPointSteps);
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glm::vec3 color(0.f);
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if (dictionary.hasKeyAndValue<glm::vec3>(keyColor))
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dictionary.getValue(keyColor, color);
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_lineColor = color;
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bool drawLine = false;
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if (dictionary.hasKeyAndValue<bool>(keyDrawLine))
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dictionary.getValue(keyDrawLine, drawLine);
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_drawLine = drawLine;
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addProperty(_drawLine);
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addProperty(_lineWidth);
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_distanceFade = 1.0;
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}
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bool RenderablePath::initialize() {
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if (!_successfullDictionaryFetch) {
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LERROR("The following keys need to be set in the Dictionary. Cannot initialize!");
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LERROR(keyBody << ": " << _target);
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LERROR(keyObserver << ": " << _observer);
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LERROR(keyFrame << ": " << _frame);
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return false;
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}
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bool completeSuccess = true;
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RenderEngine& renderEngine = OsEng.renderEngine();
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_programObject = renderEngine.buildRenderProgram("PathProgram",
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"${MODULE_BASE}/shaders/path_vs.glsl",
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"${MODULE_BASE}/shaders/path_fs.glsl");
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if (!_programObject)
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return false;
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bool intervalSet = hasTimeInterval();
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if (intervalSet) {
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completeSuccess &= getInterval(_start, _stop);
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}
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return completeSuccess;
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}
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bool RenderablePath::deinitialize() {
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glDeleteVertexArrays(1, &_vaoID);
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_vaoID = 0;
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glDeleteBuffers(1, &_vBufferID);
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_vBufferID = 0;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_programObject) {
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renderEngine.removeRenderProgram(_programObject);
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_programObject = nullptr;
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}
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return true;
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}
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bool RenderablePath::isReady() const {
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return (_programObject != nullptr) && _successfullDictionaryFetch;
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}
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void RenderablePath::render(const RenderData& data) {
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double time = openspace::Time::ref().j2000Seconds();
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if (_start > time || _stop < time)
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return;
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size_t nPointsToDraw = _vertexArray.size();// (time - _start) / (_stop - _start) * (_vertexArray.size()) + 1 + 0.5;
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_programObject->activate();
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// Calculate variables to be used as uniform variables in shader
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glm::dvec3 bodyPosition = data.modelTransform.translation;
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// Model transform and view transform needs to be in double precision
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), bodyPosition); // Translation
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
