mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-24 13:08:49 -05:00
Created screenspaceframebuffer
This commit is contained in:
@@ -38,6 +38,7 @@ set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderabletrail.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/simplespheregeometry.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/wavefrontgeometry.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceframebuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceimage.h
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${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/dynamicephemeris.h
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${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/spiceephemeris.h
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@@ -59,6 +60,7 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderabletrail.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/simplespheregeometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/wavefrontgeometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceframebuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceimage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/dynamicephemeris.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/spiceephemeris.cpp
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@@ -0,0 +1,91 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/screenspaceframebuffer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <modules/onscreengui/include/gui.h>
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#include <openspace/util/camera.h>
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#include <openspace/rendering/renderer.h>
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#include <openspace/rendering/abufferrenderer.h>
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#include <openspace/rendering/framebufferrenderer.h>
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namespace openspace {
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ScreenSpaceFramebuffer::ScreenSpaceFramebuffer()
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:ScreenSpaceRenderable()
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,_framebuffer(nullptr)
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{
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_id = id();
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setName("ScreenSpaceFramebuffer" + std::to_string(_id));
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OsEng.gui()._property.registerProperty(&_enabled);
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OsEng.gui()._property.registerProperty(&_flatScreen);
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OsEng.gui()._property.registerProperty(&_euclideanPosition);
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OsEng.gui()._property.registerProperty(&_sphericalPosition);
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OsEng.gui()._property.registerProperty(&_depth);
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OsEng.gui()._property.registerProperty(&_scale);
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if(_useEuclideanCoordinates){
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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_sphericalPosition.onChange([this](){});
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}else{
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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}
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}
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ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer(){}
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bool ScreenSpaceFramebuffer::initialize(){
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_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
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ghoul::opengl::Texture texture = ghoul::opengl::Texture(glm::uvec3(512, 512, 10));
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_framebuffer->attachTexture(&texture, GL_COLOR_ATTACHMENT0);
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return true;
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}
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bool ScreenSpaceFramebuffer::deinitialize(){
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return true;
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}
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void ScreenSpaceFramebuffer::render(){
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GLint defaultFBO = _framebuffer->getActiveObject();
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_framebuffer->activate();
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// _shader->activate();
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// _shader->deactivate();
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_framebuffer->deactivate();
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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}
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void ScreenSpaceFramebuffer::update(){}
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bool ScreenSpaceFramebuffer::isReady() const {}
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int ScreenSpaceFramebuffer::id(){
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static int id = 0;
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return id++;
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}
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} //namespace openspace
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@@ -0,0 +1,50 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __SCREENSPACEFRAMEBUFFER_H__
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#define __SCREENSPACEFRAMEBUFFER_H__
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#include <openspace/rendering/screenspacerenderable.h>
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#include <ghoul/opengl/framebufferobject.h>
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namespace openspace {
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class ScreenSpaceFramebuffer : public ScreenSpaceRenderable {
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public:
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ScreenSpaceFramebuffer();
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~ScreenSpaceFramebuffer();
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bool initialize() override;
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bool deinitialize() override;
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void render() override;
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void update() override;
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bool isReady() const override;
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private:
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static int id();
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std::unique_ptr<ghoul::opengl::FramebufferObject> _framebuffer;
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int _id;
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};
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} //namespace openspace
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#endif //__SCREENSPACEFRAMEBUFFER_H__
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@@ -30,41 +30,43 @@
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#include <modules/onscreengui/include/gui.h>
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#include <glm/gtx/polar_coordinates.hpp>
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#include <openspace/util/camera.h>
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#include <ghoul/logging/logmanager.h>
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namespace openspace {
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ScreenSpaceImage::ScreenSpaceImage(std::string texturePath)
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:ScreenSpaceRenderable(texturePath)
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{
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_id = id();
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setName("ScreenSpaceImage" + std::to_string(_id));
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OsEng.gui()._property.registerProperty(&_enabled);
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OsEng.gui()._property.registerProperty(&_flatScreen);
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OsEng.gui()._property.registerProperty(&_euclideanPosition);
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OsEng.gui()._property.registerProperty(&_sphericalPosition);
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OsEng.gui()._property.registerProperty(&_depth);
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OsEng.gui()._property.registerProperty(&_scale);
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OsEng.gui()._property.registerProperty(&_texturePath);
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:ScreenSpaceRenderable()
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,_texturePath("texturePath", "Texture path", texturePath)
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{
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addProperty(_texturePath);
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_texturePath.onChange([this](){ loadTexture(); });
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_id = id();
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setName("ScreenSpaceImage" + std::to_string(_id));
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OsEng.gui()._property.registerProperty(&_enabled);
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OsEng.gui()._property.registerProperty(&_flatScreen);
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OsEng.gui()._property.registerProperty(&_euclideanPosition);
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OsEng.gui()._property.registerProperty(&_sphericalPosition);
