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Reverted to combining assets into combined init followed by post-init
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@@ -108,14 +108,16 @@ public:
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static scripting::LuaLibrary luaLibrary();
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private:
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void loadSingleAsset(const std::string& assetPath);
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void loadAsset_init(const std::string assetName);
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void loadAsset_postInit(const std::string assetName);
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void loadFonts();
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void runGlobalCustomizationScripts();
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void configureLogging();
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std::string generateFilePath(std::string openspaceRelativePath);
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void resetPropertyChangeFlagsOfSubowners(openspace::properties::PropertyOwner* po);
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void loadInitAssetSection(const std::string profileSectionName);
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void loadInitAssetSection(std::string& initAssetOutput,
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std::string profileSectionName);
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std::unique_ptr<Scene> _scene;
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std::unique_ptr<AssetManager> _assetManager;
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