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_programObject->setUniform("pointSteps", _pointSteps);
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_programObject->setUniform("color", _lineColor);
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if (_drawLine) {
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glLineWidth(_lineWidth);
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glBindVertexArray(_vaoID);
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glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(nPointsToDraw));
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glBindVertexArray(0);
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glLineWidth(1.f);
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}
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glEnable(GL_PROGRAM_POINT_SIZE);
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glBindVertexArray(_vaoID);
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glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(nPointsToDraw));
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glBindVertexArray(0);
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glDisable(GL_PROGRAM_POINT_SIZE);
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_programObject->deactivate();
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}
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void RenderablePath::update(const UpdateData& data) {
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if (data.isTimeJump)
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_needsSweep = true;
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if (_needsSweep) {
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calculatePath(_observer);
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sendToGPU();
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_needsSweep = false;
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}
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if (_programObject->isDirty())
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_programObject->rebuildFromFile();
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}
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void RenderablePath::calculatePath(std::string observer) {
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double interval = (_stop - _start);
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int segments = static_cast<int>(interval /_increment);
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if (segments == 0)
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return;
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double lightTime;
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// bool correctPosition = true;
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double currentTime = _start;
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_vertexArray.resize(segments);
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//psc pscPos;
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//float r, g, b;
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//float g = _lineColor[1];
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//float b = _lineColor[2];
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glm::vec3 position;
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for (int i = 0; i < segments; i++) {
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position =
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glm::vec3(SpiceManager::ref().targetPosition(_target, observer, _frame, {}, currentTime, lightTime));
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// Convert from 100 m to m
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position *= 10e2;
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//pscPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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//pscPos[3] += 3;
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//if (!correctPosition) {
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// r = 1.f;
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// g = b = 0.5f;
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//}
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//else if ((i % 8) == 0) {
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// r = _lineColor[0];
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// g = _lineColor[1];
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// b = _lineColor[2];
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//}
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//else {
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// r = g = b = 0.6f;
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//}
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//add position
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_vertexArray[i] = { position[0], position[1], position[2], 1.0f };
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//add color for position
