mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-12 22:39:09 -05:00
Created screenspaceframebuffer
This commit is contained in:
@@ -34,7 +34,7 @@ namespace openspace {
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class ScreenSpaceRenderable : public properties::PropertyOwner {
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public:
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ScreenSpaceRenderable(std::string texturePath);
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ScreenSpaceRenderable();
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~ScreenSpaceRenderable();
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virtual void render() = 0;
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@@ -53,16 +53,12 @@ public:
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pos += v;
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_sphericalPosition.set(pos);
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}
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// glm::vec3 pos = _position.value();
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// pos += v;
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// _position.set(pos);
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};
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void toggleFlatScreen(){
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_flatScreen.set(!_flatScreen.value());
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};
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protected:
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void createPlane();
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glm::vec2 toEuclidean(glm::vec2 polar, float radius);
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glm::vec2 toSpherical(glm::vec2 euclidean);
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properties::BoolProperty _enabled;
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properties::BoolProperty _flatScreen;
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@@ -70,13 +66,15 @@ protected:
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properties::Vec2Property _sphericalPosition;
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properties::FloatProperty _depth;
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properties::FloatProperty _scale;
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properties::StringProperty _texturePath;
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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float _radius;
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bool _useEuclideanCoordinates;
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const float _planeDepth = -2.0;
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glm::vec2 _originalViewportSize;
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};
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} // namespace openspace
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#endif // __SCREENSPACERENDERABLE_H__
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@@ -38,6 +38,7 @@ set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderabletrail.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/simplespheregeometry.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/wavefrontgeometry.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceframebuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceimage.h
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${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/dynamicephemeris.h
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${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/spiceephemeris.h
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@@ -59,6 +60,7 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderabletrail.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/simplespheregeometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/wavefrontgeometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceframebuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceimage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/dynamicephemeris.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/spiceephemeris.cpp
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@@ -0,0 +1,91 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/screenspaceframebuffer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <modules/onscreengui/include/gui.h>
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#include <openspace/util/camera.h>
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#include <openspace/rendering/renderer.h>
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#include <openspace/rendering/abufferrenderer.h>
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#include <openspace/rendering/framebufferrenderer.h>
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namespace openspace {
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ScreenSpaceFramebuffer::ScreenSpaceFramebuffer()
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:ScreenSpaceRenderable()
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,_framebuffer(nullptr)
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{
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_id = id();
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setName("ScreenSpaceFramebuffer" + std::to_string(_id));
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OsEng.gui()._property.registerProperty(&_enabled);
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OsEng.gui()._property.registerProperty(&_flatScreen);
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OsEng.gui()._property.registerProperty(&_euclideanPosition);
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OsEng.gui()._property.registerProperty(&_sphericalPosition);
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OsEng.gui()._property.registerProperty(&_depth);
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OsEng.gui()._property.registerProperty(&_scale);
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if(_useEuclideanCoordinates){
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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_sphericalPosition.onChange([this](){});
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}else{
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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}
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}
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ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer(){}
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bool ScreenSpaceFramebuffer::initialize(){
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_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
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ghoul::opengl::Texture texture = ghoul::opengl::Texture(glm::uvec3(512, 512, 10));
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_framebuffer->attachTexture(&texture, GL_COLOR_ATTACHMENT0);
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return true;
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}
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bool ScreenSpaceFramebuffer::deinitialize(){
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return true;
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}
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void ScreenSpaceFramebuffer::render(){
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GLint defaultFBO = _framebuffer->getActiveObject();
