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Correctly make RenderableDebugPlane derive from RenderablePlane (closes #3175)
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@@ -22,32 +22,11 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// @TODO: Clean up this class and make it not copy much code from RenderablePlane ---abock
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#include <modules/debugging/rendering/renderabledebugplane.h>
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#include <modules/spacecraftinstruments/rendering/renderableplanetprojection.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <optional>
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namespace {
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enum Origin {
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LowerLeft = 0,
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LowerRight,
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UpperLeft,
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UpperRight,
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Center
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};
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constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
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"Texture",
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"Texture",
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@@ -55,48 +34,9 @@ namespace {
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo BillboardInfo = {
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"Billboard",
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"Billboard mode",
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"This value specifies whether the plane is a billboard, which means that it is "
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"always facing the camera. If this is false, it can be oriented using other "
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"transformations.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size (in meters)",
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"This value specifies the size of the plane in meters.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo OriginInfo = {
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"Origin",
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"Texture Coordinate Origin",
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"The origin of the texture coorinate system.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(RenderableDebugPlane)]] Parameters {
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// [[codegen::verbatim(TextureInfo.description)]]
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std::optional<int> texture;
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// [[codegen::verbatim(BillboardInfo.description)]]
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std::optional<bool> billboard;
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// [[codegen::verbatim(SizeInfo.description)]]
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std::optional<float> size;
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enum class [[codegen::map(Origin)]] Origin {
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LowerLeft,
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LowerRight,
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UpperLeft,
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UpperRight,
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Center
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};
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// [[codegen::verbatim(OriginInfo.description)]]
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std::optional<Origin> origin;
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};
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#include "renderabledebugplane_codegen.cpp"
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} // namespace
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@@ -104,149 +44,28 @@ namespace {
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namespace openspace {
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documentation::Documentation RenderableDebugPlane::Documentation() {
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return codegen::doc<Parameters>("debugging_renderable_debugplane");
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return codegen::doc<Parameters>(
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"debugging_renderable_debugplane",
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RenderablePlane::Documentation()
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);
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}
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RenderableDebugPlane::RenderableDebugPlane(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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: RenderablePlane(dictionary)
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, _texture(TextureInfo, -1, -1, 512)
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, _billboard(BillboardInfo, false)
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, _size(SizeInfo, 10.f, 0.f, 1e25f)
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, _origin(OriginInfo, properties::OptionProperty::DisplayType::Dropdown)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_texture = p.texture.value_or(_texture);
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addProperty(_texture);
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_size.setExponent(15.f);
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_size.onChange([this](){ _planeIsDirty = true; });
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_size = p.size.value_or(_size);
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setBoundingSphere(_size);
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addProperty(_size);
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_billboard = p.billboard.value_or(_billboard);
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addProperty(_billboard);
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_origin.addOptions({
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{ LowerLeft, "LowerLeft" },
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{ LowerRight, "LowerRight" },
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{ UpperLeft, "UpperLeft" },
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{ UpperRight, "UpperRight" },
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{ Center, "Center" }
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});
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_origin.setValue(Center);
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if (p.origin.has_value()) {
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_origin = codegen::map<Origin>(*p.origin);
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}
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else {
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_origin = Center;
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}
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}
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bool RenderableDebugPlane::isReady() const {
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bool ready = true;
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if (!_shader) {
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ready &= false;
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}
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return ready;
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return _texture >= 0 && RenderablePlane::isReady();
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}
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void RenderableDebugPlane::initializeGL() {
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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if (!_shader) {
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_shader = global::renderEngine->buildRenderProgram("PlaneProgram",
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absPath("${MODULE_BASE}/shaders/plane_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/plane_fs.glsl")
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);
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}
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}
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void RenderableDebugPlane::deinitializeGL() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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if (_shader) {
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global::renderEngine->removeRenderProgram(_shader.get());
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_shader = nullptr;
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}
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}
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void RenderableDebugPlane::render(const RenderData& data, RendererTasks&) {
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glm::mat4 transform = glm::mat4(1.f);
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if (_billboard) {
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transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
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}
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// Activate shader
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_shader->activate();
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", transform);
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_shader->setUniform("campos", glm::vec4(data.camera.positionVec3(), 1.f));
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_shader->setUniform("objpos", glm::vec4(data.modelTransform.translation, 0.f));
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_shader->setUniform("camrot", glm::mat4(data.camera.viewRotationMatrix()));
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_shader->setUniform("scaling", glm::vec2(1.f, 0.f));
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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void RenderableDebugPlane::bindTexture() {
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glBindTexture(GL_TEXTURE_2D, _texture);
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_shader->setUniform("texture1", unit);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_shader->deactivate();
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}
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void RenderableDebugPlane::update(const UpdateData&) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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}
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if (_planeIsDirty) {
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createPlane();
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}
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}
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void RenderableDebugPlane::createPlane() {
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// ============================
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// GEOMETRY (quad)
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// ============================
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const GLfloat size = _size;
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const std::array<GLfloat, 36> vertexData = {
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// x y z w s t
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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-size, size, 0.f, 0.f, 0.f, 1.f,
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, -size, 0.f, 0.f, 1.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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};
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glBindVertexArray(_quad); // bind array
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData.data(), GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 6,
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reinterpret_cast<void*>(sizeof(GLfloat) * 4)
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);
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}
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} // namespace openspace
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@@ -25,55 +25,22 @@
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#ifndef __OPENSPACE_MODULE_DEBUGGING___RENDERABLEDEBUGPLANE___H__
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#define __OPENSPACE_MODULE_DEBUGGING___RENDERABLEDEBUGPLANE___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <ghoul/opengl/ghoul_gl.h>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace documentation { struct Documentation; }
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#include <modules/base/rendering/renderableplane.h>
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namespace openspace {
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struct LinePoint;
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struct UpdateStructure;
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class RenderableDebugPlane : public Renderable {
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class RenderableDebugPlane : public RenderablePlane {
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public:
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RenderableDebugPlane(const ghoul::Dictionary& dictionary);
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~RenderableDebugPlane() override = default;
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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bool isReady() const;
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static documentation::Documentation Documentation();
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private:
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void createPlane();
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virtual void bindTexture() override;
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properties::IntProperty _texture;
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properties::BoolProperty _billboard;
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properties::FloatProperty _size;
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properties::OptionProperty _origin;
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bool _planeIsDirty = true;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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GLuint _quad = 0;
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GLuint _vertexPositionBuffer = 0;
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};
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} // namespace openspace
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