Removed unsused TMOs. Removed unused sliders and adjusted to default position others.

This commit is contained in:
Jonathas Costa
2019-08-15 14:23:14 -04:00
parent 188dffc63c
commit 17d43d4c93
60 changed files with 43 additions and 12329 deletions

View File

@@ -128,23 +128,17 @@ public:
void updateRaycastData();
void updateDeferredcastData();
void updateHDRAndFiltering();
void updateMSAASamplingPattern();
void setResolution(glm::ivec2 res) override;
void setNAaSamples(int nAaSamples) override;
void setHDRExposure(float hdrExposure) override;
void setGamma(float gamma) override;
void setMaxWhite(float maxWhite) override;
void setToneMapOperator(int tmOp) override;
void setHue(float hue) override;
void setValue(float value) override;
void setSaturation(float sat) override;
void setLightness(float lightness) override;
void setColorSpace(unsigned int colorspace) override;
int nAaSamples() const override;
const std::vector<double>& mSSAPattern() const override;
void update() override;
void performRaycasterTasks(const std::vector<RaycasterTask>& tasks);
void performDeferredTasks(const std::vector<DeferredcasterTask>& tasks);
@@ -181,8 +175,7 @@ private:
UniformCache(mainColorTexture, blackoutFactor, nAaSamples) _uniformCache;
UniformCache(hdrFeedingTexture, blackoutFactor, hdrExposure, gamma,
toneMapOperator, maxWhite, Hue, Saturation, Value,
Lightness, colorSpace, nAaSamples) _hdrUniformCache;
Hue, Saturation, Value, nAaSamples) _hdrUniformCache;
GLint _defaultFBO;
GLuint _screenQuad;
@@ -204,20 +197,14 @@ private:
glm::ivec2 _resolution = glm::ivec2(0);
int _nAaSamples;
float _hdrExposure = 3.7f;
float _gamma = 0.95f;
float _maxWhite = 5.0f;
int _toneMapOperator = 8;
bool _histogramEnabled = false;
float _hue = 1.f;
float _saturation = 1.2f;
float _saturation = 1.f;
float _value = 1.f;
float _lightness = 1.1f;
unsigned int _colorSpace = 1;
std::vector<double> _mSAAPattern;
std::vector<float> _histoPoints;
ghoul::Dictionary _rendererData;
};

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@@ -65,26 +65,6 @@ public:
Invalid
};
// The next enum should be synchronized with the
// defines in hdr.glsl file.
enum class ToneMapOperators {
EXPONENTIAL = 0,
LINEAR, //1
SIMPLE_REINHARD, //2
LUM_BASED_REINHARD, //3
WHITE_PRESERVING, //4
ROM_BIN_DA_HOUSE, //5
FILMIC, //6
UNCHARTED, //7
COSTA, //8
PHOTOGRAPHIC_REINHARD, //9
};
enum class COLORSPACE {
HSV = 0,
HSL
};
RenderEngine();
~RenderEngine();
@@ -229,26 +209,19 @@ private:
properties::FloatProperty _globalBlackOutFactor;
properties::IntProperty _nAaSamples;
properties::PropertyOwner _tmoOwner;
properties::BoolProperty _disableHDRPipeline;
properties::FloatProperty _hdrExposure;
properties::FloatProperty _maxWhite;
properties::OptionProperty _toneMapOperator;
properties::PropertyOwner _imageOwner;
properties::FloatProperty _gamma;
properties::FloatProperty _hue;
properties::FloatProperty _saturation;
properties::FloatProperty _value;
properties::FloatProperty _lightness;
properties::FloatProperty _horizFieldOfView;
properties::Vec3Property _globalRotation;
properties::Vec3Property _screenSpaceRotation;
properties::Vec3Property _masterRotation;
properties::OptionProperty _colorSpace;
uint64_t _frameNumber = 0;

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@@ -52,16 +52,10 @@ public:
virtual void setNAaSamples(int nAaSamples) = 0;
virtual void setHDRExposure(float hdrExposure) = 0;
virtual void setGamma(float gamma) = 0;
virtual void setMaxWhite(float maxWhite) = 0;
virtual void setToneMapOperator(int tmOp) = 0;
virtual void setHue(float hue) = 0;
virtual void setValue(float value) = 0;
virtual void setSaturation(float sat) = 0;
virtual void setLightness(float lightness) = 0;
virtual void setColorSpace(unsigned int colorspace) = 0;
virtual int nAaSamples() const = 0;
virtual const std::vector<double>& mSSAPattern() const = 0;
/**
* Set raycasting uniforms on the program object, and setup raycasting.