Cleaning up more shaders

This commit is contained in:
Alexander Bock
2015-05-20 11:28:51 +02:00
parent b8cd01ea4e
commit 154a949e8b
6 changed files with 24 additions and 180 deletions
-75
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@@ -1,75 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
uniform vec4 gridColor;
in vec2 vs_st;
//in vec3 vs_stp;
in vec4 vs_normal;
in vec4 vs_position;
#include "ABuffer/abufferStruct.hglsl"
#include "ABuffer/abufferAddToBuffer.hglsl"
#include "PowerScaling/powerScaling_fs.hglsl"
// out vec4 diffuse;
void main()
{
// set the depth
//gl_FragDepth = depth;
//gl_FragDepth = 0.5;
// color
// diffuse = texture(texture1, vs_st);
//diffuse = vec4(vs_position.z,0.0, 0.0, 1.0);
// diffuse = vec4(vs_position.xyz * pow(10, vs_position.w), 1.0);
//diffuse = vec4(vs_st, 0.0, 1.0);
//diffuse = vec4(1.0,1.0, 0.0, 1.0);
//diffuse = vec4(depth*5,0.0, 0.0, 1.0);
//diffuse = vec4(vs_position.w,0.0, 0.0, 1.0);
vec4 diffuse = vec4(0.4,0.4,0.4,1);
/*if( floor(vs_st[0]) == -2){
diffuse = gridColor*2.f;
}else{
diffuse = gridColor;
}*/
diffuse = gridColor;
vec4 position = vs_position;
float depth = pscDepth(position);
// gl_FragDepth = depth;
//ABufferStruct_t frag = createGeometryFragment(vec4(1,0,0,1), position, depth);
ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
addToBuffer(frag);
}
-60
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@@ -1,60 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
uniform vec4 gridColor;
layout(location = 0) in vec4 in_position;
//in vec3 in_position;
layout(location = 1) in vec2 in_st;
layout(location = 2) in vec3 in_normal;
out vec2 vs_st;
out vec3 vs_stp;
out vec4 vs_normal;
out vec4 vs_position;
#include "PowerScaling/powerScaling_vs.hglsl"
void main()
{
// set variables
vs_st = in_st;
//vs_stp = in_position.xyz;
vs_normal = normalize(ModelTransform * vec4(in_normal,0));
vec4 tmp = in_position;
// this is wrong for the normal. The normal transform is the transposed inverse of the model transform
vs_normal = normalize(ModelTransform * vec4(in_normal,0));
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
position = ViewProjection * position;
gl_Position = z_normalization(position);
}
+7 -3
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@@ -143,9 +143,13 @@ RenderableFov::~RenderableFov() {
bool RenderableFov::initialize() {
bool completeSuccess = true;
if (_programObject == nullptr)
completeSuccess &= OsEng.ref().configurationManager()->getValue("FovProgram", _programObject);
completeSuccess &= OsEng.ref().configurationManager()->getValue("EphemerisProgram", _programObject);
if (_programObject == nullptr) {
_programObject = ghoul::opengl::ProgramObject::Build("FovProgram",
"${SHADERS}/modules/projection/fov_vs.glsl",
"${SHADERS}/modules/projection/fov_fs.glsl");
if (!_programObject)
return false;
}
allocateData();
sendToGPU();
+10 -4
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@@ -125,10 +125,16 @@ bool RenderablePlane::initialize() {
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
if (_shader == nullptr)
OsEng.ref().configurationManager()->getValue("planeProgram", _shader);
loadTexture();
if (_shader == nullptr) {
// Plane Program
_shader = ghoul::opengl::ProgramObject::Build("PlaneProgram",
"${SHADERS}/modules/plane/plane_vs.glsl",
"${SHADERS}/modules/plane/plane_fs.glsl");
if (!_shader)
return false;
}
loadTexture();
return isReady();
}
+7 -2
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@@ -92,8 +92,13 @@ bool RenderablePlaneProjection::initialize() {
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
// Plane program
if (_shader == nullptr)
OsEng.ref().configurationManager()->getValue("imagePlaneProgram", _shader);
if (_shader == nullptr) {
// Image Plane Program
_shader = ghoul::opengl::ProgramObject::Build("ImagePlaneProgram",
"${SHADERS}/modules/imageplane/imageplane_vs.glsl",
"${SHADERS}/modules/imageplane/imageplane_fs.glsl");
if (!_shader) return false;
}
setTarget("JUPITER");
loadTexture();
-36
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@@ -197,33 +197,6 @@ bool Scene::initialize() {
_programs.push_back(tmpProgram);
OsEng.ref().configurationManager()->setValue("nightTextureProgram", tmpProgram);
// Fov Program
tmpProgram = ProgramObject::Build("FovProgram",
"${SHADERS}/fov_vs.glsl",
"${SHADERS}/fov_fs.glsl");
if (!tmpProgram) return false;
tmpProgram->setProgramObjectCallback(cb);
_programs.push_back(tmpProgram);
OsEng.ref().configurationManager()->setValue("FovProgram", tmpProgram);
// Plane Program
tmpProgram = ProgramObject::Build("planeProgram",
"${SHADERS}/modules/plane/plane_vs.glsl",
"${SHADERS}/modules/plane/plane_fs.glsl");
if (!tmpProgram) return false;
tmpProgram->setProgramObjectCallback(cb);
_programs.push_back(tmpProgram);
OsEng.ref().configurationManager()->setValue("planeProgram", tmpProgram);
// Image Plane Program
tmpProgram = ProgramObject::Build("imagePlaneProgram",
"${SHADERS}/modules/imageplane/imageplane_vs.glsl",
"${SHADERS}/modules/imageplane/imageplane_fs.glsl");
if (!tmpProgram) return false;
tmpProgram->setProgramObjectCallback(cb);
_programs.push_back(tmpProgram);
OsEng.ref().configurationManager()->setValue("imagePlaneProgram", tmpProgram);
// RaycastProgram
tmpProgram = ProgramObject::Build("RaycastProgram",
"${SHADERS}/exitpoints.vert",
@@ -233,15 +206,6 @@ bool Scene::initialize() {
_programs.push_back(tmpProgram);
OsEng.ref().configurationManager()->setValue("RaycastProgram", tmpProgram);
// Grid program
tmpProgram = ProgramObject::Build("Grid",
"${SHADERS}/grid_vs.glsl",
"${SHADERS}/grid_fs.glsl");
if (!tmpProgram) return false;
tmpProgram->setProgramObjectCallback(cb);
_programs.push_back(tmpProgram);
OsEng.ref().configurationManager()->setValue("GridProgram", tmpProgram);
return true;
}