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https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-14 17:40:26 -05:00
Removing more CppCheck warnings
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@@ -41,123 +41,113 @@ namespace {
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namespace openspace {
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std::shared_ptr<DebugRenderer> DebugRenderer::_singleton = nullptr;
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DebugRenderer::DebugRenderer()
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: _programObject(OsEng.renderEngine().buildRenderProgram(
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"BasicDebugShader",
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"${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl",
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"${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl"
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))
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{
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}
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std::shared_ptr<DebugRenderer> DebugRenderer::ref() {
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static std::shared_ptr<DebugRenderer> renderer = std::make_shared<DebugRenderer>();
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return renderer;
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}
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DebugRenderer::DebugRenderer() {
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_programObject = std::shared_ptr<ProgramObject>(OsEng.renderEngine().buildRenderProgram(
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"BasicDebugShader",
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"${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl",
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"${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl"
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));
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void DebugRenderer::renderVertices(const std::vector<glm::vec4>& clippingSpacePoints, GLenum mode, glm::vec4 rgba) const {
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if (clippingSpacePoints.size() == 0) {
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return;
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}
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std::shared_ptr<DebugRenderer> DebugRenderer::ref() {
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if (_singleton == nullptr) {
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try {
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_singleton = std::make_shared<DebugRenderer>();
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}
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catch (const ShaderObject::ShaderCompileError& e) {
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LERROR(e.what());
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}
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}
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return _singleton;
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GLuint _vaoID;
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glGenVertexArrays(1, &_vaoID);
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ghoul_assert(_vaoID != 0, "Could not generate vertex arrays");
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GLuint _vertexBufferID;
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glGenBuffers(1, &_vertexBufferID);
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ghoul_assert(_vertexBufferID != 0, "Could not create vertex buffer");
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_programObject->activate();
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_programObject->setUniform("color", rgba);
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glBindVertexArray(_vaoID);
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// Vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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clippingSpacePoints.size() * sizeof(clippingSpacePoints[0]),
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&clippingSpacePoints[0],
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GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(clippingSpacePoints[0]), 0);
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// uniforms
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glDrawArrays(mode, 0, clippingSpacePoints.size());
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GLenum error = glGetError();
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if (error != GL_NO_ERROR) {
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LERROR(error);
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}
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void DebugRenderer::renderVertices(const std::vector<glm::vec4>& clippingSpacePoints, GLenum mode, glm::vec4 rgba) const {
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if (clippingSpacePoints.size() == 0) {
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return;
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}
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GLuint _vaoID;
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glGenVertexArrays(1, &_vaoID);
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ghoul_assert(_vaoID != 0, "Could not generate vertex arrays");
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GLuint _vertexBufferID;
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glGenBuffers(1, &_vertexBufferID);
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ghoul_assert(_vertexBufferID != 0, "Could not create vertex buffer");
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_programObject->activate();
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_programObject->setUniform("color", rgba);
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glBindVertexArray(_vaoID);
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// Vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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clippingSpacePoints.size() * sizeof(clippingSpacePoints[0]),
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&clippingSpacePoints[0],
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GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(clippingSpacePoints[0]), 0);
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// uniforms
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glDrawArrays(mode, 0, clippingSpacePoints.size());
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GLenum error = glGetError();
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if (error != GL_NO_ERROR) {
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LERROR(error);
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}
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glBindVertexArray(0);
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glBindVertexArray(0);
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glDeleteVertexArrays(1, &_vaoID);
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glDeleteBuffers(1, &_vertexBufferID);
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_programObject->deactivate();
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glDeleteVertexArrays(1, &_vaoID);