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//_vertexArray[i + 1] = { r, g, b, a };
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currentTime += _increment;
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}
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_lastPosition = glm::vec4(position, 1.0f);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(VertexInfo), &_vertexArray[0]);
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}
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void RenderablePath::sendToGPU() {
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glGenVertexArrays(1, &_vaoID);
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glGenBuffers(1, &_vBufferID);
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glBindVertexArray(_vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
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glBufferData(GL_ARRAY_BUFFER, _vertexArray.size() * sizeof(VertexInfo), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(VertexInfo), &_vertexArray[0]);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
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//glEnableVertexAttribArray(1);
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//glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(VertexInfo) * 2, (void*)(sizeof(VertexInfo)));
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glBindVertexArray(0);
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}
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} // namespace openspace
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@@ -1,94 +0,0 @@
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/*****************************************************************************************
|
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* *
|
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* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2017 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
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#define __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <ghoul/opengl/ghoul_gl.h>
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|
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namespace ghoul {
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namespace opengl {
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class ProgramObject;
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class Texture;
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}
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}
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namespace openspace {
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class RenderablePath : public Renderable {
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public:
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RenderablePath(const ghoul::Dictionary& dictionary);
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bool initialize() override;
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bool deinitialize() override;
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|
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bool isReady() const override;
|
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|
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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void calculatePath(std::string observer);
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private:
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struct VertexInfo {
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float x, y, z, e;
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//float r, g, b, a;
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};
|
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void sendToGPU();
|
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void addPosition(glm::vec3 pos);
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void addColor(glm::vec4 col);
|
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|
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glm::vec3 _lineColor;
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glm::vec4 _lastPosition;
|
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properties::FloatProperty _lineWidth;
|
||||
properties::BoolProperty _drawLine;
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
|
||||
|
||||
bool _successfullDictionaryFetch;
|
||||
|
||||
std::string _target;
|
||||
std::string _observer;
|
||||
std::string _frame;
|
||||
|
||||
GLuint _vaoID;
|
||||
GLuint _vBufferID;
|
||||
|
||||
bool _needsSweep;
|
||||
|
||||
std::vector<VertexInfo> _vertexArray;
|
||||
|
||||
float _increment;
|
||||
double _start;
|
||||
double _stop;
|
||||
float _distanceFade;
|
||||
int _pointSteps;
|
||||
};
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||||
|
||||
} // namespace openspace
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||||
|
||||
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