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_framebuffer->activate();
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// _shader->activate();
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// _shader->deactivate();
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_framebuffer->deactivate();
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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}
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void ScreenSpaceFramebuffer::update(){}
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bool ScreenSpaceFramebuffer::isReady() const {}
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int ScreenSpaceFramebuffer::id(){
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static int id = 0;
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return id++;
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}
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} //namespace openspace
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@@ -0,0 +1,50 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __SCREENSPACEFRAMEBUFFER_H__
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#define __SCREENSPACEFRAMEBUFFER_H__
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#include <openspace/rendering/screenspacerenderable.h>
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#include <ghoul/opengl/framebufferobject.h>
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namespace openspace {
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class ScreenSpaceFramebuffer : public ScreenSpaceRenderable {
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public:
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ScreenSpaceFramebuffer();
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~ScreenSpaceFramebuffer();
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bool initialize() override;
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bool deinitialize() override;
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void render() override;
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void update() override;
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bool isReady() const override;
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private:
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static int id();
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std::unique_ptr<ghoul::opengl::FramebufferObject> _framebuffer;
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int _id;
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};
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} //namespace openspace
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#endif //__SCREENSPACEFRAMEBUFFER_H__
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@@ -30,41 +30,43 @@
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#include <modules/onscreengui/include/gui.h>
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#include <glm/gtx/polar_coordinates.hpp>
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#include <openspace/util/camera.h>
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#include <ghoul/logging/logmanager.h>
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namespace openspace {
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ScreenSpaceImage::ScreenSpaceImage(std::string texturePath)
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:ScreenSpaceRenderable(texturePath)
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{
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_id = id();
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setName("ScreenSpaceImage" + std::to_string(_id));
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OsEng.gui()._property.registerProperty(&_enabled);
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OsEng.gui()._property.registerProperty(&_flatScreen);
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OsEng.gui()._property.registerProperty(&_euclideanPosition);
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OsEng.gui()._property.registerProperty(&_sphericalPosition);
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OsEng.gui()._property.registerProperty(&_depth);
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OsEng.gui()._property.registerProperty(&_scale);
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OsEng.gui()._property.registerProperty(&_texturePath);
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:ScreenSpaceRenderable()
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,_texturePath("texturePath", "Texture path", texturePath)
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{
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addProperty(_texturePath);
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_texturePath.onChange([this](){ loadTexture(); });
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_id = id();
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setName("ScreenSpaceImage" + std::to_string(_id));
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OsEng.gui()._property.registerProperty(&_enabled);
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OsEng.gui()._property.registerProperty(&_flatScreen);
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OsEng.gui()._property.registerProperty(&_euclideanPosition);
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OsEng.gui()._property.registerProperty(&_sphericalPosition);
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OsEng.gui()._property.registerProperty(&_depth);
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OsEng.gui()._property.registerProperty(&_scale);
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OsEng.gui()._property.registerProperty(&_texturePath);
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if(_useEuclideanCoordinates){
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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_sphericalPosition.onChange([this](){});
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}else{
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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}
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// _flatScreen.onChange([this](){ _useEuclideanCoordinates = _flatScreen.value(); });
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_texturePath.onChange([this](){ loadTexture(); });
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if(_useEuclideanCoordinates){
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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_sphericalPosition.onChange([this](){});
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}else{
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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}
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}
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ScreenSpaceImage::~ScreenSpaceImage(){}
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void ScreenSpaceImage::render(){
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GLfloat m_viewport[4];
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glGetFloatv(GL_VIEWPORT, m_viewport);
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@@ -75,16 +77,14 @@ void ScreenSpaceImage::render(){
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float scalingRatioX = m_viewport[2] / _originalViewportSize[0];
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float scalingRatioY = m_viewport[3] / _originalViewportSize[1];
