Remove unused RenderablePath

Add documentations to base module classes
Change RenderableSphere to not use power scaled coordinates
This commit is contained in:
Alexander Bock
2017-05-12 11:28:10 -04:00
parent 773828c057
commit 0b1c6706dd
11 changed files with 226 additions and 530 deletions

View File

@@ -28,7 +28,6 @@ set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/modelgeometry.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/multimodelgeometry.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablemodel.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.h
@@ -47,7 +46,6 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/modelgeometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/multimodelgeometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablemodel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.cpp

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@@ -32,7 +32,6 @@
#include <ghoul/misc/assert.h>
#include <modules/base/rendering/renderablemodel.h>
#include <modules/base/rendering/renderablepath.h>
#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/rendering/renderablesphericalgrid.h>
#include <modules/base/rendering/renderabletrailorbit.h>
@@ -77,7 +76,6 @@ void BaseModule::internalInitialize() {
ghoul_assert(fRenderable, "Renderable factory was not created");
fRenderable->registerClass<RenderableModel>("RenderableModel");
fRenderable->registerClass<RenderablePath>("RenderablePath");
fRenderable->registerClass<RenderablePlane>("RenderablePlane");
fRenderable->registerClass<RenderableSphere>("RenderableSphere");
fRenderable->registerClass<RenderableSphericalGrid>("RenderableSphericalGrid");
@@ -107,13 +105,15 @@ void BaseModule::internalInitialize() {
std::vector<documentation::Documentation> BaseModule::documentations() const {
return {
RenderableModel::Documentation(),
RenderablePlane::Documentation(),
RenderableSphere::Documentation(),
RenderableTrailOrbit::Documentation(),
RenderableTrailTrajectory::Documentation(),
ScreenSpaceFramebuffer::Documentation(),
ScreenSpaceImage::Documentation(),
StaticRotation::Documentation(),
StaticScale::Documentation(),
StaticTranslation::Documentation(),
RenderableTrailOrbit::Documentation(),
RenderableTrailTrajectory::Documentation(),
modelgeometry::ModelGeometry::Documentation(),
};
}