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||||
@@ -22,8 +22,11 @@
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <openspace/engine/configurationmanager.h>
|
||||
#include <modules/base/rendering/renderableplane.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/engine/configurationmanager.h>
|
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#include <openspace/engine/openspaceengine.h>
|
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#include <openspace/util/powerscaledcoordinate.h>
|
||||
|
||||
@@ -38,7 +41,11 @@
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
|
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namespace {
|
||||
static const std::string _loggerCat = "RenderablePlane";
|
||||
const char* KeySize = "Size";
|
||||
const char* KeyBillboard = "Billboard";
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const char* KeyBlendMode = "BlendMode";
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const char* KeyTexture = "Texture";
|
||||
|
||||
|
||||
const char* keyFieldlines = "Fieldlines";
|
||||
const char* keyFilename = "File";
|
||||
@@ -46,17 +53,54 @@ namespace {
|
||||
const char* keyShaders = "Shaders";
|
||||
const char* keyVertexShader = "VertexShader";
|
||||
const char* keyFragmentShader = "FragmentShader";
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation RenderablePlane::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"Renderable Plane",
|
||||
"base_renderable_plane",
|
||||
{
|
||||
{
|
||||
KeySize,
|
||||
new DoubleVerifier,
|
||||
"Specifies the size of the square plane in meters.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyBillboard,
|
||||
new BoolVerifier,
|
||||
"Specifies whether the plane is a billboard, which means that it is "
|
||||
"always facing the camera. If this is false, it can be oriented using "
|
||||
"other transformations. The default is 'false'.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyBlendMode,
|
||||
new StringInListVerifier({ "Normal", "Additive" }),
|
||||
"Specifies the blend mode that is applied to this plane. The default "
|
||||
"value is 'Normal'.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyTexture,
|
||||
new StringVerifier,
|
||||
"Specifies the texture that is applied to this plane. This image has to "
|
||||
"be a square image.",
|
||||
Optional::No
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _texturePath("texture", "Texture")
|
||||
, _billboard("billboard", "Billboard", false)
|
||||
, _projectionListener("projectionListener", "DisplayProjections", false)
|
||||
, _size("size", "Size", 10, 0, std::pow(10, 25))
|
||||
, _origin(Origin::Center)
|
||||
, _shader(nullptr)
|
||||
, _textureIsDirty(false)
|
||||
, _texture(nullptr)
|
||||
@@ -64,65 +108,39 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
|
||||
, _quad(0)
|
||||
, _vertexPositionBuffer(0)
|
||||
{
|
||||
dictionary.getValue("Size", _size);
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"RenderablePlane"
|
||||
);
|
||||
|
||||
if (dictionary.hasKey("Name")) {
|
||||
dictionary.getValue("Name", _nodeName);
|
||||
_size = dictionary.value<double>(KeySize);
|
||||
|
||||
if (dictionary.hasKey(KeyBillboard)) {
|
||||
_billboard = dictionary.value<bool>(KeyBillboard);
|
||||
}
|
||||
|
||||
std::string origin;
|
||||
if (dictionary.getValue("Origin", origin)) {
|
||||
if (origin == "LowerLeft") {
|
||||
_origin = Origin::LowerLeft;
|
||||
if (dictionary.hasKey(KeyBlendMode)) {
|
||||
const std::string v = dictionary.value<std::string>(KeyBlendMode);
|
||||
if (v == "Normal") {
|
||||
_blendMode = BlendMode::Normal;
|
||||
}
|
||||
else if (origin == "LowerRight") {
|
||||
_origin = Origin::LowerRight;
|
||||
}
|
||||
else if (origin == "UpperLeft") {
|
||||
_origin = Origin::UpperLeft;
|
||||
}
|
||||
else if (origin == "UpperRight") {
|
||||
_origin = Origin::UpperRight;
|
||||
}
|
||||
else if (origin == "Center") {
|
||||
_origin = Origin::Center;
|
||||
}
|
||||
}
|
||||
|
||||
// Attempt to get the billboard value
|
||||
bool billboard = false;
|
||||
if (dictionary.getValue("Billboard", billboard)) {
|
||||
_billboard = billboard;
|
||||
}
|
||||
if (dictionary.hasKey("ProjectionListener")){
|
||||
bool projectionListener = false;
|
||||
if (dictionary.getValue("ProjectionListener", projectionListener)) {
|
||||
_projectionListener = projectionListener;
|
||||
}
|
||||
}
|
||||
|
||||
std::string blendMode;
|
||||
if (dictionary.getValue("BlendMode", blendMode)) {
|
||||
if (blendMode == "Additive") {
|
||||
else if (v == "Additive") {
|
||||
_blendMode = BlendMode::Additive;
|
||||
setRenderBin(Renderable::RenderBin::Transparent);
|
||||
}
|
||||
}
|
||||
|
||||
std::string texturePath = "";
|
||||
bool success = dictionary.getValue("Texture", texturePath);
|
||||
if (success) {
|
||||
_texturePath = absPath(texturePath);
|
||||
_textureFile = new ghoul::filesystem::File(_texturePath);
|
||||
}
|
||||
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
|
||||
