mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-26 05:58:48 -05:00
Added renderableCone class that renders one cone
This commit is contained in:
@@ -0,0 +1,231 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <modules/dsn/rendering/renderablecone.h>
|
||||
|
||||
#include <modules/base/basemodule.h>
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/engine/globals.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
namespace {
|
||||
constexpr const char* ProgramName = "ConesProgram";
|
||||
constexpr const char* _loggerCat = "RenderableCone";
|
||||
|
||||
constexpr const std::array <const char*, openspace::RenderableCone::uniformCacheSize> UniformNames = {
|
||||
"modelView", "projectionTransform"};
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
RenderableCone::RenderableCone(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
{
|
||||
|
||||
}
|
||||
void RenderableCone::initializeGL() {
|
||||
_programObject = BaseModule::ProgramObjectManager.request(
|
||||
ProgramName,
|
||||
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
|
||||
return global::renderEngine.buildRenderProgram(
|
||||
ProgramName,
|
||||
absPath("${MODULE_DSN}/shaders/renderablecone_vs.glsl"),
|
||||
absPath("${MODULE_DSN}/shaders/renderablecone_fs.glsl")
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
|
||||
setRenderBin(Renderable::RenderBin::Overlay);
|
||||
|
||||
// We don't need an index buffer, so we keep it at the default value of 0
|
||||
glGenVertexArrays(1, &_lateralSurfaceInfo._vaoID);
|
||||
glGenBuffers(1, &_lateralSurfaceInfo._vBufferID);
|
||||
|
||||
glGenVertexArrays(1, &_baseInfo._vaoID);
|
||||
glGenBuffers(1, &_baseInfo._vBufferID);
|
||||
|
||||
updateVertexAttributes();
|
||||
}
|
||||
|
||||
void RenderableCone::deinitializeGL() {
|
||||
glDeleteVertexArrays(1, &_lateralSurfaceInfo._vaoID);
|
||||
glDeleteBuffers(1, &_lateralSurfaceInfo._vBufferID);
|
||||
|
||||
glDeleteVertexArrays(1, &_baseInfo._vaoID);
|
||||
glDeleteBuffers(1, &_baseInfo._vBufferID);
|
||||
|
||||
BaseModule::ProgramObjectManager.release(
|
||||
ProgramName,
|
||||
[](ghoul::opengl::ProgramObject* p) {
|
||||
global::renderEngine.removeRenderProgram(p);
|
||||
}
|
||||
);
|
||||
_programObject = nullptr;
|
||||
}
|
||||
|
||||
bool RenderableCone::isReady() const {
|
||||
return _programObject != nullptr;
|
||||
}
|
||||
|
||||
// Unbind buffers and arrays
|
||||
inline void unbindGL() {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void RenderableCone::updateVertexAttributes() {
|
||||
// position attributes
|
||||
glVertexAttribPointer(_vaLocVer, _sizeThreeVal, GL_FLOAT, GL_FALSE,
|
||||
sizeof(ColorVBOLayout) + sizeof(PositionVBOLayout),
|
||||
(void*)0);
|
||||
glEnableVertexAttribArray(_vaLocVer);
|
||||
// color attributes
|
||||
glVertexAttribPointer(_vaLocCol, _sizeFourVal, GL_FLOAT, GL_FALSE,
|
||||
sizeof(ColorVBOLayout) + sizeof(PositionVBOLayout),
|
||||
(void*)(sizeof(PositionVBOLayout)));
|
||||
glEnableVertexAttribArray(_vaLocCol);
|
||||
};
|
||||
|
||||
void RenderableCone::render(const RenderData& data, RendererTasks&) {
|
||||
_programObject->activate();
|
||||
updateUniforms(data);
|
||||
|
||||
const bool usingFramebufferRenderer =
|
||||
global::renderEngine.rendererImplementation() ==
|
||||
RenderEngine::RendererImplementation::Framebuffer;
|
||||
|
||||
if (usingFramebufferRenderer) {
|
||||
glDepthMask(false);
|
||||
//glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
}
|
||||
//Lateral surface of the cone
|
||||
glBindVertexArray(_lateralSurfaceInfo._vaoID);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _lateralSurfaceInfo._vBufferID);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
