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Add missing absPath calls in framebufferrenderer
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@@ -471,8 +471,8 @@ void FramebufferRenderer::updateRaycastData() {
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try {
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_exitPrograms[raycaster] = ghoul::opengl::ProgramObject::Build(
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"Volume " + std::to_string(data.id) + " exit",
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vsPath,
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ExitFragmentShaderPath,
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absPath(vsPath),
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absPath(ExitFragmentShaderPath),
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dict
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);
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}
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