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Remove unused GUI properties
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@@ -155,7 +155,7 @@ void ChunkNode::renderDepthFirst(const RenderData& data) {
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void ChunkNode::split(int depth) {
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if (depth > 0 && isLeaf()) {
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for (size_t i = 0; i < 4; i++) {
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Chunk chunk(_chunk.owner(), _chunk.index().child((Quad)i), _chunk.owner()->initChunkVisible);
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Chunk chunk(_chunk.owner(), _chunk.index().child((Quad)i));
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_children[i] = std::unique_ptr<ChunkNode>(new ChunkNode(chunk, this));
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}
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}
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