Add missing absPath calls in framebufferrenderer

This commit is contained in:
Jonathan Grangien
2018-05-16 14:21:48 -04:00
parent 1c000a045b
commit 16cd95590d

View File

@@ -471,8 +471,8 @@ void FramebufferRenderer::updateRaycastData() {
try {
_exitPrograms[raycaster] = ghoul::opengl::ProgramObject::Build(
"Volume " + std::to_string(data.id) + " exit",
vsPath,
ExitFragmentShaderPath,
absPath(vsPath),
absPath(ExitFragmentShaderPath),
dict
);
}