Removed unsused TMOs. Removed unused sliders and adjusted to default position others.

This commit is contained in:
Jonathas Costa
2019-08-15 14:23:14 -04:00
parent 188dffc63c
commit 17d43d4c93
60 changed files with 43 additions and 12329 deletions
@@ -67,7 +67,6 @@ out vec4 renderTarget;
in vec3 interpolatedNDCPos;
uniform int nAaSamples;
uniform double msaaSamplePatter[48];
uniform int cullAtmosphere;
uniform sampler2D irradianceTexture;
@@ -234,13 +233,6 @@ bool dAtmosphereIntersection(const dvec3 planetPosition, const dRay ray, const d
void dCalculateRayRenderableGlobe(in int mssaSample, out dRay ray,
out dvec4 planetPositionObjectCoords,
out dvec4 cameraPositionInObject) {
// ======================================
// ======= Avoiding Some Matrices =======
// Compute positions and directions in object space.
dvec2 samplePos = dvec2(msaaSamplePatter[mssaSample],
msaaSamplePatter[mssaSample+1]);
dvec4 clipCoords = dvec4(interpolatedNDCPos.xy, 1.0, 1.0);
// Clip to Object Coords