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Feature/Science on the Sphere (#1863)
Add all available Science-on-a-Sphere datasets from their public FTP as assets. Many of the datasets include large files that are downloaded the first time the asset is loaded
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@@ -31,6 +31,7 @@
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <memory>
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@@ -105,11 +106,12 @@ protected:
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properties::FloatProperty _scale;
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properties::Vec3Property _multiplyColor;
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properties::Vec4Property _backgroundColor;
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properties::FloatProperty _opacity;
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properties::TriggerProperty _delete;
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glm::ivec2 _objectSize = glm::ivec2(0);
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UniformCache(color, opacity, mvp, texture) _uniformCache;
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UniformCache(color, opacity, mvp, texture, backgroundColor) _uniformCache;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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};
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