From 0f7ca1790fd1861cb27ca44bc1d50aae76b687b0 Mon Sep 17 00:00:00 2001 From: Emil Axelsson Date: Mon, 19 Feb 2018 14:22:57 +0100 Subject: [PATCH] Do not clear the default fbo in framebuffer renderer. Already handled by SGCT. --- src/rendering/framebufferrenderer.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/rendering/framebufferrenderer.cpp b/src/rendering/framebufferrenderer.cpp index 87ff1be165..58c827d893 100644 --- a/src/rendering/framebufferrenderer.cpp +++ b/src/rendering/framebufferrenderer.cpp @@ -966,7 +966,6 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure glBindFramebuffer(GL_FRAMEBUFFER, defaultFbo); GLenum dBuffer[1] = { GL_COLOR_ATTACHMENT0 }; glDrawBuffers(1, dBuffer); - glClear(GL_COLOR_BUFFER_BIT); performDeferredTasks(tasks.deferredcasterTasks);