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Make performance widget graphs fill from right to left instead of circular
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@@ -43,10 +43,6 @@ struct PerformanceLayout {
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float renderTime[NumberValues];
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float updateRenderable[NumberValues];
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float updateEphemeris[NumberValues];
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int32_t currentRenderTime;
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int32_t currentUpdateRenderable;
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int32_t currentUpdateEphemeris;
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};
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SceneGraphPerformanceLayout sceneGraphEntries[MaxValues];
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int16_t nScaleGraphEntries;
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@@ -54,7 +50,6 @@ struct PerformanceLayout {
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struct FunctionPerformanceLayout {
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char name[LengthName];
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float time[NumberValues];
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int32_t currentTime;
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};
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FunctionPerformanceLayout functionEntries[MaxValues];
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int16_t nFunctionEntries;
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