Restructure parsers, send label parser information to GUI application

This commit is contained in:
Alexander Bock
2015-05-07 18:26:23 +02:00
parent dac1f213b5
commit 1177e4e4cf
5 changed files with 52 additions and 39 deletions

View File

@@ -40,7 +40,7 @@ namespace {
const std::string _loggerCat = "HongKangParser";
const std::string keyTranslation = "DataInputTranslation";
const std::string PlaybookIdentifierName = "Playbook";
const std::string PlaybookIdentifierName = "HongKang";
}
namespace openspace {
@@ -251,7 +251,7 @@ void HongKangParser::create(){
}
}
sendPlaybookInformation();
sendPlaybookInformation(PlaybookIdentifierName);
//std::ofstream myfile;
//myfile.open("HongKangOutput.txt");

View File

@@ -29,6 +29,7 @@
#include <ghoul/filesystem/directory.h>
#include <openspace/util/time.h>
#include <ghoul/filesystem/cachemanager.h>
#include <openspace/util/decoder.h>
#include <openspace/util/spicemanager.h>
#include <fstream>

View File

@@ -27,6 +27,7 @@
#include <ghoul/filesystem/directory.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/decoder.h>
#include <fstream>
#include <iterator>
#include <iomanip>
@@ -38,6 +39,8 @@ namespace {
const std::string _loggerCat = "LabelParser";
const std::string keySpecs = "Read";
const std::string keyConvert = "Convert";
const std::string PlaybookIdentifierName = "LabelParser";
}
namespace openspace {
@@ -272,6 +275,7 @@ void LabelParser::create(){
}
//myfile.close();
sendPlaybookInformation(PlaybookIdentifierName);
}

View File

@@ -25,8 +25,8 @@
#include <openspace/util/sequenceparser.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/network/networkengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/decoder.h>
namespace {
const std::string _loggerCat = "SequenceParser";
@@ -73,8 +73,9 @@ void writeToBuffer<std::string>(std::vector<char>& buffer, size_t& currentWriteL
currentWriteLocation += length;
}
void SequenceParser::sendPlaybookInformation() {
static const NetworkEngine::MessageIdentifier PlaybookIdentifier = OsEng.networkEngine()->identifier(PlaybookIdentifierName);
void SequenceParser::sendPlaybookInformation(const std::string& name) {
std::string fullName = PlaybookIdentifierName + "_" + name;
_messageIdentifier = OsEng.networkEngine()->identifier(fullName);
std::vector<char> buffer(1024);
size_t currentWriteLocation = 0;
@@ -164,7 +165,7 @@ void SequenceParser::sendPlaybookInformation() {
buffer.resize(currentWriteLocation);
//OsEng.networkEngine()->publishMessage(PlaybookIdentifier, buffer);
OsEng.networkEngine()->setInitialConnectionMessage(PlaybookIdentifier, buffer);
OsEng.networkEngine()->setInitialConnectionMessage(_messageIdentifier, buffer);
}
}