Do not clear the default fbo in framebuffer renderer. Already handled by SGCT.

This commit is contained in:
Emil Axelsson
2018-02-19 14:22:57 +01:00
parent 708d62d2a7
commit 0f7ca1790f

View File

@@ -966,7 +966,6 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
glBindFramebuffer(GL_FRAMEBUFFER, defaultFbo);
GLenum dBuffer[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, dBuffer);
glClear(GL_COLOR_BUFFER_BIT);
performDeferredTasks(tasks.deferredcasterTasks);