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Add Gui component for manipulating time
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@@ -29,6 +29,7 @@
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#include <openspace/gui/guiperformancecomponent.h>
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#include <openspace/gui/guipropertycomponent.h>
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#include <openspace/gui/guiorigincomponent.h>
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#include <openspace/gui/guitimecomponent.h>
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#include <openspace/scripting/scriptengine.h>
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namespace openspace {
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@@ -61,10 +62,11 @@ public:
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static openspace::scripting::ScriptEngine::LuaLibrary luaLibrary();
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//protected:
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GuiHelpComponent _help;
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GuiOriginComponent _origin;
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GuiPerformanceComponent _performance;
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GuiPropertyComponent _property;
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GuiHelpComponent _help;
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GuiTimeComponent _time;
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bool _isEnabled;
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97
include/openspace/gui/guitimecomponent.h
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97
include/openspace/gui/guitimecomponent.h
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@@ -0,0 +1,97 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __GUITIMECOMPONENT_H__
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#define __GUITIMECOMPONENT_H__
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#include <openspace/gui/guicomponent.h>
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namespace openspace {
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namespace gui {
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class GuiTimeComponent : public GuiComponent {
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public:
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void render() override;
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};
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//
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//class GuiPropertyComponent : public GuiComponent {
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//public:
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// //void registerProperty(const std::string& propertyDescription);
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// void registerProperty(properties::Property* prop);
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// void render();
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//
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//protected:
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// enum class PropertyType {
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// BoolProperty = 0,
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// IntProperty,
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// FloatProperty,
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// Vec2Property,
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// Vec3Property,
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// StringProperty,
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// OptionProperty,
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// SelectionProperty,
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// TriggerProperty,
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// InvalidPropertyType
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// };
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//
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// struct PropertyInfo {
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// PropertyType type;
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// std::string identifier;
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// std::string name;
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// std::string group;
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// };
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// typedef std::string PropertyOwner;
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//
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// struct Property {
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// PropertyOwner owner;
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// std::vector<PropertyInfo> properties;
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// };
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//
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// void handleProperty(const ghoul::Dictionary& value);
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//
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// PropertyType toPropertyType(const std::string& name) const;
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//
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// void renderProperty(const PropertyInfo& info) const;
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//
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// std::set<properties::Property*> _boolProperties;
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// std::set<properties::Property*> _intProperties;
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// std::set<properties::Property*> _floatProperties;
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// std::set<properties::Property*> _vec2Properties;
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// std::set<properties::Property*> _vec3Properties;
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// std::set<properties::Property*> _vec4Properties;
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// std::set<properties::Property*> _stringProperties;
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// std::set<properties::Property*> _optionProperties;
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// std::set<properties::Property*> _selectionProperties;
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// std::set<properties::Property*> _triggerProperties;
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// std::map<std::string, std::vector<properties::Property*>> _propertiesByOwner;
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//
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// //std::vector<Property> _properties;
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//};
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} // namespace gui
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} // namespace openspace
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#endif // __GUITIMECOMPONENT_H__
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