mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-08 04:20:14 -05:00
Cleaning up more shaders
This commit is contained in:
@@ -1,75 +0,0 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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uniform vec4 gridColor;
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in vec2 vs_st;
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//in vec3 vs_stp;
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in vec4 vs_normal;
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in vec4 vs_position;
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#include "ABuffer/abufferStruct.hglsl"
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#include "ABuffer/abufferAddToBuffer.hglsl"
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#include "PowerScaling/powerScaling_fs.hglsl"
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// out vec4 diffuse;
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void main()
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{
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// set the depth
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//gl_FragDepth = depth;
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//gl_FragDepth = 0.5;
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// color
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// diffuse = texture(texture1, vs_st);
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//diffuse = vec4(vs_position.z,0.0, 0.0, 1.0);
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// diffuse = vec4(vs_position.xyz * pow(10, vs_position.w), 1.0);
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//diffuse = vec4(vs_st, 0.0, 1.0);
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//diffuse = vec4(1.0,1.0, 0.0, 1.0);
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//diffuse = vec4(depth*5,0.0, 0.0, 1.0);
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//diffuse = vec4(vs_position.w,0.0, 0.0, 1.0);
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vec4 diffuse = vec4(0.4,0.4,0.4,1);
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/*if( floor(vs_st[0]) == -2){
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diffuse = gridColor*2.f;
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}else{
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diffuse = gridColor;
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}*/
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diffuse = gridColor;
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vec4 position = vs_position;
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float depth = pscDepth(position);
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// gl_FragDepth = depth;
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//ABufferStruct_t frag = createGeometryFragment(vec4(1,0,0,1), position, depth);
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ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
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addToBuffer(frag);
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}
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@@ -1,60 +0,0 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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uniform vec4 gridColor;
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layout(location = 0) in vec4 in_position;
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//in vec3 in_position;
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layout(location = 1) in vec2 in_st;
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layout(location = 2) in vec3 in_normal;
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out vec2 vs_st;
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out vec3 vs_stp;
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out vec4 vs_normal;
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out vec4 vs_position;
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#include "PowerScaling/powerScaling_vs.hglsl"
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void main()
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{
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// set variables
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vs_st = in_st;
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//vs_stp = in_position.xyz;
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vs_normal = normalize(ModelTransform * vec4(in_normal,0));
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vec4 tmp = in_position;
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// this is wrong for the normal. The normal transform is the transposed inverse of the model transform
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vs_normal = normalize(ModelTransform * vec4(in_normal,0));
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vec4 position = pscTransform(tmp, ModelTransform);
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vs_position = tmp;
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position = ViewProjection * position;
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gl_Position = z_normalization(position);
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}
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@@ -143,9 +143,13 @@ RenderableFov::~RenderableFov() {
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bool RenderableFov::initialize() {
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bool completeSuccess = true;
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if (_programObject == nullptr)
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completeSuccess &= OsEng.ref().configurationManager()->getValue("FovProgram", _programObject);
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completeSuccess &= OsEng.ref().configurationManager()->getValue("EphemerisProgram", _programObject);
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if (_programObject == nullptr) {
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_programObject = ghoul::opengl::ProgramObject::Build("FovProgram",
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"${SHADERS}/modules/projection/fov_vs.glsl",
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"${SHADERS}/modules/projection/fov_fs.glsl");
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if (!_programObject)
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return false;
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}
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allocateData();
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sendToGPU();
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@@ -125,10 +125,16 @@ bool RenderablePlane::initialize() {
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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if (_shader == nullptr)
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OsEng.ref().configurationManager()->getValue("planeProgram", _shader);
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loadTexture();
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if (_shader == nullptr) {
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// Plane Program
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_shader = ghoul::opengl::ProgramObject::Build("PlaneProgram",
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"${SHADERS}/modules/plane/plane_vs.glsl",
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"${SHADERS}/modules/plane/plane_fs.glsl");
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if (!_shader)
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return false;
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}
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loadTexture();
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return isReady();
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}
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@@ -92,8 +92,13 @@ bool RenderablePlaneProjection::initialize() {
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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// Plane program
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if (_shader == nullptr)
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OsEng.ref().configurationManager()->getValue("imagePlaneProgram", _shader);
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if (_shader == nullptr) {
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// Image Plane Program
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_shader = ghoul::opengl::ProgramObject::Build("ImagePlaneProgram",
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"${SHADERS}/modules/imageplane/imageplane_vs.glsl",
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"${SHADERS}/modules/imageplane/imageplane_fs.glsl");
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if (!_shader) return false;
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}
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setTarget("JUPITER");
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loadTexture();
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@@ -197,33 +197,6 @@ bool Scene::initialize() {
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_programs.push_back(tmpProgram);
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OsEng.ref().configurationManager()->setValue("nightTextureProgram", tmpProgram);
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// Fov Program
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tmpProgram = ProgramObject::Build("FovProgram",
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"${SHADERS}/fov_vs.glsl",
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"${SHADERS}/fov_fs.glsl");
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if (!tmpProgram) return false;
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tmpProgram->setProgramObjectCallback(cb);
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_programs.push_back(tmpProgram);
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OsEng.ref().configurationManager()->setValue("FovProgram", tmpProgram);
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// Plane Program
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tmpProgram = ProgramObject::Build("planeProgram",
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"${SHADERS}/modules/plane/plane_vs.glsl",
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"${SHADERS}/modules/plane/plane_fs.glsl");
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if (!tmpProgram) return false;
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tmpProgram->setProgramObjectCallback(cb);
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_programs.push_back(tmpProgram);
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OsEng.ref().configurationManager()->setValue("planeProgram", tmpProgram);
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// Image Plane Program
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tmpProgram = ProgramObject::Build("imagePlaneProgram",
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"${SHADERS}/modules/imageplane/imageplane_vs.glsl",
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"${SHADERS}/modules/imageplane/imageplane_fs.glsl");
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if (!tmpProgram) return false;
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tmpProgram->setProgramObjectCallback(cb);
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_programs.push_back(tmpProgram);
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OsEng.ref().configurationManager()->setValue("imagePlaneProgram", tmpProgram);
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// RaycastProgram
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tmpProgram = ProgramObject::Build("RaycastProgram",
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"${SHADERS}/exitpoints.vert",
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@@ -233,15 +206,6 @@ bool Scene::initialize() {
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_programs.push_back(tmpProgram);
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OsEng.ref().configurationManager()->setValue("RaycastProgram", tmpProgram);
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// Grid program
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tmpProgram = ProgramObject::Build("Grid",
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"${SHADERS}/grid_vs.glsl",
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"${SHADERS}/grid_fs.glsl");
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if (!tmpProgram) return false;
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tmpProgram->setProgramObjectCallback(cb);
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_programs.push_back(tmpProgram);
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OsEng.ref().configurationManager()->setValue("GridProgram", tmpProgram);
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return true;
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}
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