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synced 2026-04-24 04:58:59 -05:00
Removed unsused TMOs. Removed unused sliders and adjusted to default position others.
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@@ -67,7 +67,6 @@ out vec4 renderTarget;
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in vec3 interpolatedNDCPos;
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uniform int nAaSamples;
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uniform double msaaSamplePatter[48];
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uniform int cullAtmosphere;
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uniform sampler2D irradianceTexture;
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@@ -234,13 +233,6 @@ bool dAtmosphereIntersection(const dvec3 planetPosition, const dRay ray, const d
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void dCalculateRayRenderableGlobe(in int mssaSample, out dRay ray,
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out dvec4 planetPositionObjectCoords,
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out dvec4 cameraPositionInObject) {
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// ======================================
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// ======= Avoiding Some Matrices =======
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// Compute positions and directions in object space.
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dvec2 samplePos = dvec2(msaaSamplePatter[mssaSample],
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msaaSamplePatter[mssaSample+1]);
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dvec4 clipCoords = dvec4(interpolatedNDCPos.xy, 1.0, 1.0);
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// Clip to Object Coords
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