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float occlusionDepth = 1-_depth.value();
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glm::mat4 modelTransform;
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if(!_useEuclideanCoordinates){
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glm::vec2 position = _sphericalPosition.value();
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float phi = position.y - M_PI/2.0;
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glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), position.x, glm::vec3(0.0f, 1.0f, 0.0f));
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rotation = glm::rotate(rotation, phi , glm::vec3(1.0f, 0.0f, 0.0f));
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glm::mat4 translate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, _planeDepth));
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modelTransform = rotation * translate;
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} else {
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glm::vec2 position = _euclideanPosition.value();
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@@ -92,6 +92,7 @@ void ScreenSpaceImage::render(){
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}
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modelTransform = glm::scale(modelTransform, glm::vec3(_scale.value()*scalingRatioY, _scale.value()*textureRatio*scalingRatioX, 1));
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float occlusionDepth = 1-_depth.value();
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glEnable(GL_DEPTH_TEST);
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_shader->activate();
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@@ -130,9 +131,27 @@ bool ScreenSpaceImage::initialize(){
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return isReady();
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}
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bool ScreenSpaceImage::deinitialize(){
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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_texturePath = "";
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_texture = nullptr;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shader) {
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renderEngine.removeRenderProgram(_shader);
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_shader = nullptr;
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}
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return true;
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}
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void ScreenSpaceImage::update(){
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if(_flatScreen.value() != _useEuclideanCoordinates){
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_useEuclideanCoordinates = _flatScreen.value();
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@@ -154,39 +173,6 @@ void ScreenSpaceImage::update(){
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}
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}
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glm::vec2 ScreenSpaceImage::toEuclidean(glm::vec2 polar, float r){
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float x = r*sin(polar[0])*sin(polar[1]);
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float y = r*cos(polar[1]);
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float z = _planeDepth;
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return glm::vec2(x, y);
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}
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glm::vec2 ScreenSpaceImage::toSpherical(glm::vec2 euclidean){
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_radius = -sqrt(pow(euclidean[0],2)+pow(euclidean[1],2)+pow(_planeDepth,2));
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float theta = atan2(-_planeDepth,euclidean[0])-M_PI/2.0;
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float phi = acos(euclidean[1]/_radius);
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while(phi>=M_PI){
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phi -= M_PI;
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}
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if(!_radius){
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phi = 0;
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}
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while(theta <= -M_PI){
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theta += 2.0*M_PI;
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}
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while(theta >= M_PI) {
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theta -= 2.0*M_PI;
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}
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// std::cout << euclidean[2] << " " << r
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return glm::vec2(theta, phi);
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}
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bool ScreenSpaceImage::isReady() const{
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bool ready = true;
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if (!_shader)
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@@ -207,10 +193,6 @@ void ScreenSpaceImage::loadTexture() {
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texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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_texture = std::move(texture);
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// delete _textureFile;
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// _textureFile = new ghoul::filesystem::File(_texturePath);
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// _textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
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}
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}
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}
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@@ -26,6 +26,7 @@
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#include <openspace/rendering/screenspacerenderable.h>
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#include <ghoul/opengl/texture.h>
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namespace openspace {
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class ScreenSpaceImage : public ScreenSpaceRenderable {
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@@ -41,16 +42,12 @@ public:
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bool isReady() const override;
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private:
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void loadTexture();
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glm::vec2 toEuclidean(glm::vec2 polar, float radius);
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glm::vec2 toSpherical(glm::vec2 euclidean);
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static int id();
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properties::StringProperty _texturePath;
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std::unique_ptr<ghoul::opengl::Texture> _texture; // The image to render
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glm::vec2 _originalViewportSize;
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const float _planeDepth = -2.0;
