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Cleanup
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@@ -785,7 +785,7 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&) {
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const float dsf = static_cast<float>(
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_generalProperties.lodScaleFactor * _ellipsoid.minimumRadius()
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);
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);
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_globalRenderer.program->setUniform("distanceScaleFactor", dsf);
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