Merge branch 'feature/screenspaceimage' of github.com:OpenSpace/OpenSpace-Development into feature/screenspaceimage

Conflicts:
	include/openspace/rendering/screenspacerenderable.h
	modules/base/rendering/screenspaceimage.cpp
	src/rendering/screenspacerenderable.cpp
This commit is contained in:
Sebastian Piwell
2016-03-16 17:42:13 -04:00
6 changed files with 84 additions and 36 deletions
@@ -25,11 +25,17 @@
#ifndef __SCREENSPACERENDERABLE_H__
#define __SCREENSPACERENDERABLE_H__
#include <ghoul/opengl/programobject.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/stringproperty.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
namespace openspace {
class ScreenSpaceRenderable : public properties::PropertyOwner {
@@ -44,7 +50,7 @@ public:
virtual bool isReady() const = 0;
bool isEnabled() const;
void move(glm::vec2 v){
if(_flatScreen.value()){
if(_useFlatScreen.value()){
glm::vec2 pos = _euclideanPosition.value();
pos += v;
_euclideanPosition.set(pos);
@@ -61,7 +67,7 @@ protected:
glm::vec2 toSpherical(glm::vec2 euclidean);
properties::BoolProperty _enabled;
properties::BoolProperty _flatScreen;
properties::BoolProperty _useFlatScreen;
properties::Vec2Property _euclideanPosition;
properties::Vec2Property _sphericalPosition;
properties::FloatProperty _depth;
@@ -69,7 +75,10 @@ protected:
GLuint _quad;
GLuint _vertexPositionBuffer;
const std::string _rendererPath;
ghoul::Dictionary _rendererData;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
float _radius;
bool _useEuclideanCoordinates;
const float _planeDepth = -2.0;