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fix for windows. removed thread for updating texture.
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@@ -68,8 +68,6 @@ TexturePlane::~TexturePlane(){
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bool TexturePlane::initialize(){
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ISWACygnet::initialize();
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std::thread t = std::thread(std::bind(&TexturePlane::updateTexture, this));
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t.detach();
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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