_textureFile = new ghoul::filesystem::File(_texturePath);
|
||||
|
||||
addProperty(_billboard);
|
||||
addProperty(_texturePath);
|
||||
_texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this));
|
||||
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
|
||||
_texturePath.onChange([this]() {loadTexture(); });
|
||||
_textureFile->setCallback(
|
||||
[this](const ghoul::filesystem::File&) { _textureIsDirty = true; }
|
||||
);
|
||||
|
||||
addProperty(_size);
|
||||
//_size.onChange(std::bind(&RenderablePlane::createPlane, this));
|
||||
_size.onChange([this](){ _planeIsDirty = true; });
|
||||
|
||||
setBoundingSphere(_size);
|
||||
@@ -134,12 +152,7 @@ RenderablePlane::~RenderablePlane() {
|
||||
}
|
||||
|
||||
bool RenderablePlane::isReady() const {
|
||||
bool ready = true;
|
||||
if (!_shader)
|
||||
ready &= false;
|
||||
if(!_texture)
|
||||
ready &= false;
|
||||
return ready;
|
||||
return _shader && _texture;
|
||||
}
|
||||
|
||||
bool RenderablePlane::initialize() {
|
||||
@@ -147,17 +160,10 @@ bool RenderablePlane::initialize() {
|
||||
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
|
||||
createPlane();
|
||||
|
||||
if (_shader == nullptr) {
|
||||
// Plane Program
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
_shader = renderEngine.buildRenderProgram("PlaneProgram",
|
||||
"${MODULE_BASE}/shaders/plane_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/plane_fs.glsl"
|
||||
);
|
||||
if (!_shader)
|
||||
return false;
|
||||
}
|
||||
_shader = OsEng.renderEngine().buildRenderProgram("PlaneProgram",
|
||||
"${MODULE_BASE}/shaders/plane_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/plane_fs.glsl"
|
||||
);
|
||||
|
||||
loadTexture();
|
||||
|
||||
@@ -171,16 +177,9 @@ bool RenderablePlane::deinitialize() {
|
||||
glDeleteBuffers(1, &_vertexPositionBuffer);
|
||||
_vertexPositionBuffer = 0;
|
||||
|
||||
if (!_projectionListener){
|
||||
// its parents job to kill texture
|
||||
// iff projectionlistener
|
||||
_texture = nullptr;
|
||||
}
|
||||
|
||||
delete _textureFile;
|
||||
_textureFile = nullptr;
|
||||
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
if (_shader) {
|
||||
renderEngine.removeRenderProgram(_shader);
|
||||
@@ -195,25 +194,27 @@ void RenderablePlane::render(const RenderData& data) {
|
||||
|
||||
// Activate shader
|
||||
_shader->activate();
|
||||
if (_projectionListener){
|
||||
//get parent node-texture and set with correct dimensions
|
||||
SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
|
||||
if (textureNode != nullptr){
|
||||
RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
|
||||
_texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
|
||||
unsigned int h = _texture->height();
|
||||
unsigned int w = _texture->width();
|
||||
float scale = static_cast<float>(h) / static_cast<float>(w);
|
||||
scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
|
||||
}
|
||||
}
|
||||
//if (_projectionListener){
|
||||
// //get parent node-texture and set with correct dimensions
|
||||
// SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
|
||||
// if (textureNode != nullptr){
|
||||
// RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
|
||||
// _texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
|
||||
// unsigned int h = _texture->height();
|
||||
// unsigned int w = _texture->width();
|
||||
// float scale = static_cast<float>(h) / static_cast<float>(w);
|
||||
// scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
|
||||
// }
|
||||
//}
|
||||
|
||||
// Model transform and view transform needs to be in double precision
|
||||
glm::dmat4 rotationTransform;
|
||||
if (_billboard)
|
||||
if (_billboard) {
|
||||
rotationTransform = glm::inverse(glm::dmat4(data.camera.viewRotationMatrix()));
|
||||
else
|
||||
}
|
||||
else {
|
||||
rotationTransform = glm::dmat4(data.modelTransform.rotation);
|
||||
}
|
||||
|
||||
glm::dmat4 modelTransform =
|
||||
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
|
||||
@@ -276,9 +277,14 @@ void RenderablePlane::update(const UpdateData&) {
|
||||
|
||||
void RenderablePlane::loadTexture() {
|
||||
if (_texturePath.value() != "") {
|
||||
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
|
||||
std::unique_ptr<ghoul::opengl::Texture> texture =
|
||||
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
|
||||
|
||||
if (texture) {
|
||||
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
|
||||
LDEBUGC(
|
||||
"RenderablePlane",
|
||||
"Loaded texture from '" << absPath(_texturePath) << "'"
|
||||
);
|
||||
texture->uploadTexture();
|
||||
|
||||
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
|
||||
|
||||
@@ -42,14 +42,13 @@ namespace ghoul {
|
||||
}
|
||||
|
||||
namespace openspace {
|
||||
struct LinePoint;
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
struct LinePoint;
|
||||
|
||||
class RenderablePlane : public Renderable {
|
||||
|
||||
enum class Origin {
|
||||
LowerLeft, LowerRight, UpperLeft, UpperRight, Center
|
||||
};
|
||||
|
||||
public:
|
||||
