diff --git a/src/scene/assetloader_lua.inl b/src/scene/assetloader_lua.inl new file mode 100644 index 0000000000..6cfa042775 --- /dev/null +++ b/src/scene/assetloader_lua.inl @@ -0,0 +1,56 @@ +/***************************************************************************************** + * * + * OpenSpace * + * * + * Copyright (c) 2014-2017 * + * * + * Permission is hereby granted, free of charge, to any person obtaining a copy of this * + * software and associated documentation files (the "Software"), to deal in the Software * + * without restriction, including without limitation the rights to use, copy, modify, * + * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * + * permit persons to whom the Software is furnished to do so, subject to the following * + * conditions: * + * * + * The above copyright notice and this permission notice shall be included in all copies * + * or substantial portions of the Software. * + * * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * + * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * + * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * + * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * + ****************************************************************************************/ + + +namespace openspace { +namespace luascriptfunctions { + +int loadAsset(lua_State* state) { + AssetLoader *assetLoader = (AssetLoader*)lua_touserdata(state, lua_upvalueindex(1)); + + int nArguments = lua_gettop(state); + SCRIPT_CHECK_ARGUMENTS("loadAsset", state, 1, nArguments); + + std::string assetName = luaL_checkstring(state, -1); + + assetLoader->loadAsset(assetName); + return 0; +} + +int unloadAsset(lua_State* state) { + AssetLoader *assetLoader = (AssetLoader*)lua_touserdata(state, lua_upvalueindex(1)); + + int nArguments = lua_gettop(state); + SCRIPT_CHECK_ARGUMENTS("unloadAsset", state, 1, nArguments); + + std::string assetName = luaL_checkstring(state, -1); + + assetLoader->unloadAsset(assetName); + return 0; + + return 0; +} + +} +}