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@@ -1,269 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablepath.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/interaction/interactionhandler.h>
#include <fstream>
/* TODO for this class:
* In order to add geometry shader (for pretty-draw),
* need to pack each consecutive point pair into a vec2
* in order to draw quad between them.
*/
namespace {
const std::string _loggerCat = "RenderableTrail";
//constants
const char* keyName = "Name";
const char* keyBody = "Body";
const char* keyObserver = "Observer";
const char* keyFrame = "Frame";
const char* keyPathModule = "ModulePath";
const char* keyColor = "RGB";
const char* keyTimeSteps = "TimeSteps";
const char* keyPointSteps = "PointSteps";
const char* keyDrawLine = "DrawLine";
const char* keRenderDistanceInterval = "RenderDistanceInterval";
}
namespace openspace {
RenderablePath::RenderablePath(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _lineWidth("lineWidth", "Line Width", 2.f, 1.f, 20.f)
, _drawLine("drawline", "Draw Line", false)
, _programObject(nullptr)
, _successfullDictionaryFetch(true)
, _vaoID(0)
, _vBufferID(0)
, _needsSweep(true)
, _start(0.0)
, _stop(0.0)
{
_successfullDictionaryFetch &= dictionary.getValue(keyBody, _target);
_successfullDictionaryFetch &= dictionary.getValue(keyObserver, _observer);
_successfullDictionaryFetch &= dictionary.getValue(keyFrame, _frame);
_successfullDictionaryFetch &= dictionary.getValue(keyTimeSteps, _increment);
float fPointSteps; // Dictionary can not pick out ints...
if (!dictionary.getValue(keyPointSteps, fPointSteps))
fPointSteps = 4;
_pointSteps = static_cast<int>(fPointSteps);
glm::vec3 color(0.f);
if (dictionary.hasKeyAndValue<glm::vec3>(keyColor))
dictionary.getValue(keyColor, color);
_lineColor = color;
bool drawLine = false;
if (dictionary.hasKeyAndValue<bool>(keyDrawLine))
dictionary.getValue(keyDrawLine, drawLine);
_drawLine = drawLine;
addProperty(_drawLine);
addProperty(_lineWidth);
_distanceFade = 1.0;
}
bool RenderablePath::initialize() {
if (!_successfullDictionaryFetch) {
LERROR("The following keys need to be set in the Dictionary. Cannot initialize!");
LERROR(keyBody << ": " << _target);
LERROR(keyObserver << ": " << _observer);
LERROR(keyFrame << ": " << _frame);
return false;
}
bool completeSuccess = true;
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("PathProgram",
"${MODULE_BASE}/shaders/path_vs.glsl",
"${MODULE_BASE}/shaders/path_fs.glsl");
if (!_programObject)
return false;
bool intervalSet = hasTimeInterval();
if (intervalSet) {
completeSuccess &= getInterval(_start, _stop);
}
return completeSuccess;
}
bool RenderablePath::deinitialize() {
glDeleteVertexArrays(1, &_vaoID);
_vaoID = 0;
glDeleteBuffers(1, &_vBufferID);
_vBufferID = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_programObject) {
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
return true;
}
bool RenderablePath::isReady() const {
return (_programObject != nullptr) && _successfullDictionaryFetch;
}
void RenderablePath::render(const RenderData& data) {
double time = openspace::Time::ref().j2000Seconds();
if (_start > time || _stop < time)
return;
size_t nPointsToDraw = _vertexArray.size();// (time - _start) / (_stop - _start) * (_vertexArray.size()) + 1 + 0.5;
_programObject->activate();
// Calculate variables to be used as uniform variables in shader
glm::dvec3 bodyPosition = data.modelTransform.translation;
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), bodyPosition); // Translation
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
_programObject->setUniform("pointSteps", _pointSteps);
_programObject->setUniform("color", _lineColor);
if (_drawLine) {
glLineWidth(_lineWidth);
glBindVertexArray(_vaoID);
glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(nPointsToDraw));
glBindVertexArray(0);
glLineWidth(1.f);
}
glEnable(GL_PROGRAM_POINT_SIZE);
glBindVertexArray(_vaoID);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(nPointsToDraw));
glBindVertexArray(0);
glDisable(GL_PROGRAM_POINT_SIZE);
_programObject->deactivate();
}
void RenderablePath::update(const UpdateData& data) {
if (data.isTimeJump)
_needsSweep = true;
if (_needsSweep) {
calculatePath(_observer);
sendToGPU();
_needsSweep = false;
}
if (_programObject->isDirty())
_programObject->rebuildFromFile();
}
void RenderablePath::calculatePath(std::string observer) {
double interval = (_stop - _start);
int segments = static_cast<int>(interval /_increment);
if (segments == 0)
return;
double lightTime;
// bool correctPosition = true;
double currentTime = _start;
_vertexArray.resize(segments);
//psc pscPos;
//float r, g, b;
//float g = _lineColor[1];
//float b = _lineColor[2];
glm::vec3 position;
for (int i = 0; i < segments; i++) {
position =
glm::vec3(SpiceManager::ref().targetPosition(_target, observer, _frame, {}, currentTime, lightTime));
// Convert from 100 m to m
position *= 10e2;
//pscPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
//pscPos[3] += 3;
//if (!correctPosition) {
// r = 1.f;
// g = b = 0.5f;
//}
//else if ((i % 8) == 0) {
// r = _lineColor[0];
// g = _lineColor[1];
// b = _lineColor[2];
//}
//else {
// r = g = b = 0.6f;
//}
//add position
_vertexArray[i] = { position[0], position[1], position[2], 1.0f };
//add color for position
//_vertexArray[i + 1] = { r, g, b, a };
currentTime += _increment;
}
_lastPosition = glm::vec4(position, 1.0f);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(VertexInfo), &_vertexArray[0]);
}
void RenderablePath::sendToGPU() {
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vBufferID);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(GL_ARRAY_BUFFER, _vertexArray.size() * sizeof(VertexInfo), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(VertexInfo), &_vertexArray[0]);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
//glEnableVertexAttribArray(1);
//glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(VertexInfo) * 2, (void*)(sizeof(VertexInfo)));
glBindVertexArray(0);
}
} // namespace openspace

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@@ -1,94 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul {
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
class RenderablePath : public Renderable {
public:
RenderablePath(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
void calculatePath(std::string observer);
private:
struct VertexInfo {
float x, y, z, e;
//float r, g, b, a;
};
void sendToGPU();
void addPosition(glm::vec3 pos);
void addColor(glm::vec4 col);
glm::vec3 _lineColor;
glm::vec4 _lastPosition;
properties::FloatProperty _lineWidth;
properties::BoolProperty _drawLine;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
bool _successfullDictionaryFetch;
std::string _target;
std::string _observer;
std::string _frame;
GLuint _vaoID;
GLuint _vBufferID;
bool _needsSweep;
std::vector<VertexInfo> _vertexArray;
float _increment;
double _start;
double _stop;
float _distanceFade;
int _pointSteps;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__