enum class BlendMode : int {
|
||||
Normal = 0,
|
||||
@@ -67,18 +66,16 @@ public:
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
void loadTexture();
|
||||
void createPlane();
|
||||
|
||||
properties::StringProperty _texturePath;
|
||||
properties::BoolProperty _billboard;
|
||||
properties::BoolProperty _projectionListener;
|
||||
properties::FloatProperty _size;
|
||||
|
||||
Origin _origin;
|
||||
std::string _nodeName;
|
||||
|
||||
bool _planeIsDirty;
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
|
||||
|
||||
@@ -24,38 +24,75 @@
|
||||
|
||||
#include <modules/base/rendering/renderablesphere.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
|
||||
#include <openspace/util/powerscaledsphere.h>
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
|
||||
namespace {
|
||||
static const std::string _loggerCat = "RenderableSphere";
|
||||
const char* KeySize = "Size";
|
||||
const char* KeySegments = "Segments";
|
||||
const char* KeyTexture = "Texture";
|
||||
const char* KeyOrientation = "Orientation";
|
||||
|
||||
|
||||
const char* keySize = "Size";
|
||||
const char* keySegments = "Segments";
|
||||
const char* keyTexture = "Texture";
|
||||
const char* keyOrientation = "Orientation";
|
||||
|
||||
enum Orientation {
|
||||
Outside = 1,
|
||||
Inside = 2
|
||||
};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation RenderableSphere::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"RenderableSphere",
|
||||
"base_renderable_sphere",
|
||||
{
|
||||
{
|
||||
KeySize,
|
||||
new DoubleVerifier,
|
||||
"Specifies the radius of the sphere in meters.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeySegments,
|
||||
new IntVerifier,
|
||||
"Specifies the number of segments the sphere is separated in.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyTexture,
|
||||
new StringVerifier,
|
||||
"Specifies the texture that is applied to the sphere.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyOrientation,
|
||||
new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }),
|
||||
"Specifies whether the texture is applied to the inside of the sphere, "
|
||||
"the outside of the sphere, or both. The default value is 'Outside'.",
|
||||
Optional::Yes
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _texturePath("texture", "Texture")
|
||||
, _orientation("orientation", "Orientation")
|
||||
, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(100.f))
|
||||
, _size("size", "Size", 1.f, 0.f, std::pow(10.f, 45))
|
||||
, _segments("segments", "Segments", 8, 4, 100)
|
||||
, _transparency("transparency", "Transparency", 1.f, 0.f, 1.f)
|
||||
, _shader(nullptr)
|
||||
@@ -63,67 +100,68 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
|
||||
, _sphere(nullptr)
|
||||
, _sphereIsDirty(false)
|
||||
{
|
||||
if (dictionary.hasKeyAndValue<glm::vec2>(keySize)) {
|
||||
glm::vec2 size;
|
||||
dictionary.getValue(keySize, size);
|
||||
_size = size;
|
||||
}
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"RenderableSphere"
|
||||
);
|
||||
|
||||
if (dictionary.hasKeyAndValue<glm::vec2>(keySegments)) {
|
||||
int segments;
|
||||
dictionary.getValue(keySegments, segments);
|
||||
_segments = segments;
|
||||
}
|
||||
|
||||
if (dictionary.hasKeyAndValue<std::string>(keyTexture)) {
|
||||
std::string texture;
|
||||
dictionary.getValue(keyTexture, texture);
|
||||
_texturePath = absPath(texture);
|
||||
}
|
||||
_size = dictionary.value<double>(KeySize);
|
||||
_segments = static_cast<int>(dictionary.value<double>(KeySegments));
|
||||
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
|
||||
|
||||
_orientation.addOption(Outside, "Outside");
|
||||
_orientation.addOption(Inside, "Inside");
|
||||
_orientation.addOption(Outside | Inside, "Outside + Inside");
|
||||
_orientation.addOption(Outside | Inside, "Inside/Outside");
|
||||
|
||||
if (dictionary.hasKeyAndValue<std::string>(keyOrientation)) {
|
||||
std::string orientation;
|
||||
dictionary.getValue(keyOrientation, orientation);
|
||||
if (orientation == "Outside")
|
||||
_orientation = Outside;
|
||||
else if (orientation == "Inside")
|
||||
if (dictionary.hasKey(KeyOrientation)) {
|
||||
const std::string v = dictionary.value<std::string>(KeyOrientation);
|
||||
if (v == "Inside") {
|
||||
_orientation = Inside;
|
||||
else
|
||||
}
|
||||
else if (v == "Outside") {
|
||||
_orientation = Outside;
|
||||
}
|
||||
else if (v == "Inside/Outside") {
|
||||
_orientation = Outside | Inside;
|
||||
}
|
||||
else {
|
||||
ghoul_assert(false, "Missing 'case' label");
|
||||
}
|
||||
}
|
||||
else {
|
||||
_orientation = Outside;
|
||||
}
|
||||
|
||||
addProperty(_orientation);
|
||||
|
||||
addProperty(_size);
|
||||
_size.onChange([this](){ _sphereIsDirty = true; });
|
||||
|
||||
addProperty(_segments);
|
||||
_segments.onChange([this](){ _sphereIsDirty = true; });
|
||||
|
||||
addProperty(_transparency);
|
||||
|
||||
addProperty(_texturePath);
|
||||
_texturePath.onChange(std::bind(&RenderableSphere::loadTexture, this));
|
||||