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OsEng.gui()._property.registerProperty(&_depth);
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OsEng.gui()._property.registerProperty(&_scale);
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OsEng.gui()._property.registerProperty(&_texturePath);
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if(_useEuclideanCoordinates){
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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_sphericalPosition.onChange([this](){});
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}else{
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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}
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// _flatScreen.onChange([this](){ _useEuclideanCoordinates = _flatScreen.value(); });
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_texturePath.onChange([this](){ loadTexture(); });
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if(_useEuclideanCoordinates){
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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_sphericalPosition.onChange([this](){});
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}else{
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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}
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}
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ScreenSpaceImage::~ScreenSpaceImage(){}
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void ScreenSpaceImage::render(){
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GLfloat m_viewport[4];
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glGetFloatv(GL_VIEWPORT, m_viewport);
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@@ -75,16 +77,14 @@ void ScreenSpaceImage::render(){
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float scalingRatioX = m_viewport[2] / _originalViewportSize[0];
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float scalingRatioY = m_viewport[3] / _originalViewportSize[1];
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float occlusionDepth = 1-_depth.value();
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glm::mat4 modelTransform;
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if(!_useEuclideanCoordinates){
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glm::vec2 position = _sphericalPosition.value();
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float phi = position.y - M_PI/2.0;
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glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), position.x, glm::vec3(0.0f, 1.0f, 0.0f));
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rotation = glm::rotate(rotation, phi , glm::vec3(1.0f, 0.0f, 0.0f));
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glm::mat4 translate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, _planeDepth));
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modelTransform = rotation * translate;
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} else {
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glm::vec2 position = _euclideanPosition.value();
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@@ -92,6 +92,7 @@ void ScreenSpaceImage::render(){
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}
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modelTransform = glm::scale(modelTransform, glm::vec3(_scale.value()*scalingRatioY, _scale.value()*textureRatio*scalingRatioX, 1));
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float occlusionDepth = 1-_depth.value();
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glEnable(GL_DEPTH_TEST);
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_shader->activate();
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@@ -130,9 +131,27 @@ bool ScreenSpaceImage::initialize(){
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return isReady();
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}
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bool ScreenSpaceImage::deinitialize(){
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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_texturePath = "";
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_texture = nullptr;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shader) {
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renderEngine.removeRenderProgram(_shader);
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_shader = nullptr;
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}
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return true;
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}
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void ScreenSpaceImage::update(){
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if(_flatScreen.value() != _useEuclideanCoordinates){
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_useEuclideanCoordinates = _flatScreen.value();
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@@ -154,39 +173,6 @@ void ScreenSpaceImage::update(){
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}
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}
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glm::vec2 ScreenSpaceImage::toEuclidean(glm::vec2 polar, float r){
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float x = r*sin(polar[0])*sin(polar[1]);
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float y = r*cos(polar[1]);
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float z = _planeDepth;
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return glm::vec2(x, y);
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}
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glm::vec2 ScreenSpaceImage::toSpherical(glm::vec2 euclidean){
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_radius = -sqrt(pow(euclidean[0],2)+pow(euclidean[1],2)+pow(_planeDepth,2));
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float theta = atan2(-_planeDepth,euclidean[0])-M_PI/2.0;
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float phi = acos(euclidean[1]/_radius);
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while(phi>=M_PI){
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phi -= M_PI;
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}
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if(!_radius){
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phi = 0;
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}
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while(theta <= -M_PI){
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theta += 2.0*M_PI;
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}
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while(theta >= M_PI) {
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theta -= 2.0*M_PI;
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}
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// std::cout << euclidean[2] << " " << r
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return glm::vec2(theta, phi);
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}
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bool ScreenSpaceImage::isReady() const{
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bool ready = true;
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if (!_shader)
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@@ -207,10 +193,6 @@ void ScreenSpaceImage::loadTexture() {
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texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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_texture = std::move(texture);
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// delete _textureFile;
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// _textureFile = new ghoul::filesystem::File(_texturePath);
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// _textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
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}
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}
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}
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@@ -26,6 +26,7 @@
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#include <openspace/rendering/screenspacerenderable.h>
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#include <ghoul/opengl/texture.h>
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namespace openspace {
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class ScreenSpaceImage : public ScreenSpaceRenderable {
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@@ -41,16 +42,12 @@ public:
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bool isReady() const override;
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private:
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void loadTexture();
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glm::vec2 toEuclidean(glm::vec2 polar, float radius);
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glm::vec2 toSpherical(glm::vec2 euclidean);
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static int id();
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properties::StringProperty _texturePath;
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std::unique_ptr<ghoul::opengl::Texture> _texture; // The image to render
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glm::vec2 _originalViewportSize;
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const float _planeDepth = -2.0;
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bool _isFlatScreen = true;
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int _id;
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};
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// int ScreenSpaceImage::id = 0;
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} //namespace openspace
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#endif //__SCREENSPACEIMAGE_H__
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