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@@ -22,8 +22,11 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/configurationmanager.h>
#include <modules/base/rendering/renderableplane.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/powerscaledcoordinate.h>
@@ -38,7 +41,11 @@
#include <ghoul/opengl/textureunit.h>
namespace {
static const std::string _loggerCat = "RenderablePlane";
const char* KeySize = "Size";
const char* KeyBillboard = "Billboard";
const char* KeyBlendMode = "BlendMode";
const char* KeyTexture = "Texture";
const char* keyFieldlines = "Fieldlines";
const char* keyFilename = "File";
@@ -46,17 +53,54 @@ namespace {
const char* keyShaders = "Shaders";
const char* keyVertexShader = "VertexShader";
const char* keyFragmentShader = "FragmentShader";
}
} // namespace
namespace openspace {
documentation::Documentation RenderablePlane::Documentation() {
using namespace documentation;
return {
"Renderable Plane",
"base_renderable_plane",
{
{
KeySize,
new DoubleVerifier,
"Specifies the size of the square plane in meters.",
Optional::No
},
{
KeyBillboard,
new BoolVerifier,
"Specifies whether the plane is a billboard, which means that it is "
"always facing the camera. If this is false, it can be oriented using "
"other transformations. The default is 'false'.",
Optional::Yes
},
{
KeyBlendMode,
new StringInListVerifier({ "Normal", "Additive" }),
"Specifies the blend mode that is applied to this plane. The default "
"value is 'Normal'.",
Optional::Yes
},
{
KeyTexture,
new StringVerifier,
"Specifies the texture that is applied to this plane. This image has to "
"be a square image.",
Optional::No
}
}
};
}
RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture")
, _billboard("billboard", "Billboard", false)
, _projectionListener("projectionListener", "DisplayProjections", false)
, _size("size", "Size", 10, 0, std::pow(10, 25))
, _origin(Origin::Center)
, _shader(nullptr)
, _textureIsDirty(false)
, _texture(nullptr)
@@ -64,65 +108,39 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
, _quad(0)
, _vertexPositionBuffer(0)
{
dictionary.getValue("Size", _size);
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderablePlane"
);
if (dictionary.hasKey("Name")) {
dictionary.getValue("Name", _nodeName);
_size = dictionary.value<double>(KeySize);
if (dictionary.hasKey(KeyBillboard)) {
_billboard = dictionary.value<bool>(KeyBillboard);
}
std::string origin;
if (dictionary.getValue("Origin", origin)) {
if (origin == "LowerLeft") {
_origin = Origin::LowerLeft;
if (dictionary.hasKey(KeyBlendMode)) {
const std::string v = dictionary.value<std::string>(KeyBlendMode);
if (v == "Normal") {
_blendMode = BlendMode::Normal;
}
else if (origin == "LowerRight") {
_origin = Origin::LowerRight;
}
else if (origin == "UpperLeft") {
_origin = Origin::UpperLeft;
}
else if (origin == "UpperRight") {
_origin = Origin::UpperRight;
}
else if (origin == "Center") {
_origin = Origin::Center;
}
}
// Attempt to get the billboard value
bool billboard = false;
if (dictionary.getValue("Billboard", billboard)) {
_billboard = billboard;
}
if (dictionary.hasKey("ProjectionListener")){
bool projectionListener = false;
if (dictionary.getValue("ProjectionListener", projectionListener)) {
_projectionListener = projectionListener;
}
}
std::string blendMode;
if (dictionary.getValue("BlendMode", blendMode)) {
if (blendMode == "Additive") {
else if (v == "Additive") {
_blendMode = BlendMode::Additive;
setRenderBin(Renderable::RenderBin::Transparent);
}
}
std::string texturePath = "";
bool success = dictionary.getValue("Texture", texturePath);
if (success) {
_texturePath = absPath(texturePath);
_textureFile = new ghoul::filesystem::File(_texturePath);
}
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_textureFile = new ghoul::filesystem::File(_texturePath);
addProperty(_billboard);
addProperty(_texturePath);
_texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this));
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
_texturePath.onChange([this]() {loadTexture(); });
_textureFile->setCallback(
[this](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
addProperty(_size);
//_size.onChange(std::bind(&RenderablePlane::createPlane, this));
_size.onChange([this](){ _planeIsDirty = true; });
setBoundingSphere(_size);
@@ -134,12 +152,7 @@ RenderablePlane::~RenderablePlane() {
}
bool RenderablePlane::isReady() const {
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
return _shader && _texture;
}
bool RenderablePlane::initialize() {
@@ -147,17 +160,10 @@ bool RenderablePlane::initialize() {
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
if (_shader == nullptr) {
// Plane Program
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_BASE}/shaders/plane_vs.glsl",
"${MODULE_BASE}/shaders/plane_fs.glsl"
);
if (!_shader)
return false;
}
_shader = OsEng.renderEngine().buildRenderProgram("PlaneProgram",
"${MODULE_BASE}/shaders/plane_vs.glsl",
"${MODULE_BASE}/shaders/plane_fs.glsl"
);
loadTexture();
@@ -171,16 +177,9 @@ bool RenderablePlane::deinitialize() {
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
if (!_projectionListener){
// its parents job to kill texture
// iff projectionlistener
_texture = nullptr;
}
delete _textureFile;
_textureFile = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
@@ -195,25 +194,27 @@ void RenderablePlane::render(const RenderData& data) {
// Activate shader
_shader->activate();
if (_projectionListener){
//get parent node-texture and set with correct dimensions
SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
if (textureNode != nullptr){
RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
_texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
unsigned int h = _texture->height();
unsigned int w = _texture->width();
float scale = static_cast<float>(h) / static_cast<float>(w);
scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
}
}
//if (_projectionListener){
// //get parent node-texture and set with correct dimensions
// SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
// if (textureNode != nullptr){
// RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
// _texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
// unsigned int h = _texture->height();
// unsigned int w = _texture->width();
// float scale = static_cast<float>(h) / static_cast<float>(w);
// scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
// }
//}
// Model transform and view transform needs to be in double precision
glm::dmat4 rotationTransform;
if (_billboard)
if (_billboard) {
rotationTransform = glm::inverse(glm::dmat4(data.camera.viewRotationMatrix()));
else
}
else {
rotationTransform = glm::dmat4(data.modelTransform.rotation);
}
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
@@ -276,9 +277,14 @@ void RenderablePlane::update(const UpdateData&) {
void RenderablePlane::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
LDEBUGC(
"RenderablePlane",
"Loaded texture from '" << absPath(_texturePath) << "'"
);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear