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glDeleteBuffers(1, &_vertexBufferID);
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_programObject->deactivate();
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}
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void DebugRenderer::renderBoxFaces(const std::vector<glm::vec4>& clippingSpaceBoxCorners, glm::vec4 rgba) const {
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const std::vector<glm::vec4>& V = clippingSpaceBoxCorners;
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std::vector<glm::vec4> T;
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// add "sides";
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T.push_back(V[1]); T.push_back(V[0]); T.push_back(V[4]);
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T.push_back(V[4]); T.push_back(V[5]); T.push_back(V[1]);
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T.push_back(V[3]); T.push_back(V[1]); T.push_back(V[5]);
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T.push_back(V[5]); T.push_back(V[7]); T.push_back(V[3]);
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T.push_back(V[6]); T.push_back(V[3]); T.push_back(V[7]);
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T.push_back(V[3]); T.push_back(V[6]); T.push_back(V[2]);
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T.push_back(V[4]); T.push_back(V[2]); T.push_back(V[6]);
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T.push_back(V[2]); T.push_back(V[4]); T.push_back(V[0]);
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// add "top"
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T.push_back(V[5]); T.push_back(V[6]); T.push_back(V[7]);
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T.push_back(V[6]); T.push_back(V[5]); T.push_back(V[4]);
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// add bottom
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T.push_back(V[0]); T.push_back(V[1]); T.push_back(V[2]);
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T.push_back(V[3]); T.push_back(V[2]); T.push_back(V[1]);
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renderVertices(T, GL_TRIANGLES, rgba);
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}
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void DebugRenderer::renderBoxEdges(const std::vector<glm::vec4>& clippingSpacePoints, glm::vec4 rgba) const {
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const std::vector<glm::vec4>& V = clippingSpacePoints;
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std::vector<glm::vec4> lineVertices;
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for (size_t i = 0; i < 4; i++) {
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lineVertices.push_back(V[2 * i]);
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lineVertices.push_back(V[2 * i + 1]);
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lineVertices.push_back(V[i]);
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lineVertices.push_back(V[i + 4]);
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}
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void DebugRenderer::renderBoxFaces(const std::vector<glm::vec4>& clippingSpaceBoxCorners, glm::vec4 rgba) const {
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const std::vector<glm::vec4>& V = clippingSpaceBoxCorners;
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std::vector<glm::vec4> T;
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// add "sides";
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T.push_back(V[1]); T.push_back(V[0]); T.push_back(V[4]);
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T.push_back(V[4]); T.push_back(V[5]); T.push_back(V[1]);
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T.push_back(V[3]); T.push_back(V[1]); T.push_back(V[5]);
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T.push_back(V[5]); T.push_back(V[7]); T.push_back(V[3]);
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T.push_back(V[6]); T.push_back(V[3]); T.push_back(V[7]);
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T.push_back(V[3]); T.push_back(V[6]); T.push_back(V[2]);
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T.push_back(V[4]); T.push_back(V[2]); T.push_back(V[6]);
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T.push_back(V[2]); T.push_back(V[4]); T.push_back(V[0]);
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// add "top"
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T.push_back(V[5]); T.push_back(V[6]); T.push_back(V[7]);
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T.push_back(V[6]); T.push_back(V[5]); T.push_back(V[4]);
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// add bottom
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T.push_back(V[0]); T.push_back(V[1]); T.push_back(V[2]);
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T.push_back(V[3]); T.push_back(V[2]); T.push_back(V[1]);
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renderVertices(T, GL_TRIANGLES, rgba);
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}
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void DebugRenderer::renderBoxEdges(const std::vector<glm::vec4>& clippingSpacePoints, glm::vec4 rgba) const {
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const std::vector<glm::vec4>& V = clippingSpacePoints;
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std::vector<glm::vec4> lineVertices;
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for (size_t i = 0; i < 4; i++) {
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lineVertices.push_back(V[2 * i]);
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lineVertices.push_back(V[2 * i + 1]);
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lineVertices.push_back(V[i]);
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lineVertices.push_back(V[i + 4]);
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}
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lineVertices.push_back(V[0]); lineVertices.push_back(V[2]);
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lineVertices.push_back(V[1]); lineVertices.push_back(V[3]);
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lineVertices.push_back(V[4]); lineVertices.push_back(V[6]);
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lineVertices.push_back(V[5]); lineVertices.push_back(V[7]);
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DebugRenderer::ref()->renderVertices(lineVertices, GL_LINES, rgba);
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}
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lineVertices.push_back(V[0]); lineVertices.push_back(V[2]);
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lineVertices.push_back(V[1]); lineVertices.push_back(V[3]);
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lineVertices.push_back(V[4]); lineVertices.push_back(V[6]);
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lineVertices.push_back(V[5]); lineVertices.push_back(V[7]);
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DebugRenderer::ref()->renderVertices(lineVertices, GL_LINES, rgba);
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}
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} // namespace openspace
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} // namespace openspace
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