_vertexLateralSurfaceArray.size() * sizeof(float),
|
||||
_vertexLateralSurfaceArray.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
updateVertexAttributes();
|
||||
glFrontFace(GL_CW);
|
||||
glDrawArrays(
|
||||
GL_TRIANGLE_FAN,
|
||||
0,
|
||||
_lateralSurfaceInfo.count
|
||||
);
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
//Base part of the cone
|
||||
glBindVertexArray(_baseInfo._vaoID);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _baseInfo._vBufferID);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
_vertexBaseArray.size() * sizeof(float),
|
||||
_vertexBaseArray.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
updateVertexAttributes();
|
||||
glDrawArrays(
|
||||
GL_TRIANGLE_FAN,
|
||||
0,
|
||||
_baseInfo.count
|
||||
);
|
||||
|
||||
unbindGL();
|
||||
|
||||
if (usingFramebufferRenderer) {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthMask(true);
|
||||
}
|
||||
_programObject->deactivate();
|
||||
}
|
||||
|
||||
void RenderableCone::update(const UpdateData& data) {
|
||||
_vertexLateralSurfaceArray.clear();
|
||||
_vertexBaseArray.clear();
|
||||
|
||||
glm::dvec3 earthPos = global::renderEngine.scene()->sceneGraphNode("Earth")->worldPosition();
|
||||
glm::dvec3 apex = global::renderEngine.scene()->sceneGraphNode("DSS14")->worldPosition();
|
||||
glm::dvec3 d = glm::normalize(apex - earthPos);
|
||||
|
||||
double h = 20000000;
|
||||
double radius = h/2;
|
||||
int n = 8;
|
||||
|
||||
std::vector<glm::dvec3> points;
|
||||
glm::dvec3 baseCenter = apex + (d * h);
|
||||
|
||||
glm::dvec3 e0 = glm::cross(d, glm::dvec3(1.0, 0.0, 0.0));
|
||||
glm::dvec3 e1 = glm::cross(d, e0);
|
||||
|
||||
float angleIncrement = glm::radians(360.0/n);
|
||||
|
||||
for (int i = 0; i < n; ++i) {
|
||||
double rad = angleIncrement * i;
|
||||
glm::dvec3 p = baseCenter + (((e0 * glm::cos(rad)) + (e1 * glm::sin(rad))) * radius);
|
||||
points.push_back(p);
|
||||
}
|
||||
|
||||
fillVertexArray(_vertexBaseArray, baseCenter, points);
|
||||
fillVertexArray(_vertexLateralSurfaceArray, apex, points);
|
||||
|
||||
// Update the number of lines to render
|
||||
_lateralSurfaceInfo.count = static_cast<GLsizei>(_vertexLateralSurfaceArray.size() / (_sizeThreeVal + _sizeFourVal));
|
||||
_baseInfo.count = static_cast<GLsizei>(_vertexBaseArray.size() / (_sizeThreeVal + _sizeFourVal));
|
||||
|
||||
unbindGL();
|
||||
}
|
||||
|
||||
void RenderableCone::updateUniforms(const RenderData& data) {
|
||||
_programObject->setUniform(_uniformCache.modelView,
|
||||
data.camera.combinedViewMatrix() * _lateralSurfaceInfo._localTransform);
|
||||
_programObject->setUniform(_uniformCache.projection, data.camera.sgctInternal.projectionMatrix());
|
||||
}
|
||||
|
||||
void RenderableCone::fillVertexArray(std::vector<float> &vertexArray, glm::dvec3 centerPoint, std::vector<glm::dvec3> points) {
|
||||
glm::vec4 color = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||||
|
||||
addVertexToVertexArray(vertexArray, centerPoint, color);
|
||||
for (int i = 0; i < points.size(); ++i) {
|
||||
addVertexToVertexArray(vertexArray,points[i], color);
|
||||
}
|
||||
addVertexToVertexArray(vertexArray,points[0], color);
|
||||
}
|
||||
|
||||
void RenderableCone::addVertexToVertexArray(std::vector<float> &vertexArray,glm::dvec3 position, glm::vec4 color)
|
||||
{
|
||||
vertexArray.push_back(position.x);
|
||||
vertexArray.push_back(position.y);
|
||||
vertexArray.push_back(position.z);
|
||||
vertexArray.push_back(color.r);
|
||||
vertexArray.push_back(color.g);
|
||||
vertexArray.push_back(color.b);
|
||||
vertexArray.push_back(color.a);
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
Reference in New Issue
Block a user