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bool _isFlatScreen = true;
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int _id;
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};
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// int ScreenSpaceImage::id = 0;
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} //namespace openspace
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#endif //__SCREENSPACEIMAGE_H__
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@@ -33,6 +33,7 @@
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#include <openspace/rendering/framebufferrenderer.h>
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#include <modules/base/rendering/screenspaceimage.h>
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#include <modules/base/rendering/screenspaceframebuffer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/interaction/interactionhandler.h>
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@@ -207,7 +208,9 @@ bool RenderEngine::initialize() {
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ghoul::io::TextureReader::ref().addReader(std::make_shared<ghoul::io::TextureReaderCMAP>());
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ssr = std::make_shared<ScreenSpaceImage>("${OPENSPACE_DATA}/test2.jpg");
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registerScreenSpaceRenderable(ssr);
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registerScreenSpaceRenderable(std::make_shared<ScreenSpaceImage>("${OPENSPACE_DATA}/test3.jpg"));
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// registerScreenSpaceRenderable(std::make_shared<ScreenSpaceImage>("${OPENSPACE_DATA}/test3.jpg"));
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registerScreenSpaceRenderable(std::make_shared<ScreenSpaceFramebuffer>());
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return true;
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}
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@@ -397,9 +400,9 @@ void RenderEngine::render(const glm::mat4 &projectionMatrix, const glm::mat4 &vi
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}
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}
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for (auto s : _screenSpaceRenderables) {
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if(s->isEnabled())
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s->render();
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for (auto screenSpaceRenderable : _screenSpaceRenderables) {
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if(screenSpaceRenderable->isEnabled())
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screenSpaceRenderable->render();
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}
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}
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@@ -25,57 +25,73 @@
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#include <openspace/rendering/screenspacerenderable.h>
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||||
namespace openspace {
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||||
ScreenSpaceRenderable::ScreenSpaceRenderable(std::string texturePath)
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||||
: _enabled("enabled", "Is Enabled", true)
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||||
, _flatScreen("flatScreen", "Flat Screen", true)
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||||
, _euclideanPosition("euclideanPosition", "Euclidean coordinates", glm::vec2(0),glm::vec2(-4),glm::vec2(4))
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||||
, _sphericalPosition("sphericalPosition", "Spherical coordinates", glm::vec2(0),glm::vec2(-M_PI),glm::vec2(M_PI))
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||||
, _depth("depth", "Depth", 0, 0, 1)
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||||
, _scale("scale", "Scale" , 0.5, 0, 1)
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||||
, _texturePath("texturePath", "Texture path", texturePath)
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||||
, _quad(0)
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||||
, _vertexPositionBuffer(0)
|
||||
,_shader(nullptr)
|
||||
,_radius(-.2f)
|
||||
ScreenSpaceRenderable::ScreenSpaceRenderable()
|
||||
: _enabled("enabled", "Is Enabled", true)
|
||||
, _flatScreen("flatScreen", "Flat Screen", true)
|
||||
, _euclideanPosition("euclideanPosition", "Euclidean coordinates", glm::vec2(0),glm::vec2(-4),glm::vec2(4))
|
||||
, _sphericalPosition("sphericalPosition", "Spherical coordinates", glm::vec2(0),glm::vec2(-M_PI),glm::vec2(M_PI))
|
||||
, _depth("depth", "Depth", 0, 0, 1)
|
||||
, _scale("scale", "Scale" , 0.5, 0, 1)
|
||||
// , _texturePath("texturePath", "Texture path", texturePath)
|
||||
, _quad(0)
|
||||
, _vertexPositionBuffer(0)
|
||||
,_shader(nullptr)
|
||||
,_radius(-.2f)
|
||||
|
||||
{
|
||||
addProperty(_enabled);
|
||||
addProperty(_flatScreen);
|
||||
addProperty(_euclideanPosition);
|
||||
addProperty(_sphericalPosition);
|
||||
addProperty(_depth);
|
||||
addProperty(_scale);
|
||||
addProperty(_texturePath);
|
||||
{
|
||||
addProperty(_enabled);
|
||||
addProperty(_flatScreen);
|
||||
addProperty(_euclideanPosition);
|
||||
addProperty(_sphericalPosition);
|
||||
addProperty(_depth);
|
||||
addProperty(_scale);
|
||||
// addProperty(_texturePath);
|
||||
|
||||
_useEuclideanCoordinates = _flatScreen.value();
|
||||
}
|
||||
_useEuclideanCoordinates = _flatScreen.value();
|
||||
}
|
||||
|
||||
ScreenSpaceRenderable::~ScreenSpaceRenderable(){}
|
||||
ScreenSpaceRenderable::~ScreenSpaceRenderable(){}
|
||||
|
||||
bool ScreenSpaceRenderable::isEnabled() const {
|
||||
return _enabled;
|
||||
}
|
||||
bool ScreenSpaceRenderable::isEnabled() const {
|
||||
return _enabled;
|
||||
}
|
||||
|
||||
void ScreenSpaceRenderable::createPlane() {
|
||||
// ============================
|
||||
// GEOMETRY (quad)
|
||||
// ============================
|
||||
const GLfloat vertex_data[] = { // square of two triangles (sigh)
|
||||
// x y z w s t
|
||||
-1, -1, 0.0f, 1, 0, 1,
|
||||
1, 1, 0.0f, 1, 1, 0,
|
||||
-1, 1, 0.0f, 1, 0, 0,
|
||||
-1, -1, 0.0f, 1, 0, 1,
|
||||
1, -1, 0.0f, 1, 1, 1,
|
||||
1, 1, 0.0f, 1, 1, 0,
|
||||
};
|
||||
void ScreenSpaceRenderable::createPlane() {
|
||||
// ============================
|
||||
// GEOMETRY (quad)
|
||||
// ============================
|
||||
const GLfloat vertex_data[] = { // square of two triangles (sigh)
|
||||
// x y z w s t
|
||||
-1, -1, 0.0f, 1, 0, 1,
|
||||
1, 1, 0.0f, 1, 1, 0,
|
||||
-1, 1, 0.0f, 1, 0, 0,
|
||||
-1, -1, 0.0f, 1, 0, 1,
|
||||
1, -1, 0.0f, 1, 1, 1,
|
||||
1, 1, 0.0f, 1, 1, 0,
|
||||
};
|
||||
|
||||
glBindVertexArray(_quad); // bind array
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
|
||||
}
|
||||
}
|
||||
glBindVertexArray(_quad); // bind array
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
|
||||
}
|
||||
|
||||
glm::vec2 ScreenSpaceRenderable::toEuclidean(glm::vec2 polar, float r){
|
||||
float x = r*sin(polar[0])*sin(polar[1]);
|
||||
float y = r*cos(polar[1]);
|
||||
|
||||
return glm::vec2(x, y);
|
||||
}
|
||||
|
||||
glm::vec2 ScreenSpaceRenderable::toSpherical(glm::vec2 euclidean){
|
||||
_radius = -sqrt(pow(euclidean[0],2)+pow(euclidean[1],2)+pow(_planeDepth,2));
|
||||
float theta = atan2(-_planeDepth,euclidean[0])-M_PI/2.0;
|
||||
float phi = acos(euclidean[1]/_radius);
|
||||
|
||||
return glm::vec2(theta, phi);
|
||||
}
|
||||
|
||||
}// namespace openspace
|
||||
Reference in New Issue
Block a user