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Do not clear the default fbo in framebuffer renderer. Already handled by SGCT.
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@@ -966,7 +966,6 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFbo);
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GLenum dBuffer[1] = { GL_COLOR_ATTACHMENT0 };
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glDrawBuffers(1, dBuffer);
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glClear(GL_COLOR_BUFFER_BIT);
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performDeferredTasks(tasks.deferredcasterTasks);
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