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Bring back changes for transparency and added new error protection for big components.
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@@ -73,6 +73,11 @@ private:
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GL_COLOR_ATTACHMENT1
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};
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inline static const GLenum ColorAttachment03Array[2] = {
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT3
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};
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inline static const GLenum ColorAttachment012Array[3] = {
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT1,
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@@ -96,6 +96,7 @@ protected:
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properties::FloatProperty _opacity;
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properties::StringProperty _renderableType;
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void setRenderBinFromOpacity();
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void registerUpdateRenderBinFromOpacity();
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private:
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