View File

@@ -42,14 +42,13 @@ namespace ghoul {
}
namespace openspace {
struct LinePoint;
namespace documentation { struct Documentation; }
struct LinePoint;
class RenderablePlane : public Renderable {
enum class Origin {
LowerLeft, LowerRight, UpperLeft, UpperRight, Center
};
public:
enum class BlendMode : int {
Normal = 0,
@@ -67,18 +66,16 @@ public:
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
void loadTexture();
void createPlane();
properties::StringProperty _texturePath;
properties::BoolProperty _billboard;
properties::BoolProperty _projectionListener;
properties::FloatProperty _size;
Origin _origin;
std::string _nodeName;
bool _planeIsDirty;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;

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@@ -24,38 +24,75 @@
#include <modules/base/rendering/renderablesphere.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/util/powerscaledsphere.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
static const std::string _loggerCat = "RenderableSphere";
const char* KeySize = "Size";
const char* KeySegments = "Segments";
const char* KeyTexture = "Texture";
const char* KeyOrientation = "Orientation";
const char* keySize = "Size";
const char* keySegments = "Segments";
const char* keyTexture = "Texture";
const char* keyOrientation = "Orientation";
enum Orientation {
Outside = 1,
Inside = 2
};
}
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
using namespace documentation;
return {
"RenderableSphere",
"base_renderable_sphere",
{
{
KeySize,
new DoubleVerifier,
"Specifies the radius of the sphere in meters.",
Optional::No
},
{
KeySegments,
new IntVerifier,
"Specifies the number of segments the sphere is separated in.",
Optional::No
},
{
KeyTexture,
new StringVerifier,
"Specifies the texture that is applied to the sphere.",
Optional::No
},
{
KeyOrientation,
new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }),
"Specifies whether the texture is applied to the inside of the sphere, "
"the outside of the sphere, or both. The default value is 'Outside'.",
Optional::Yes
}
}
};
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture")
, _orientation("orientation", "Orientation")
, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(100.f))
, _size("size", "Size", 1.f, 0.f, std::pow(10.f, 45))
, _segments("segments", "Segments", 8, 4, 100)
, _transparency("transparency", "Transparency", 1.f, 0.f, 1.f)
, _shader(nullptr)
@@ -63,67 +100,68 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
, _sphere(nullptr)
, _sphereIsDirty(false)
{
if (dictionary.hasKeyAndValue<glm::vec2>(keySize)) {
glm::vec2 size;
dictionary.getValue(keySize, size);
_size = size;
}
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableSphere"
);
if (dictionary.hasKeyAndValue<glm::vec2>(keySegments)) {
int segments;
dictionary.getValue(keySegments, segments);
_segments = segments;
}
if (dictionary.hasKeyAndValue<std::string>(keyTexture)) {
std::string texture;
dictionary.getValue(keyTexture, texture);
_texturePath = absPath(texture);
}
_size = dictionary.value<double>(KeySize);
_segments = static_cast<int>(dictionary.value<double>(KeySegments));
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_orientation.addOption(Outside, "Outside");
_orientation.addOption(Inside, "Inside");
_orientation.addOption(Outside | Inside, "Outside + Inside");
_orientation.addOption(Outside | Inside, "Inside/Outside");
if (dictionary.hasKeyAndValue<std::string>(keyOrientation)) {
std::string orientation;
dictionary.getValue(keyOrientation, orientation);
if (orientation == "Outside")
_orientation = Outside;
else if (orientation == "Inside")
if (dictionary.hasKey(KeyOrientation)) {
const std::string v = dictionary.value<std::string>(KeyOrientation);
if (v == "Inside") {
_orientation = Inside;
else
}
else if (v == "Outside") {
_orientation = Outside;
}
else if (v == "Inside/Outside") {
