Feature/dashboard (#431)

Merging Dashboard branch that introduces the Dashboard, DashboardItem and moves most of the screen rendering code into a component-based layout that can also be displayed as a screenspace renderable

* Add Onscreen Dashboard
  * Add Dashboard class
  * Add DashboardItem classes and subclasses
  * Added font and fontsize customization to dashboarditems
  * Add default dashboard specifications to all scenes
  * Add tests.scene to test dashboard items
  * Add configuration options to DashboardItemDistance
  * Fix distance conversion to correctly use singular or plural values
  * Make DashboardItems unique when adding them to a dashboard
  * Correctly position test with different font sizes
  * Add Dashboard Item that enables spacing between other items
  * Add performance measurement to dashboard rendering
  * Add method to DashboardItemDistance that computes distance to surface
  * Add DashboardItemAngle that computes and prints the angle between three objects
  * Add DashboardItemInstruments that shows the instruments on New Horizons
  * Add ability to OpenSpaceModules to return a list of Luascripts defined by child objects
  * Make it possible for ScreenSpaceDashboard to work with its own dashboard or the main one
This commit is contained in:
Alexander Bock
2017-12-13 17:11:54 -05:00
committed by GitHub
parent 7e2d6bf3ab
commit 167222c814
56 changed files with 3981 additions and 559 deletions
@@ -24,6 +24,8 @@
#include <modules/spacecraftinstruments/spacecraftinstrumentsmodule.h>
#include <modules/spacecraftinstruments/dashboard/dashboarditeminstruments.h>
#include <modules/spacecraftinstruments/rendering/renderablecrawlingline.h>
#include <modules/spacecraftinstruments/rendering/renderablefov.h>
#include <modules/spacecraftinstruments/rendering/renderablemodelprojection.h>
@@ -53,6 +55,11 @@ void SpacecraftInstrumentsModule::internalInitialize() {
"Decoder"
);
auto fDashboard = FactoryManager::ref().factory<DashboardItem>();
ghoul_assert(fDashboard, "Dashboard factory was not created");
fDashboard->registerClass<DashboardItemInstruments>("DashboardItemInstruments");
auto fRenderable = FactoryManager::ref().factory<Renderable>();
ghoul_assert(fRenderable, "No renderable factory existed");