Introduce ability to configure ports etc for external applications. (#785)

Introduce ability to configure ports etc for external applications, including webgui
This commit is contained in:
Emil Axelsson
2019-01-04 10:23:28 +01:00
committed by GitHub
parent acd897784e
commit 0c6b5e95c6
19 changed files with 604 additions and 125 deletions

View File

@@ -24,6 +24,7 @@
#include <modules/server/servermodule.h>
#include <modules/server/include/serverinterface.h>
#include <modules/server/include/connection.h>
#include <modules/server/include/topics/topic.h>
#include <openspace/engine/globalscallbacks.h>
@@ -37,53 +38,102 @@
namespace {
constexpr const char* _loggerCat = "ServerModule";
constexpr const char* KeyInterfaces = "Interfaces";
} // namespace
namespace openspace {
ServerModule::ServerModule() : OpenSpaceModule(ServerModule::Name) {}
ServerModule::ServerModule()
: OpenSpaceModule(ServerModule::Name)
, _interfaceOwner({"Interfaces", "Interfaces", "Server Interfaces"})
{
addPropertySubOwner(_interfaceOwner);
}
ServerModule::~ServerModule() {
disconnectAll();
cleanUpFinishedThreads();
}
void ServerModule::internalInitialize(const ghoul::Dictionary&) {
ServerInterface* ServerModule::serverInterfaceByIdentifier(const std::string& identifier)
{
const auto si = std::find_if(
_interfaces.begin(),
_interfaces.end(),
[identifier](std::unique_ptr<ServerInterface>& i) {
return i->identifier() == identifier;
}
);
if (si == _interfaces.end()) {
return nullptr;
}
return si->get();
}
void ServerModule::internalInitialize(const ghoul::Dictionary& configuration) {
using namespace ghoul::io;
std::unique_ptr<TcpSocketServer> tcpServer = std::make_unique<TcpSocketServer>();
std::unique_ptr<WebSocketServer> wsServer = std::make_unique<WebSocketServer>();
if (configuration.hasValue<ghoul::Dictionary>(KeyInterfaces)) {
ghoul::Dictionary interfaces =
configuration.value<ghoul::Dictionary>(KeyInterfaces);
// Temporary hard coded addresses and ports.
tcpServer->listen("localhost", 8000);
wsServer->listen("localhost", 8001);
LDEBUG(fmt::format(
"TCP Server listening on {}:{}",tcpServer->address(), tcpServer->port()
));
for (std::string& key : interfaces.keys()) {
if (!interfaces.hasValue<ghoul::Dictionary>(key)) {
continue;
}
ghoul::Dictionary interfaceDictionary =
interfaces.value<ghoul::Dictionary>(key);
LDEBUG(fmt::format(
"WS Server listening on {}:{}", wsServer->address(), wsServer->port()
));
std::unique_ptr<ServerInterface> serverInterface =
ServerInterface::createFromDictionary(interfaceDictionary);
_servers.push_back(std::move(tcpServer));
_servers.push_back(std::move(wsServer));
serverInterface->initialize();
_interfaceOwner.addPropertySubOwner(serverInterface.get());
if (serverInterface) {
_interfaces.push_back(std::move(serverInterface));
}
}
}
global::callback::preSync.emplace_back([this]() { preSync(); });
}
void ServerModule::preSync() {
// Set up new connections.
for (std::unique_ptr<ghoul::io::SocketServer>& server : _servers) {
for (std::unique_ptr<ServerInterface>& serverInterface : _interfaces) {
if (!serverInterface->isEnabled()) {
continue;
}
ghoul::io::SocketServer* socketServer = serverInterface->server();
if (!socketServer) {
continue;
}
std::unique_ptr<ghoul::io::Socket> socket;
while ((socket = server->nextPendingSocket())) {
while ((socket = socketServer->nextPendingSocket())) {
std::string address = socket->address();
if (serverInterface->clientIsBlocked(address)) {
// Drop connection if the address is blocked.
continue;
}
socket->startStreams();
std::shared_ptr<Connection> connection = std::make_shared<Connection>(
std::move(socket),
server->address()
address,
false,
serverInterface->password()
);
connection->setThread(std::thread(
[this, connection] () { handleConnection(connection); }
));
if (serverInterface->clientHasAccessWithoutPassword(address)) {
connection->setAuthorized(true);
}
_connections.push_back({ std::move(connection), false });
}
}
@@ -115,6 +165,10 @@ void ServerModule::cleanUpFinishedThreads() {
}
void ServerModule::disconnectAll() {
for (std::unique_ptr<ServerInterface>& serverInterface : _interfaces) {
serverInterface->deinitialize();
}
for (ConnectionData& connectionData : _connections) {
Connection& connection = *connectionData.connection;
if (connection.socket() && connection.socket()->isConnected()) {