_orientation = Outside | Inside;
}
else {
ghoul_assert(false, "Missing 'case' label");
}
}
else {
_orientation = Outside;
}
addProperty(_orientation);
addProperty(_size);
_size.onChange([this](){ _sphereIsDirty = true; });
addProperty(_segments);
_segments.onChange([this](){ _sphereIsDirty = true; });
addProperty(_transparency);
addProperty(_texturePath);
_texturePath.onChange(std::bind(&RenderableSphere::loadTexture, this));
_texturePath.onChange([this]() {loadTexture(); });
setRenderBin(Renderable::RenderBin::Transparent);
}
bool RenderableSphere::isReady() const {
return (_sphere != nullptr) && (_shader != nullptr) && (_texture != nullptr);
return _shader && _texture;
}
bool RenderableSphere::initialize() {
delete _sphere;
_sphere = new PowerScaledSphere(_size.value(), _segments);
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size), _segments
);
_sphere->initialize();
// pscstandard
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("Sphere",
_shader = OsEng.renderEngine().buildRenderProgram("Sphere",
"${MODULE_BASE}/shaders/sphere_vs.glsl",
"${MODULE_BASE}/shaders/sphere_fs.glsl");
if (!_shader)
return false;
loadTexture();
@@ -131,28 +169,21 @@ bool RenderableSphere::initialize() {
}
bool RenderableSphere::deinitialize() {
delete _sphere;
_sphere = nullptr;
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
OsEng.renderEngine().removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void RenderableSphere::render(const RenderData& data) {
glm::mat4 transform = glm::mat4(1.0);
transform = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
@@ -171,20 +202,40 @@ void RenderableSphere::render(const RenderData& data) {
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
bool usingFramebufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
bool usingABufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
if (usingABufferRenderer) {
_shader->setUniform("additiveBlending", true);
}
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
_sphere->render();
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty())
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_sphereIsDirty) {
delete _sphere;
_sphere = new PowerScaledSphere(_size.value(), _segments);
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size), _segments
);
_sphere->initialize();
_sphereIsDirty = false;
}
@@ -194,7 +245,10 @@ void RenderableSphere::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath);
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
LDEBUGC(
"RenderableSphere",
"Loaded texture from '" << absPath(_texturePath) << "'"
);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear

View File

@@ -35,10 +35,11 @@
#include <openspace/properties/vector/vec2property.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <openspace/util/powerscaledsphere.h>
namespace openspace {
class PowerScaledSphere;
namespace documentation { struct Documentation; }
class RenderableSphere : public Renderable {
public:
@@ -52,13 +53,15 @@ public:
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
void loadTexture();
properties::StringProperty _texturePath;
properties::OptionProperty _orientation;
properties::Vec2Property _size;
properties::FloatProperty _size;
properties::IntProperty _segments;
properties::FloatProperty _transparency;
@@ -66,7 +69,7 @@ private:
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
std::unique_ptr<ghoul::opengl::Texture> _texture;
PowerScaledSphere* _sphere;
std::unique_ptr<PowerScaledSphere> _sphere;
bool _sphereIsDirty;
};

View File

@@ -61,7 +61,8 @@ RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictio
staticGrid = dictionary.getValue(KeyGridParentsRotation, _parentsRotation);
}
dictionary.getValue(KeyGridSegments, _segments);
_segments = static_cast<int>(dictionary.value<double>(KeyGridSegments));
//dictionary.getValue(KeyGridSegments, _segments);
/*glm::vec2 radius;