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Increase precision of renderable trail and use that for showing the path of OSIRIS-REx.
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@@ -148,7 +148,7 @@ void RenderablePath::render(const RenderData& data) {
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return;
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int nPointsToDraw = (time - _start) / (_stop - _start) * (_vertexArray.size()) + 1 + 0.5;
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int nPointsToDraw = _vertexArray.size();// (time - _start) / (_stop - _start) * (_vertexArray.size()) + 1 + 0.5;
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_programObject->activate();
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