_texturePath.onChange([this]() {loadTexture(); });
|
||||
|
||||
|
||||
setRenderBin(Renderable::RenderBin::Transparent);
|
||||
}
|
||||
|
||||
bool RenderableSphere::isReady() const {
|
||||
return (_sphere != nullptr) && (_shader != nullptr) && (_texture != nullptr);
|
||||
return _shader && _texture;
|
||||
}
|
||||
|
||||
bool RenderableSphere::initialize() {
|
||||
delete _sphere;
|
||||
_sphere = new PowerScaledSphere(_size.value(), _segments);
|
||||
_sphere = std::make_unique<PowerScaledSphere>(
|
||||
PowerScaledScalar::CreatePSS(_size), _segments
|
||||
);
|
||||
_sphere->initialize();
|
||||
|
||||
// pscstandard
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
_shader = renderEngine.buildRenderProgram("Sphere",
|
||||
_shader = OsEng.renderEngine().buildRenderProgram("Sphere",
|
||||
"${MODULE_BASE}/shaders/sphere_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/sphere_fs.glsl");
|
||||
if (!_shader)
|
||||
return false;
|
||||
|
||||
loadTexture();
|
||||
|
||||
@@ -131,28 +169,21 @@ bool RenderableSphere::initialize() {
|
||||
}
|
||||
|
||||
bool RenderableSphere::deinitialize() {
|
||||
delete _sphere;
|
||||
_sphere = nullptr;
|
||||
|
||||
_texture = nullptr;
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
if (_shader) {
|
||||
renderEngine.removeRenderProgram(_shader);
|
||||
OsEng.renderEngine().removeRenderProgram(_shader);
|
||||
_shader = nullptr;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderableSphere::render(const RenderData& data) {
|
||||
|
||||
glm::mat4 transform = glm::mat4(1.0);
|
||||
|
||||
transform = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
|
||||
|
||||
|
||||
// Activate shader
|
||||
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
||||
_shader->activate();
|
||||
@@ -171,20 +202,40 @@ void RenderableSphere::render(const RenderData& data) {
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
bool usingFramebufferRenderer =
|
||||
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
|
||||
|
||||
bool usingABufferRenderer =
|
||||
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
|
||||
|
||||
if (usingABufferRenderer) {
|
||||
_shader->setUniform("additiveBlending", true);
|
||||
}
|
||||
|
||||
if (usingFramebufferRenderer) {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
}
|
||||
|
||||
_sphere->render();
|
||||
|
||||
if (usingFramebufferRenderer) {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
_shader->setIgnoreUniformLocationError(IgnoreError::No);
|
||||
_shader->deactivate();
|
||||
}
|
||||
|
||||
void RenderableSphere::update(const UpdateData&) {
|
||||
if (_shader->isDirty())
|
||||
if (_shader->isDirty()) {
|
||||
_shader->rebuildFromFile();
|
||||
}
|
||||
|
||||
if (_sphereIsDirty) {
|
||||
delete _sphere;
|
||||
_sphere = new PowerScaledSphere(_size.value(), _segments);
|
||||
_sphere = std::make_unique<PowerScaledSphere>(
|
||||
PowerScaledScalar::CreatePSS(_size), _segments
|
||||
);
|
||||
_sphere->initialize();
|
||||
_sphereIsDirty = false;
|
||||
}
|
||||
@@ -194,7 +245,10 @@ void RenderableSphere::loadTexture() {
|
||||
if (_texturePath.value() != "") {
|
||||
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath);
|
||||
if (texture) {
|
||||
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
|
||||
LDEBUGC(
|
||||
"RenderableSphere",
|
||||
"Loaded texture from '" << absPath(_texturePath) << "'"
|
||||
);
|
||||
texture->uploadTexture();
|
||||
|
||||
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
|
||||
|
||||
@@ -35,10 +35,11 @@
|
||||
#include <openspace/properties/vector/vec2property.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <openspace/util/powerscaledsphere.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class PowerScaledSphere;
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
class RenderableSphere : public Renderable {
|
||||
public:
|
||||
@@ -52,13 +53,15 @@ public:
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
void loadTexture();
|
||||
|
||||
properties::StringProperty _texturePath;
|
||||
properties::OptionProperty _orientation;
|
||||
|
||||
properties::Vec2Property _size;
|
||||
properties::FloatProperty _size;
|
||||
properties::IntProperty _segments;
|
||||
|
||||
properties::FloatProperty _transparency;
|
||||
@@ -66,7 +69,7 @@ private:
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
|
||||
std::unique_ptr<ghoul::opengl::Texture> _texture;
|
||||
|
||||
PowerScaledSphere* _sphere;
|
||||
std::unique_ptr<PowerScaledSphere> _sphere;
|
||||
|
||||
bool _sphereIsDirty;
|
||||
};
|
||||
|
||||
@@ -61,7 +61,8 @@ RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictio
|
||||
staticGrid = dictionary.getValue(KeyGridParentsRotation, _parentsRotation);
|
||||
}
|
||||
|
||||
dictionary.getValue(KeyGridSegments, _segments);
|
||||
_segments = static_cast<int>(dictionary.value<double>(KeyGridSegments));
|
||||
//dictionary.getValue(KeyGridSegments, _segments);
|
||||
|
||||
|
||||
/*glm::vec2 radius;
|
||||
|
||||
Reference in New Issue
Block a user